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Old Feb 24, 2006, 08:07 PM // 20:07   #1
Lion's Arch Merchant
 
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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When you reach a new level you can put some attribute-points in some attributes and you become better. But that's not fun enough! So for the first a very simple idea: Just make some aoutomatic thing type in how much HP you have gained(and maybe you should gain 1 mana or something?)

So here's for my second,little bigger idea: Talent Points! You gain one each leve and they are like attribute points but you put it on more fun stuff like:

Healing SignetRank1(each "category" has 5 or 3 ranks): Gives your healing Signet 4% chance to make a critcal heal and heal tripple the expected heal.Rank 2:Gives your healing Signet a 6& cchance to get a critical heal. And so on for 5 ranks

Sword Specalization:Rank 1:Permanent gives your sword 1% more damage and 1% more chance to critical strike.
Rank 2 it becomes 2%, rank 3: 3% and so on.

I think that you get it now, or atleast hope it.
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Old Feb 24, 2006, 09:04 PM // 21:04   #2
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Guild: Xen of Sigils [XoO]
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eehhhhhh...I am going to have to dissagree. This could make for some skills becoming extremely overpowered.
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Old Feb 24, 2006, 09:27 PM // 21:27   #3
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Location: Kali
Profession: W/E
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Not a bad idea.. but I would also disagree.

It would make "experience" player way too powerful (when get start getting rank 5 on everything)

I would leave the passive bonus to weapon mods and runes (which we need more varity of)
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Old Feb 24, 2006, 09:34 PM // 21:34   #4
Krytan Explorer
 
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Guild: Awakened Tempest [aT]
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Disagree, completely throws off the balance factor, and everyone will always pick the same talents anyway.
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Old Feb 24, 2006, 09:36 PM // 21:36   #5
Desert Nomad
 
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Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
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lol +500 healing signet ftw
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Old Feb 25, 2006, 12:01 AM // 00:01   #6
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Does this look like World of Warcraft?
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