Feb 09, 2006, 08:57 PM // 20:57
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#21
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Mavrik
Henchi Monks do not seem to be programmed to heal ghostly heros, Rurik (well who wants to heal him anyway?) and the King in THK
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I'm pretty sure they fixed that in a patch not too long ago, making allies like that a higher priority to heal if it could cause the mission to fail.
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Feb 09, 2006, 09:28 PM // 21:28
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#22
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I have a team of henchs with me. I die and NOT ONE of the henchs will rez me. They continue to do there thing, fighting and healing each other, and ignore the fact that I am face down in the dirt. BUT have say, my archer bite it, Stephen will immediately begin using his rez sig What is up with leaving me dead but rezing a hench first?? Why doesn't the healer and prot hench have a rez sig in their skill bar for a FAST rez and use rez spell only if there are now monsters around??
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Feb 09, 2006, 09:46 PM // 21:46
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#23
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Frost Gate Guardian
Join Date: Sep 2005
Profession: R/
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In Zaishen Challenge if one of the opponents die the others will immediatly try to res. So why not henchies ?
Well, i hope they'll fix theese stupid monk henchies.
Droven
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Feb 09, 2006, 11:31 PM // 23:31
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#24
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It would seem to me that the AI update made the Henchies even more useless than before.I would come to the speculate that A Net is forcing us to team up instead of useing just henchies but who can get a group together to go for say a collectors item or a skill cap.This isn't only te level 17s it is also the level 20s as Alesia and Lina are competing agianst one another and I do agree with the level 17s.It is diferent in the Maguuma Jungle as it is only Alesia there no Lina.I would really encrouage Anet to take thier time to to make a good fix for the last time.If you are guildless and don't have many friends online that is what they are there for.
Last edited by Age; Feb 09, 2006 at 11:33 PM // 23:33..
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Feb 10, 2006, 11:19 AM // 11:19
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#25
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Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
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I think getting to level 20 has gotten to the henchies head. In early areas, I enjoyed taking henchies, even Alesia. But now in the Southern Shiverpeak area, they are a liability when I go on journeys. Last night, I went to Mineral Springs to get my armour infused. Just wanted to, so I could venture down towards Marhan Grotto and beat up on the Mursaats and Jades around there.
The journey from Granite Citadel to Mineral Springs was long and tedious.
Alesia and Lina didn't really heal much, they just tanked and wand, inbetween playing kiss chase with one another. During battle, they seem to think the safest place is in amongst a new group of foes. The route we came from has been cleared of foes, the way ahead hasn't - so why go forth and bring back siege golems when I'm already busy entertaining other new friends like summit drawves?
Little Thom (I think it is him) now has the elite skill 'Charge' and is now Charge Happy - he uses it every moment possible, even if we were standing around idle, waiting for foes to pass on by or health/energy recharge.
Calling target don't seem to get them to fight your target. There's been times I've noticed Little Thom and Stefan standing idle when we were fighting.
When retreating due to heavy aggro, Little Thom and Stefan follows for a certain distance before turning and charging back in.
Skirting round to avoid mobs, one minute you're in a conga line and doing well and all of a sudden they'll fan out and aggro.
Aggro control and pulling mobs has definitely gotten harder, and I'm sure it's their AI and not me.
Maybe ANET has made the henchies more realistic like your average bad pugs. All the drops they've taken from you has been used to buy runs to places and paid for power level up services. Sounds plausible, I mean, they're in Droknar's Forge but they're not able to go into UW/FoW because they haven't ascended.
/signed
So yes, ANET please sort out the henchies AI.
Last edited by Caged Fury; Feb 10, 2006 at 11:23 AM // 11:23..
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Feb 10, 2006, 04:14 PM // 16:14
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#26
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Site Contributor
Join Date: Jan 2006
Profession: R/
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mhenlo is retarted all he was doin in sorrows when i got squished by a shamshy thing was run to the next area tword enimies...id hope hed die but when enimies spawned up he ran away......then he went foreward and enimies came again.....he ran (repeat about 60 times)
~.~
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Feb 10, 2006, 04:34 PM // 16:34
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#27
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Academy Page
Join Date: Jan 2006
Guild: Team-Unity
Profession: Mo/N
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Quote:
Originally Posted by Eclair
Getting rid of healing touch for Alesia/Menhlo would solve a lot of the tanking problems.
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agree
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Feb 10, 2006, 04:50 PM // 16:50
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#28
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Eclair
Getting rid of healing touch for Alesia/Menhlo would solve a lot of the tanking problems.
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Or better, make the AI use it like people actually do, i.e. only as a self heal.
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Feb 10, 2006, 05:08 PM // 17:08
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#29
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Forge Runner
Join Date: May 2005
Location: Alaska
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Another thing, Hench in general need to become aware of conditions...
Really hello???!!! they will stand in poison water and die without even trying to heal themselves or move onto the ground your standing on since they "must" remain in formation around you.
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Feb 10, 2006, 05:18 PM // 17:18
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#30
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Ascalonian Squire
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As far as rez is concerned, Lina is worse than Alesia or Mhenlo. Lina seems to be programmed to rez ONLY healer hench and not others. Many times Lina and I were the only ones left after a battle and she just refused to rez the others until she got to Alesia first.
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Feb 10, 2006, 05:27 PM // 17:27
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#31
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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