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Old Feb 28, 2006, 08:59 AM // 08:59   #1
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Default Monk Skill

Yes, i think this may be overpowered, but...still

Gaze of the Gods {E}
25e, 6 cast, 200 recharge

Sacrifice Self. Deal (wait for it) 300...2300 holy damage to target foe, and 20...100 damage to foes adjacent to target. The damage caused to self cannot be countered in any way. (Attrib:Smiting Prayers, 75% failure chance with smiting prayers 10 or less).

Yes, it does have ultimate spike potential. But, the self sacrifice might be enough...maybe even change the attribute to divine favour or something. Or...it might even have a lvl req of 20 on top of it's current req (can you imagine this in ascalon?!?!?!?!?!)
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Old Feb 28, 2006, 09:27 AM // 09:27   #2
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Don't forget-

Elementalist

Shatter Tyria {E} - 25E, 600 Cast, 999 recharge
Elite Spell
Shatter the Earth into dust. All living things on Tyria die and can not be resurrected. This spell causes Exhaustion.
Earth Magic

Mesmer

Split Time and Space Continuum {E} - 25E, 1/4th cast, 999 recharge
Elite Spell
Split the time and space continuum, disrupting the flow of time, ending all existances that have existed, will exist, or currently exist.
Domination Magic

Necromancer

Brimstone Rain {E} - 25E, 6 cast, 100 recharge
Elite Spell
Rain fire and brimstone on Tyria, rendering it into an uninhabitable wasteland.
Curses Magic

Warrior

Earthshattering Blow {E} 50A
Elite Hammer Attack
Shatter the planet into dust. All living things on Tyria die and can not be resurrected.
Hammer Mastery

Ranger

Melandru's Revenge {E} - 25E, 100 recharge
Elite Pet Attack
Your animal companion turns into a gargantuan beast and consumes the planet. All living things on Tyria die and can not be resurrected.
Beastmastery

This is a bit more appropriate for off-topic. Even as a satire about skill balance, it has no place in Sardelac.
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Old Feb 28, 2006, 09:32 AM // 09:32   #3
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wha?! I'm serious here...i was thinking maybe cutting the damage by a lot depending...but, it's not as drastic as you said...I was actually more looking for suggestions make the penalties weigh the damage.
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Old Feb 28, 2006, 11:25 AM // 11:25   #4
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Lol nice spells.

only one off place is

Quote:
Originally Posted by Mercury Angel

Necromancer

Brimstone Rain {E} - 25E, 6 cast, 100 recharge
Elite Spell
Rain fire and brimstone on Tyria, rendering it into an uninhabitable wasteland.
Curses Magic
should be an ele spell don't you think?

instead necros get

Summon Gwen minion {E} - 25E, 10cast, 60 recharge
Elite Spell. Summon a Gwen to wreak havoc in cities and all Tyrians.
Death Magic

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Old Feb 28, 2006, 11:36 AM // 11:36   #5
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Quote:
Originally Posted by Soul Shaker
wha?! I'm serious here...i was thinking maybe cutting the damage by a lot depending...but, it's not as drastic as you said...I was actually more looking for suggestions make the penalties weigh the damage.
There simply isn't. Even if the spell did less than 480 damage so that it wouldn't one-hit them, people would just toss up a Deep Wound (multiple targets so that they'd have to make a guess on who to throw Prot Spirit onto), Glyph of Sacrafice it, and let it rip.
Recharge timers aren't absolute either. There're obscure dual-elite combos a person can resort to in order to break through that barrier as well. Mo/Me, for example, could use Uber Spell with mega recharge {E} and Arcane Mimicry to copy Glyph of Renewal. And then there're morale boosts, which recharge even your whole bar.

Guild Wars is just not made for those kinds of skills. Well, with exceptions mainly in PvE, wherein monsters can have utterly broken skills and still lose to you, and PvP aspects, such as the Catapult, but they're balanced by their own unique factors as well, such as stupidity, and being sedentary.

Last edited by Mercury Angel; Feb 28, 2006 at 11:43 AM // 11:43..
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Old Feb 28, 2006, 11:37 AM // 11:37   #6
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Quote:
Originally Posted by Soul Shaker
wha?! I'm serious here...i was thinking maybe cutting the damage by a lot depending...but, it's not as drastic as you said...I was actually more looking for suggestions make the penalties weigh the damage.
erm ok? you're serious!?!?!

you obviously havent thought this through. you cannot ahve a single skill/spell that totally changes the balance of the game! being able to kill anything you like with a single hit is ridiculous.

go back to the drawing board i think
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Old Feb 28, 2006, 12:31 PM // 12:31   #7
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GvG battles would instantly degenerate into "How to get the fast casting Me/Mo into range of their Guild lord with this. Or, wiat! Let them "think" we're using the mesmer, while we quietly sprint/rush in a Wa/Mo from the other side.

Guild Wars is all about team work, mulitple skills from everyone working together to create the type of damage you describe. Me thinks someone's spent a little too much time with his henchmen...
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Old Feb 28, 2006, 02:35 PM // 14:35   #8
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Monk/warrior or warrior/monk max smite/max strentgh endure pain vital blessing 1000+hp saccing to smite symbosis fertile soil no problem!!

Holy damage is a no no against necros!
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Old Feb 28, 2006, 03:29 PM // 15:29   #9
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lala mark of protection
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Old Feb 28, 2006, 07:06 PM // 19:06   #10
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hmmm...maybe dock off a 0 on each...
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Old Mar 01, 2006, 02:08 AM // 02:08   #11
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I have one.

Elementalist.
The Searing Redux {E} - 50e - No recharge, you can only use this spell once... ever... use it wisely.
This skill automatically destroys basically everything within a 1000 mile radius.
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Old Mar 01, 2006, 02:16 AM // 02:16   #12
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Quote:
Originally Posted by Soul Shaker
Yes, i think this may be overpowered, but...still

Gaze of the Gods {E}
25e, 6 cast, 200 recharge

Sacrifice Self. Deal (wait for it) 300...2300 holy damage to target foe, and 20...100 damage to foes adjacent to target. The damage caused to self cannot be countered in any way. (Attrib:Smiting Prayers, 75% failure chance with smiting prayers 10 or less).

Yes, it does have ultimate spike potential. But, the self sacrifice might be enough...maybe even change the attribute to divine favour or something. Or...it might even have a lvl req of 20 on top of it's current req (can you imagine this in ascalon?!?!?!?!?!)
Hahaha, oh wow, your a local Jerry Seinfeld.... Oh.. you were being serious, boy isn't this awkward.

Quote:
Originally Posted by benmanhaha
I have one.

Elementalist.
The Searing Redux {E} - 50e - No recharge, you can only use this spell once... ever... use it wisely.
This skill automatically destroys basically everything within a 1000 mile radius.
This just in: Local craze sweeps GW, solo Eles rip up the UW! News at 11!
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Old Mar 01, 2006, 02:25 AM // 02:25   #13
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General Skills:

God Mode Signet {E}
instant cast, instant recharge

for 1 hour, you cannot suffer any damage.
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Old Mar 01, 2006, 04:25 AM // 04:25   #14
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Call of the Pwnage {e}

1 energy, 0 cast time, 10 recharge
deal 10-1000 dmg to everything within ur minimap and all drops r reserved for u
Tactics
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Old Mar 01, 2006, 10:13 PM // 22:13   #15
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Also, you can be resurected, killing any monster in PvE with 1 spell is totally unfair. A team could use a monk with this spell and a resmer to kill everything that gets in thier way in one blow.
PvP, same tactic- 4 resmers 4 monks and and instant deaths all round!

It could actually be countered easily too in PvP making it even more pointless.
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Old Mar 02, 2006, 01:16 AM // 01:16   #16
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EoE bombs to the next lvl :O. -_- Seriously?
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