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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A caster only rune - Page 2 - Guild Wars Forums - GW Guru
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Old Feb 18, 2006, 06:56 PM // 18:56   #21
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imagine, superior energy recovery

+3 energy regen... rofl + bip + usual 4 regen for casters = ultra energy man
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Old Feb 18, 2006, 07:00 PM // 19:00   #22
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Quote:
Originally Posted by Mandy Memory
Your runes are overpowered.
you know, i haven't said how strong my runes are, only a X. you know, the nercromancer superior could be 1 energy every 10 or 20.th time you attack, i don't think that is so overpowered against that warriors superior takes away 3 dmg all the time.
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Old Feb 18, 2006, 07:05 PM // 19:05   #23
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Quote:
Originally Posted by Tuoba Hturt Eht
If you want to give casters an extra rune, how about giving more warriors more energy regen?

Monks / Elementalist / Necromancers / Mesmers get 4 pips of energy regen

Warriors get 2 pips of energy regen

Why should casters get 4 pips of energy regen, rangers get 3 pips of energy regen, while warriors get left out?

Casters get 4 pips of energy regen, warriors only get 2 pips of energy regen.
Why should casters get all the fun?
I think you are wrong, as you know necro, ele, monk and mesmer have to do everything with the energy, warriors don't need as much energy to deal dmg or survive and for example an elementalist isn't worth anything at all without their energy. I think the warriors armor and their hige base dmg makes pretty much up for they're low energy regen.
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Old Feb 18, 2006, 07:06 PM // 19:06   #24
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Originally Posted by MMSDome
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other casters are doing fine and the game is balanced right now. It would create easier farming with these runes for casters and warriors need more defense since they are in the middle of the (poop) storm
You're a warrior, you have no say in having casters better able to defend themselves. Not everyone carries blind around with them.

Aside from that, you're also an advocate for overthrowing your guild leader, who took time and money more than you would ever do in order to make your guild... you therefore have bad judgement in the eyes of many, many people and your opinion carries no weight. Sorry.



And no, the game is not balanced, why do you think ANet is nerfing stuff?
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Old Feb 18, 2006, 07:14 PM // 19:14   #25
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Quote:
Originally Posted by bulletsmile
you know, i haven't said how strong my runes are, only a X. you know, the nercromancer superior could be 1 energy every 10 or 20.th time you attack, i don't think that is so overpowered against that warriors superior takes away 3 dmg all the time.
No it doesnt, it takes away 3 from all physical attacks.

Quote:
Originally Posted by bulletsmile
yes you are right, i think it's stupid that A-net have made extra special runes for warrior only (absortion runes). I think more like every class could have their own special rune, for example:

-Elementalist: X rune of Keeping ( every X. spell you cast costs no energy to cast)
-Necromancer: X rune of Transfer (u gain 1 energy every X. time you attack or cast a spell)
-Mesmer: X rune of Lasting (each hex you cast last X seconds longer)
-Ranger: X rune of Winds (every X. skill you use recharge 50% faster)
-Monk: X rune of The Holy (every X. healing/prot/divine/smite spell you cast have double effect)
-Ele: even 1% of the spells cast at 0 energy would be too much, they have the most energy anyways.
A x*10% reduction in spell cost 1% of the time would be good though.

-Necro: They already have something similar to this, its called soul reaping...might i suggest a skill that just improves that?
Quote:
Originally Posted by Mandy Memory
increases soulreaping radius by x'(necro)
x= 1 for minor, 2 for major, 3 for superior
-Mes: Skills are balanced for their full time, but 1,2, or 3 seconds would not be that bad. Of course they already have a skill for this called Mantra of Persistence.

-Ranger: This is either too good, or pointless. Try something that messes with expertise at a 1, 2, or 3% chance where your expertise reduction is 150% for a minimum of 1 energy.

-Monk: LOL do I even need to say anything?
Quote:
Originally Posted by Mandy Memory
hex duration is shortened by x*3% (monk)
x= 1 for minor, 2 for major, 3 for superior
Why not just copy the HoD helm, with decreased duration because the HoD helm will be nerded after GWWC


So yes, even without seeing the numbers, your skills are overpowered or redundant.
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Old Feb 18, 2006, 07:17 PM // 19:17   #26
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They're also just ideas and templates. Stop being so closed-minded and look at the bigger picture. Warriors get that extra rune and nobody else does, therefore even if new runes are redundant or pointless, they will still be there and everything will be even.
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Old Feb 18, 2006, 07:24 PM // 19:24   #27
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But they arent there now and everything is even.

Warriors are the most easily countered class in the game, and absorption only matters against other warriors.

Therefore an ele rune should make you take 3 less damage from the 4 elements, mesmer should make you take 3 less chaos damage, necro should make you take 3 less dark damage, ranger should make you take 3 less damage from arrows (because there is a piercing axe), and monk should make you take 3 less damage from holy.

Now that would be fair


From another thread (isnt search amazing?)

Quote:
Originally Posted by Ensign
Make runes general whenever possible. 30 general runes gives each player more choices than 100 class specific runes, by a fair margin.

General absorption runes. +armor runes. +armor vs. physical. +armor vs. elemental. +armor vs. fire. +energy. +energy when you get hit. +energy when you use skills. +health when using skills. reduces hex duration. reduces condition duration. magic absorption. physical absorption. reduced skill costs.

Plus class and attribute specific ones.

Just make a slew of runes, generally useful ones, and make people choose their five.

Peace,
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Quote:
Originally Posted by kunt0r
I've always had this idea for runes:

There should be runes for every skill, well most, ie:

Inferno Rune: Add +10 dmg to Inferno, but take +15 dmg from Inferno
Life Siphon Rune: Add +3 seconds to effect, but +5 seconds are added when it's used against you.

This would allow for further customization of armour. ATM there's 7 (?) rune spots, but most classes only have 5-7 ruins availble, everyone's just going to use them all and put no thought into it. Either that, or Anet's holding back on some more runes untill retail.

Last edited by Mandy Memory; Feb 18, 2006 at 07:30 PM // 19:30..
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Old Feb 18, 2006, 08:37 PM // 20:37   #28
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For rangers, I'd like to see a rune of Archery, which allows you to fire a bow faster.

Minor - 5% increased attack speed
Major - 10% increase
Superior - 15% increase
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Old Feb 18, 2006, 10:22 PM // 22:22   #29
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Quote:
Originally Posted by Lasher Dragon
For rangers, I'd like to see a rune of Archery, which allows you to fire a bow faster.

Minor - 5% increased attack speed
Major - 10% increase
Superior - 15% increase
This is a good idea, but I would perfer to see lower numbers (the superior one makes it faster than a hammer, and not much slower than a sword/axe)

Up to a ~10% increase would make it faster, but also keep it slow enough to remain somewhat balanced. I would think a rune makes arrows travel that amount faster would be cooler though.

Also, what about rangers that dont use bows?

Edit: my mistake, I meant ranger.

Last edited by Mandy Memory; Feb 18, 2006 at 10:47 PM // 22:47..
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Old Feb 18, 2006, 10:32 PM // 22:32   #30
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Quote:
Originally Posted by Mandy Memory
Also, what about archers that dont use bows?
By definition, all archers use bows, just like all swordsmen use swords.
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Old Feb 19, 2006, 12:49 AM // 00:49   #31
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Old Feb 19, 2006, 02:24 AM // 02:24   #32
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The game is balanced the way it is now theres no reason to add more runes that complicate things further.
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Old Feb 19, 2006, 04:59 AM // 04:59   #33
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Quote:
Originally Posted by SaintGreg
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The game is balanced the way it is now theres no reason to add more runes that complicate things further.
Customizablility?
Having to pick between runes?
Not everyone using the same runes?

If you dont agree it should not be because there is no reason, as there are many, it should be because you do not like the idea.
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Old Feb 19, 2006, 03:49 PM // 15:49   #34
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New runes PERIOD would be cool. Even runes of Energy..

Minor +1 Energy
Major +2 Energy
Superior +3 Energy

or something like that.
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Old Feb 19, 2006, 07:47 PM // 19:47   #35
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If that would be available to every class make it +2, 4, and 6 energy. 3 energy wouldnt make the rune worth it.
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Old Feb 27, 2006, 03:35 PM // 15:35   #36
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Hmmmm, then how about this: Rune of Command - can be applied to any class and enhances the a.i of pets, from the minor acting as a small buff to their reaction time, right up to the superior rune which gives your animal companion a.i comparable to that of an ordinary henchman.

Rune of Minor Command: Grants a small bonus (+1, non-stacking,) in communication skills with your Animal Companion.

Rune of Major Command: Grants a large bonus (+2, non-stacking, maybe -50 health,) in communication skills with your Animal Companion.

Rune of Superior Command: Grants a symbiotic (+3, non-stacking, maybe -75 health,) level of communication with your Animal Companion.

It would work silmilarly to absorbsion in that the maximum 'level' would be 5, (achieved through wearing a piece of beastmaster armour as a ranger with an inherrent +2, instead of an elemental bonus or extra energy,) although classes other than ranger primary would be capable of 'level' 3 at best.

To illustrate the effect it would have, here is a chart indicating the effect command would have:

0 Command: Ordinary pet A.I.
1 Command: Improved call target reaction time.
2 Command: Reactions slightly slower than normal henchman A.I.
3 Command: Comparable to normal henchman A.I.
4 Command: Somewhere between ordinary Henchmen and Zaishen.
5 Command: Equivalent to Zaishen A.I.

There could also be skills such as 'Call of Command' - for xx seconds + 1...2 command level, which would work well with this.

Well it's just an idea, feel free to pick holes in it. All yours.
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Old Feb 27, 2006, 03:42 PM // 15:42   #37
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fair enough we have an extra rune, thus the high price.
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Old Feb 27, 2006, 08:21 PM // 20:21   #38
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Warriors have an absorption rune, because unlike other classes they can go Strength, Tactics, and only 1 weapon mastery. Thats 3 runes, then vigor thats 4, and then they have one free slot.. So thats where Absorption comes in.
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Old Feb 27, 2006, 09:02 PM // 21:02   #39
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"Signet of Massive Dissapproval"

I play as a W/Mo and a Me/N.....NO!
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Old Feb 27, 2006, 11:11 PM // 23:11   #40
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There should really be a lot of runes. Ones to shorten conditions, hexes, etc. Pretty much a rune for everything. Then people will have to choose.
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