Feb 19, 2006, 07:46 PM // 19:46
|
#1
|
Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
|
Making THK that much easier
OK 2 thing
1) make the smoke phantome lvl 20 and semi resistance to the mursatt touch attaque, just so they can send out 1 last spell.
2) you invading a fort, where your army, Dwarve soldiers and mage should apear,and not just 1 or 2, I mean like a dozen, and should be more then just standing and using frenzy to kill them self, make them so they can atleats bring the enmie a bit down.
thats my 2 cent on how to make THK easier.
|
|
|
Feb 19, 2006, 08:27 PM // 20:27
|
#2
|
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
|
Its not hard to begin with...Ive seen a picture of someone who did it with no skills and henchmen.
I dont think it needs to be easier, if it was hard, I would like the challenge.
|
|
|
Feb 19, 2006, 08:57 PM // 20:57
|
#3
|
Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
|
THK is easy enough now there are no more noob filters for ring of fire
|
|
|
Feb 19, 2006, 09:46 PM // 21:46
|
#4
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
|
I did it with hench, and I got ovverrun.
|
|
|
Feb 19, 2006, 09:52 PM // 21:52
|
#5
|
Jungle Guide
Join Date: May 2005
Location: Finland
|
Make THK harder! All missions are too easy anyway. Add more challenge!
|
|
|
Feb 19, 2006, 10:08 PM // 22:08
|
#6
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
I don't think it need to be any easier.. but make it shorter. I like the challenge, but having to go through the same thing over and over again, each time wasting a hour of so, just gets old fast.
If I have any say in remaking the THK, would skip pass the Reclaiming the city part, make more hench/friendly Drawven army, as well as armies of enimes (to get the Helm's deep type of epic feeling), more explosions, and more excitment. Make it feel more like a War, a Deadly Battle, and not just few groups of mob trying to gank you.
|
|
|
Feb 19, 2006, 10:10 PM // 22:10
|
#7
|
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
|
Quote:
Originally Posted by Zakarr
Make THK harder! All missions are too easy anyway. Add more challenge!
|
/signed
|
|
|
Feb 20, 2006, 09:02 AM // 09:02
|
#8
|
Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
|
Dont make it any harder or any easier just LEAVE THK ALONE.
|
|
|
Feb 20, 2006, 09:08 AM // 09:08
|
#9
|
Krytan Explorer
Join Date: Dec 2005
Location: South Shields, England
Guild: The Psycho Titans
Profession: R/
|
THK is easy. what's the big deal. Trappers have a field day and so do minion masters.
With my ele i used henchies. failed 3 times as i wasnt infused. first 2 times couldnnt be bothered to get infused 3rd time i was but i had different gloves on. I swear to Dog that the enemies do less if you have henchies.
|
|
|
Feb 20, 2006, 09:21 AM // 09:21
|
#10
|
Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
|
Quote:
Originally Posted by actionjack
I don't think it need to be any easier.. but make it shorter. I like the challenge, but having to go through the same thing over and over again, each time wasting a hour of so, just gets old fast.
If I have any say in remaking the THK, would skip pass the Reclaiming the city part, make more hench/friendly Drawven army, as well as armies of enimes (to get the Helm's deep type of epic feeling), more explosions, and more excitment. Make it feel more like a War, a Deadly Battle, and not just few groups of mob trying to gank you.
|
Skateboarding down stairs and shooting arrows...mmm...
Would be nice of they blew up a piece of the wall, and came rushing in with a full army, and a army of undead + summit warriors at your back ready to die. And the one thing that GW needs - A warcry for every race/profession! And and and...
|
|
|
Feb 20, 2006, 09:24 AM // 09:24
|
#11
|
Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
|
LOL THK does not need to be re-made. The mission is fine, easy but fine. I'm looking forward to the new "elite" missions in factions
|
|
|
Feb 20, 2006, 10:08 AM // 10:08
|
#12
|
Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
|
THK itself isnt that hard, the problem is that it requires teamwork and a steady, methodical aproach. I would like to see more of the earlier missions needing a similar aproach to complete them, that way players might be better equiped to deal with THK by the time they get there. I had a nightmare taking my first character through because of bad pugs, back before they improved the AI of the henchies (they didn't used to heal the king) but now its a lot easier, I got my latest character through on the first attempt using henchies after 5 frustrating tries with pugs.
|
|
|
Feb 21, 2006, 07:15 AM // 07:15
|
#13
|
Ascalonian Squire
Join Date: Dec 2005
Location: Australia
|
Quote:
Originally Posted by Poison Ivy
And the one thing that GW needs - A warcry for every race/profession! And and and...
|
*Applaud*
Even if just for the cinematic value.
|
|
|
Feb 21, 2006, 07:21 AM // 07:21
|
#14
|
Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
|
Quote:
Originally Posted by Zakarr
Make THK harder! All missions are too easy anyway. Add more challenge!
|
/agree
I want an army of ticked off Mursaat, White Mantle and dwarves descending en mass on the keep. Not these piddly little waves of 2-4 enemies.
|
|
|
Feb 21, 2006, 09:43 AM // 09:43
|
#15
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
|
Quote:
Originally Posted by Zakarr
Make THK harder! All missions are too easy anyway. Add more challenge!
|
Yes! I'd actually say make everything up to THK harder, so that it's not too much of a shock to go from using half a brain and almost no communication to actually using tactics!
|
|
|
Feb 21, 2006, 11:49 AM // 11:49
|
#16
|
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
|
THK was a nightmare for me, mainly due to unreliable PUG syndrome. Yes, it's hard, but it needs to be. The only thing I feel needs tweaking is the LENGTH of the mission. Fail it once (ALWAYS right at the end) and you don't want to go through all that again for quite a while. I got so fed up with THK that I ran myself to Grenth's Footprint and enjoyed myself for AGES, returning to Thunderhead only once or twice a week until I finally passed it.
Some tweaking necessary, perhaps?
|
|
|
Feb 21, 2006, 12:20 PM // 12:20
|
#17
|
Krytan Explorer
Join Date: May 2005
Guild: Freelancing
|
THK isn't hard at all. You just need an good leader who can lead the team. Most PUGs are uncoordinated and thus blame it on the mission. I had a good warrior in our team as a leader who always managed to stick us together and not only that, he was ingenious as to use the torch to attract all the monsters to him so they could hit him, meanwhile we barrage them with our own attacks. It worked and we finished the mission just like that.
|
|
|
Feb 22, 2006, 12:35 AM // 00:35
|
#18
|
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
|
Quote:
Originally Posted by ForeverGoNe
THK isn't hard at all. You just need an good leader who can lead the team
|
You also need a team who listen to what the good leader is saying and follow the instructions!
THK is hard; deliberately so. As mentioned several times in this thread and several others, THK is a noob filter. Awful description, but THK serves as a deterrant to people who have been run to Droknar's, stopping them from waltzing into RoF the easy way.
OFFTOPIC - I struggle to use the word 'run' in the GW context. How is it conjugated? I will run you, I have been run etc. Doesn't seem like proper English somehow...
/OFFTOPIC
|
|
|
Feb 22, 2006, 02:31 AM // 02:31
|
#19
|
Forge Runner
Join Date: May 2005
Location: Alaska
|
/unsigned
Leave it just how it is. It discourages the noobs from proceeding further. It educates those willing to learn, just how teamwork is suppose to be.
|
|
|
Feb 22, 2006, 03:32 AM // 03:32
|
#20
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
I don't know maybe when chpter 1 is a little more older then maybe cut back on it somewhat just half of the stonesummit in it.I am not sure what will be involed if you want to redo a char. from pre.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:59 PM // 21:59.
|