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Old Mar 03, 2006, 07:41 PM // 19:41   #21
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Originally Posted by Mared Text
No one uses it because it has too many conditions that need to be met for how powerful it is. If it had an appropriate power for how many conditions need to be met then people would use it more.
Ask any Monk if they'd prefer WoP or BiP for energy support then.

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If you actually read my previous posts you will see that I believe reducing the cast time on it will make sure it sees more use since cast time reduction helps against both corpse denial and intruption.
The cast time doesn't matter. It's not why people don't use the skill in PvP. It could be an instant-cast with 5 energy cost and zero recharge and people still wouldn't use it, because the energy regen isn't worth the risk that casters would have to take.

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So instead of suggesting changes to it that will make it used and add variety and fun to this game you would rather just sit there and argue against any change at all to keep the game at its current status quo of usefull skills. Apparently your a troll.
No, I'd rather see new Wells introduced instead, like in the 90+ skill concepts thread. Instead of re-treading over a skill that has little use in any form for PvP, create new Wells that could be designed for both PvP and PvE.

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So now we finally get down to it, after digging through your posts we finally find out that you are a pve fanboi. Apparently in your close minded little world certain skills are for pve only and will never in any way shape or form be usefull in pvp. If someone tries to addjust the skill to make it more usefull for pvp WITHOUT SUBSTANTIALY AFFECTING PVE BALANCE then you will fight against it.
PvE fanboi? I'm sorry, but you're wrong. I'm one of those quirky hybrids that does both, and in fact, I've been doing PvP more heavily lately. So playing the "You're a fanboy" card won't help you here.

I'm going to ask you, straight-up, do you think it's appropriate or wise from a combat strategy standpoint to have your Monks running up into a group of human players to get energy regen from your Well of Power? There's only one answer here. It's obvious to me, even when I'm apparently some idiotic PvE fanboi.

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I never said anything about damage reduction... once again I'm starting to think you just skimed the posts above this.
If you want Wells that boost damage output, check out the 90+ thread. Every single thing you're suggesting here for WoP is either covered by other suggestions for new skills, or is just horribly irrelevant and/or outdated.

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And I'm disagreeing with you here because I'VE played Necro since before the game launched, and I know how Necro works. Learn how to play it better before you go saying something like WoP doesn't need buff. The very fact you're saying it doesn't need a buff proves to me that you haven't played Necro enough, and you haven't really given Wop Its proper playtime in all environments.
And your cutesy little copy/paste job here is helping your argument how? Prove to me how WoP is ever going to be viable in PvP, considering that it needs a corpse to give AoE energy regen to your allies, and considering the allies who would almost exclusively benefit from such an AoE energy regen are casters, i.e., squishy targets, which means they need to stay as far away from the main action as they can while still being able to provide support to their team.

And if you want to say "Well, then WoP can be changed to provide support against damage," why not just bring N/E (or better yet, E/N) for Wards? Ward defense>>>>than anything a Well could ever hope to do anyway

It's becoming clear to me you really haven't thought anything out here. You think that people not using WoP in PvP is indicative of the skill needing a buff, when the real reason is that the fundamental idea behind WoP (AoE energy regen) is inherently flawed for a PvP environment, and thus bringing Blood Rit and BiP is much more effective.

WoP works for PvE, because that's what it's designed for. PvE enermies are stupid as hell for the most part. Hell, I doubt they even detect WoB/WoP going up in the first place.

I'm not trying to be a dick here. I'm trying to get you to see how your skill suggestion here doesn't make any sense, given what other skills we have in the game, and why and where certain skills are actually used.
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Old Mar 03, 2006, 07:47 PM // 19:47   #22
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buff:

hundred blades: id say give change the aoe to near by instead of adjacent

skull crack: put it in strength and scale the length of daze duration. Make it an unconditional daze at 9 hits

battlerage: increase the scaling length by a good 5 seconds or so

panic: increase the damage from sigs, reduce casting time to 3/4 second

charge: scale the duration to how sprint is

warriors cunning: reduce recharge to 45 seconds

lingering curse: reduce cost to 15

holy veil: put back to 10 second recharge

remove hex: move to divine favor and give it a scaling heal bonus for each hex on ally

smite hex: reduce reduce cast time to 1/4 second

strength of honor: increase scaling damage a bood 5 or so damage

judges insight: increase armor penetration, increase duration

elemental conjures: increase scaling damage by 3

succor: give extra pip of health regen

weaken armor: reduce recharge to 15 seconds

soul leech: reduce cast time to 1 second

chaos storm: increase aoe to "near by"

hex breaker: change it from skill failing to skill is interrupted (have to wait for hex to recharge again)

shatter hex: reduce cost to 10 energy


nerf:

migrane: increase the cost to 15
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Old Mar 03, 2006, 08:11 PM // 20:11   #23
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I played GuildWars 6 months now and I can say I'm addicted yes. (1950 hours in 6 months ) I will not stop playing quickly, I really like the game but lately some most common builds are really too common. If everyone plays them its time for something new. And the skillbalance of today doesn't improve that much I think.

Something I just like to see is that:

1. IWAY doesn't include allies pets. (which it still does at the very moment)
2. Necro's don't get mana from destroyed spirits. (against bloodspike)

Greetz, Ate
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Old Mar 03, 2006, 11:59 PM // 23:59   #24
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Well I am a PvE Fanboy, and I kinda take offense to that term. We prefer to be called PvE Inclined.

Siren, do you really find Well of Power that good? Being able to stack health degen does sound amazing, but Tombs is dominated by spike damage, which the wells don't have a lot of influence on. As you said before, no caster worth his salt would run into the fray to get +2 energy, and that is true of PvE as it is PvP (unless you are using an earth ele to tank, but then that ele would still much prefer BiP). You can combine it with Blood Ritual, but your casters are still not going to run into the frey to get the WoP buff. And if they do, using Blood Ritual requires you to run in there with them.

I find it hard to justify using WoP, even in PvE, when there's BiP and Well of Blood. I wouldn't be opposed to a WoP buff.

But you are right about the use of certain skills. Face it, as hard as they try, some skills are just made for PvE and not PvP and vice versa.
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Old Mar 04, 2006, 12:29 AM // 00:29   #25
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More or less, Undivine. WoP is highly situational, and more often than not, even in PvE, there are better combinations to use, but I don't think it's bad enough to warrant the downright stupid changes being suggested here. Not only are the suggestions being made without any consideration given to actually improving WoP, they're also simultaneously being made without any consideration given to WoP actually being pretty damn awesome when the player knows how to use it.

There are times, particularly in Tombs now, what with all of the Enchant removals and such, where WoP is invaluable in providing party support. It works really well, positionally, as well, because PvE monsters are...pretty damn stupid, and most of the Warrior-types in there head straight for the Monks, making them easy targets to kill with Eles, Mesmers, Rangers, Necros, etc.

That produces quite a few corpses that allow the Well Necro to throw down a few Wells, which in turn allow the casters to stay away from the main thick of the action. And the Warrior DPS in there can be really castrated by either your Eles using Wards, or Necros and Mesmers bringing WarHate. And since there is just about zero condition removal in those areas, those Warriors are basically free corpses to begin with.

But in terms of PvP, the likelihood of getting a corpse (or corpses) right near your casters like above is slim to none, because the majority of PvPers are a cut above the PvE AI. You're not going to see bum-rushes like that usually, which is precisely why nobody runs WoP. It's just not efficient at all in PvP. The flow of corpses rarely (if at all) ever permits the Necro to use WoP effectively.

So because of this, trying to force WoP, clearly a PvE Elite, into PvP is the proverbial "square peg in a round hole" situation. No matter how hard you try, no matter how much twisting and manipulating you attempt (like these horrible suggestions), it's still going to be a square peg and a round hole.

Last edited by Siren; Mar 04, 2006 at 12:31 AM // 00:31..
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