Mar 02, 2006, 11:04 PM // 23:04
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#21
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Align
How the hell are you going to do this in PvP? They don't need a buff in PvE, they're useful now for scaring monsters away, but they're all very unlikely to do any good in PvP.
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Hold the phone. First answer, strategy.
Now... you want AoE in PvP that chases people around and kills them?
This is a good spot to close this thread.
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Mar 02, 2006, 11:09 PM // 23:09
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#22
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Why must it be like the AoE we have right now ? Dont assume that the OP only means homing Meteor Showers or Firestorms. Perhaps a skill that deals damage in an AoE around your foe, but not to that foe itself. The concept is sound, and it would only add to the game.
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Mar 02, 2006, 11:21 PM // 23:21
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#23
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by MSecorsky
Or learning to use skills in combinations with others to maximize their effects. Here's a quick thought... pull a group into a barbed trap, then hit them with an AoE. How quickly to they get away?
Destroy the Box! Let your thoughts free!
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Even a 66% movement debuff and water trident won't pin a target in an AoE for more than 4 seconds, and it's usually less.
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Mar 02, 2006, 11:25 PM // 23:25
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#24
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by fallot
Why must it be like the AoE we have right now ? Dont assume that the OP only means homing Meteor Showers or Firestorms. Perhaps a skill that deals damage in an AoE around your foe, but not to that foe itself. The concept is sound, and it would only add to the game.
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Yeah, the old skills like MS or firestorm would stay and still work as area denial, whereas new skills could be introduced that actually damage the enemy, forcing him to get out of range of his teamies, much like SS, or to pray his monk can take the extra press. Assuming the person in question is that smart.
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Mar 02, 2006, 11:47 PM // 23:47
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#25
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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This isn't cartoon land where the rain cloud magically follows one person all the time. The purpose of AoE's is to do just what they're supposed to---effect areas, control areas, NOT cause damage to one guy running all over the map for ten seconds without him having a chance to do anything about it. What's the counter to this? Spell breaker? That it? If it's not a hex you can't remove it, unlike spiteful spirit you can't stop the damage by sitting and stopping all action, you just stand there and get hit? Then try to run around and get hit by the same storm even when out of it's original range? Nah, don't think so. So then what, several people in your group all cast the same "follow target" cartoon-land AoE, and he just has to get hit by the "infinite area AoE"? Doesn't sound like it makes a damn bit of sense or has any needed, fair, purpose to me.
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Mar 03, 2006, 01:47 AM // 01:47
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#26
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Desert Nomad
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Quote:
Originally Posted by Carinae Dragonblood
Is this exactly what Spiteful Spirit does?
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Mark of Pain, too. And Glimmering Mark and Thunderclap if you count conditions and knockdown as well as damage. But all of those trigger on a certain type of event, whereas Bistromath's suggestion is for skills that have a similar effect occurring automatically every second.
Well, he also seems to be suggesting that the "following aoe" skills not be hexes, which is just silly. But, uh, aside from that.
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Mar 03, 2006, 05:32 AM // 05:32
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#27
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Align
You read earlier about how this would be a Spell rather than a Hex, much like how Tar is a Spell(though it has more natural causes), right?
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Yeah, and as we all know, we CAN cast the same spell multiple times on the same target...
Maybe I'm just misreading what you were saying...
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Mar 03, 2006, 08:58 AM // 08:58
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#28
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Just step in a tar pit, and the Tar icon should pop up where hexes and stuff usually do. TFAoE could work in a similar way. And then others of the same spell could be cast on a target, but only one of them would do damage.
So it wouldn't be like normal Spells that cause an effect immediately, no icon.
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Mar 03, 2006, 12:23 PM // 12:23
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#29
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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I applaud your effort of making a suggestion, but I have to give a big NAY on this one. Even if the AoE effect somehow became removable, as a hex, for example...can you imagine trying to get off a removal on a Maelstrom that was following you? This idea just screams overpowered. As far as the comparison that was being made to spiteful spirit, there's a difference. It is removable, is non-transferrable, (if people pay attention and don't cluster together in a big ball like so many love to do or if they affected party moves away from others), and also can be countered quite easily with various different professions and skills, and it also has a trigger...I.e., using a skill, attacking.
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Mar 03, 2006, 02:31 PM // 14:31
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#30
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Align
Just step in a tar pit, and the Tar icon should pop up where hexes and stuff usually do. TFAoE could work in a similar way. And then others of the same spell could be cast on a target, but only one of them would do damage.
So it wouldn't be like normal Spells that cause an effect immediately, no icon.
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Oh...I understand you now. Thanks.
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Mar 03, 2006, 03:07 PM // 15:07
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#31
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Academy Page
Join Date: Oct 2005
Profession: E/Me
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I'll have to agree wtih Loralai.
Though maybe the skill update fixes it for you Now they deal an appreciable amount of damage without having to hit for a majority of the time. Well, at least a few are buffed.
Last edited by Mosgerion; Mar 03, 2006 at 03:09 PM // 15:09..
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Mar 03, 2006, 04:05 PM // 16:05
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#32
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by Loralai
I applaud your effort of making a suggestion, but I have to give a big NAY on this one. Even if the AoE effect somehow became removable, as a hex, for example...can you imagine trying to get off a removal on a Maelstrom that was following you?
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As was said previously, current AoEs would stay the same. So no homing meteor shower/maelstrom.
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Mar 03, 2006, 04:28 PM // 16:28
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#33
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Desert Nomad
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Quote:
Originally Posted by Align
As was said previously, current AoEs would stay the same. So no homing meteor shower/maelstrom.
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Actually, I think Bistromath was proposing this as a change to current AOEs. But that doesn't make any sense, so I'm going to take it as a suggestion for new spells instead.
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Mar 03, 2006, 04:45 PM // 16:45
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#34
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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As a compromise of sorts, you could alter some current spells to be this new type while also decreasing damage, or effect. Then there'd be no need to introduce these skills in an expansion - ANet seems to dislike adding skills in other ways.
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Mar 03, 2006, 06:01 PM // 18:01
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#35
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Maybe if the shower was to follow them with a cripple. That way they could still run away from it, though it'd be chasing them.
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Mar 03, 2006, 11:03 PM // 23:03
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#36
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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They should make new skills that do this. The spell should have little to no affect on the target but harm anyone around him like Mark of Pain but by the second instead of on hits.
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Mar 04, 2006, 12:31 AM // 00:31
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#37
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Krytan Explorer
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I like the idea of a AOE that tries to follow the target, After all Since the aoe spells are given designated targets and cant be invoked on a particular spot (like traps) they should follow their given target -wherever it goes. each new attack wave should try to hit the target on its current location.
A moving target will of course, probably not be hit as much, than a target that sidesteps a short distance and continues its assualt (standing still) or one that simply ignores it and stand still.
Either that or make AOE casters be able to target ground, and thus make areas that are hazardus to enter...
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Last edited by Roupe; Mar 04, 2006 at 12:34 AM // 00:34..
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