Feb 06, 2006, 12:08 PM // 12:08
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#21
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Frost Gate Guardian
Join Date: Nov 2005
Profession: Mo/
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I'm personally more inclined to believe the skill description was wrong, and got corrected recently. Perhaps during the multitude of description adjustments right before the PvP weekend?
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Feb 06, 2006, 01:31 PM // 13:31
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#22
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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I always hated that one, 60 second recharge times are nasty :P
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Feb 06, 2006, 02:53 PM // 14:53
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#23
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Gaile. We're NOT making this up. Go check our own skill listing if you must, it was recently updated so all the information in it is correct. Heck, go check every skill listing currently in existance. They all say 75% because that is what the skill listing said up until now.
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Feb 06, 2006, 02:59 PM // 14:59
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#24
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Lion's Arch Merchant
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If it never worked correctly and it was always a silent 50% even though it said 75%, wouldn't the more logical way of changing the skill be to actually make it so that it blocks 75%? ie. fixing a bug instead of quietly nerfing?
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Feb 06, 2006, 03:31 PM // 15:31
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#25
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Underworld Spelunker
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Quote:
Originally Posted by SaintGreg
If it never worked correctly and it was always a silent 50% even though it said 75%, wouldn't the more logical way of changing the skill be to actually make it so that it blocks 75%? ie. fixing a bug instead of quietly nerfing?
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hi
by exactly the reason of logic that is bunk.
lets see now.............
it does 50%
it was intended to be 50 %
the description was wrong to begin with at 75 %
changing the skill description to reflect reality of what it does and what was intended is not nerfing.
nerfing is making the skill less powerful not correcting the description of it
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Feb 06, 2006, 09:31 PM // 21:31
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#27
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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Quote:
Originally Posted by Loviatar
hi
by exactly the reason of logic that is bunk.
lets see now.............
it does 50%
it was intended to be 50 %
the description was wrong to begin with at 75 %
changing the skill description to reflect reality of what it does and what was intended is not nerfing.
nerfing is making the skill less powerful not correcting the description of it
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Like I said it earlier... "IF" this spell was actually only 50% evade rate all along for like 8 months or longer... THEN... Guildwar should at least make an update notes for everyone! And if they must fix it now, why can't they fix it to the actual 75% rate? The fact is fact... the spell describition wrote it CLEARLY as 75%, and all the sites I checked gave us the same info! (those are newly updated info)
I must reiterate, I've got the email from support team SAYING the RECENT change of spell swirling aura was INTENDED!!! And I don't get it why it was intended... as someone mentioned, this spell start off underpowered. Furthermore, they promised not to change anything for awhile, why change this spell quietly?
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Feb 06, 2006, 10:44 PM // 22:44
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#28
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Frost Gate Guardian
Join Date: Nov 2005
Profession: Mo/
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Quote:
Originally Posted by chikorita23
Like I said it earlier... "IF" this spell was actually only 50% evade rate all along for like 8 months or longer... THEN... Guildwar should at least make an update notes for everyone! And if they must fix it now, why can't they fix it to the actual 75% rate? The fact is fact... the spell describition wrote it CLEARLY as 75%, and all the sites I checked gave us the same info! (those are newly updated info)
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Essence Bond used to only say trigger on physical damage in its description, but everyone (well, at least GuildWiki) knew for the longest time that it triggers on both elemental and physical damage. Anet never made a special announcement specific to the Essence Bond skill when they changed its description to now reflect what it really does (trigger on physical and elemental).
So by your logic, Anet should change Essence Bond to work only on physical and not elemental damage, as its old description used to say? I bet you'll get more angry monks at this nerf than happy elementalists at boosting Swirling Aura to 75%.
Yes, the description used to be 75% is a fact. The promise that no skill balancing is also a fact. Thus, if indeed it used to function at 50% (which we don't know yet), then the only thing Anet could do was to change the skill description accordingly, wait until GWWC, then change it to 75% or 90% or whatever.
And if it used to function at 75% and got silently nerfed 50%(which we don't know yet) recently, Anet should undo it immediately, and whatever reason it should be at 50%, it should only be implemented AFTER the GWWC.
Quote:
I must reiterate, I've got the email from support team SAYING the RECENT change of spell swirling aura was INTENDED!!! And I don't get it why it was intended... as someone mentioned, this spell start off underpowered. Furthermore, they promised not to change anything for awhile, why change this spell quietly?
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Not to bash Anet's support team, but generally speaking, Customer Support are only knowledged in a particular set of FAQs that the customers always asked about. I personally would not trust their (customer support in general, not Anet's in particular) answer on anything that doesn't show up regularily. They would ask someone else who knows better, reinterpret it in their own
"customer-friendly" wording, and stuff gets lost in the translation.
Perhaps what the support team meant was the change in the skill "description" was as intended (but forgot to mention it was only a change to the description), to reflect how the skill has always behaved. With this interpretation, there is no contradiction with the "no skill balancing until after GWWC".
I think you should chill a little. We dont' have an answer from the dev team yet, your questions may well be moot depending on what actually happened, thus asking some of those questions are akin to jumping to conclusions, which is especially a bad thing when the head is not cooled.
Last edited by Pan Sola; Feb 06, 2006 at 10:59 PM // 22:59..
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Feb 06, 2006, 11:08 PM // 23:08
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#29
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Underworld Spelunker
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Quote:
Originally Posted by chikorita23
I must reiterate, I've got the email from support team SAYING the RECENT change of spell swirling aura was INTENDED!!! And I don't get it why it was intended... as someone mentioned, this spell start off underpowered. Furthermore, they promised not to change anything for awhile, why change this spell quietly?
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did you even consider that the intended change to the skill referred to was the description of the skill and not the skill itself?
NOTE
dont you think if the skill itself were nerfed that a guild in the tournament that used the skill wouldnt be yelling bloody murder?
also they said no skill changes during the tournament.
they didnt say they wouldnt correct a typo which is exactly what this seems to be
A TYPO
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Feb 06, 2006, 11:14 PM // 23:14
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#30
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Desert Nomad
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There are alot of typos still in the game. Why stop with just this one?
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Feb 06, 2006, 11:17 PM // 23:17
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#31
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Forge Runner
Join Date: Jun 2005
Profession: W/
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more than one skill description is wrong, that's exactly what makes testing stuff needed
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Feb 06, 2006, 11:20 PM // 23:20
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#32
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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Quote:
Originally Posted by Loviatar
did you even consider that the intended change to the skill referred to was the description of the skill and not the skill itself?
NOTE
dont you think if the skill itself were nerfed that a guild in the tournament that used the skill wouldnt be yelling bloody murder?
also they said no skill changes during the tournament.
they didnt say they wouldnt correct a typo which is exactly what this seems to be
A TYPO
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humm...well I'm pretty calm, it's just cyber-wording might mis-leading people thinking I'm quite fury.
We wouldn't know if it's a typo though, and if it's a typo, I do want guild war to announce it. Because a change is a change, it's better to make things clearly! *I mean if they announce everything saying oh Swirling Aura was meant to be 50% all these months and we are now fixing it, then I wouldn't even need to email support teams and making this topic here eh? *
Oh well we'll wait for GW's newest announcement or Gaile's reply ! Lets hope GW do not nerf this spell as a lot of gw-players noticed this spell is a bit underpowered.
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Feb 07, 2006, 12:16 AM // 00:16
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#33
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Frost Gate Guardian
Join Date: Nov 2005
Profession: Mo/
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BTW, so does anyone know when is the last confirmed date that the skill said 75%?
I'm specifically interested in knowing finding out whether the change was before or after the PvP weekend (when Anet did a big batch of description updates).
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Feb 07, 2006, 12:56 AM // 00:56
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#34
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Underworld Spelunker
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Quote:
Originally Posted by Pan Sola
BTW, so does anyone know when is the last confirmed date that the skill said 75%?
I'm specifically interested in knowing finding out whether the change was before or after the PvP weekend (when Anet did a big batch of description updates).
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and most importantly has anybody done some testing to see if anything is greatly changed or things still act about the same regardless of what the description change says.
going from 75 to 50 if there was a change should be pretty noticable you know
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Feb 07, 2006, 01:03 AM // 01:03
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#35
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Oh, and Gaile, I don't know if this is a good place to ask, but will the red ward spikes be fixed/removed soon? They're kind of annoying since they don't actually do anything useful yet.
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Feb 07, 2006, 01:03 AM // 01:03
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#36
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Loviatar
and most importantly has anybody done some testing to see if anything is greatly changed or things still act about the same regardless of what the description change says.
going from 75 to 50 if there was a change should be pretty noticable you know
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The problem with that is, I doubt many people actually used Swirling Aura, Hydromancers included. It just isn't worth the skill slot to most people, giving such a piddly bonus, even at 75%.
I used it for testing purposes in the past, but to be honest, I'm not clear on many of the details other than the most obvious one, that the use of 'magical projectiles' in the name is misleading.
Unless Swirling gets a good buff post-world championships, I doubt more than a handful of people will care whether it's 75% or 10% block rate.
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Feb 07, 2006, 04:55 AM // 04:55
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#37
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Desert Nomad
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Quote:
Originally Posted by Mercury Angel
Unless Swirling gets a good buff post-world championships, I doubt more than a handful of people will care whether it's 75% or 10% block rate.
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Short of stating that it makes the user immune to rangers, cant be removed, and recyclable like distortion, i doubt that it will ever see use. Thats kinda like saying "i will survive" will be used if a small tweak is made to it.
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Feb 08, 2006, 06:47 AM // 06:47
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#38
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Phades
Short of stating that it makes the user immune to rangers, cant be removed, and recyclable like distortion, i doubt that it will ever see use. Thats kinda like saying "i will survive" will be used if a small tweak is made to it.
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Well, if it performed as the description would lead people to believe and also affected spell-based projectiles, it'd make it a truly unique and interesting skill, and it might even see use if elementalists get a buff overall.
That aside, no Gaile post yet =\ (though it having been only a day, it's hardly long enough to really worry about it)
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Feb 08, 2006, 06:59 AM // 06:59
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#39
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Forge Runner
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Well, if it start blocking magical projectile spells... that is only more nerf to ele than buff. Especially from PvP point of view.
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Feb 08, 2006, 02:46 PM // 14:46
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#40
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Academy Page
Join Date: Aug 2005
Location: Belgium (europe)
Guild: RunningRangers [RR]
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What I mostly wonder about is the following: did they change magnetic aura too?? can someone please check this
thx
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