skill balance suggestion
-IWAY: longer recharge, ends when any of your team kills one enemy
-water spell should also slow attack(arm) speed
-DoT AOE will have greater chance of hitting more than one target while the -damage will be adjust to reflect this change to make it balance.
-Gale may require 9 air
-Deep wound should reduce hp accord to how many % hp remaining. For example if you are 200 hp with 400max hp, deep wound decrease your hp by 100. In fact it should only decrease hp by 50.
-Distortion have higher recharge time
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