Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 07, 2006, 01:41 AM // 01:41   #1
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Advertisement

Disable Ads
Default Monster Migration!

Seeing as how much "fun" the desert scrub queen update are, I think it would add benefit to the game if we see more of those "Monster Migrations". By that I mean from time to time, shift / add / take out / change some of the monster placement in the exploration areas. It could last from short time, of few weeks, to longer, of months and more. (treated almost like a event of sort) Of couse, must also added some interesting lores and story with such migrations. (a similar idea of Charr Invation was posted before too)

So why would this be good? (beside might piss some farmer off). While this is somewhat a prevention against farming, its main purpose is to add something new and fresh to the dry old content. It is not against farming, just to make people re-think of new and better build to "survive" (or farm) at this area. Also new drops and new quest can be associate with this. And of couse, that is assuming Devs are willing to put some more effort in updating the exisiting contents than they are now.
actionjack is offline   Reply With Quote
Old Mar 07, 2006, 02:02 AM // 02:02   #2
Wilds Pathfinder
 
Andy_M's Avatar
 
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
Default

Good idea, one of the best things about Ryzom was the animal migrations and herd instincts. Then again Ryzom was a persistant world with seasons and day/night cycles.
Andy_M is offline   Reply With Quote
Old Mar 07, 2006, 02:24 AM // 02:24   #3
Desert Nomad
 
Kai Nui's Avatar
 
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
Default

I kind of like the idea, but I could see where this might go bad.
Kai Nui is offline   Reply With Quote
Old Mar 07, 2006, 02:55 AM // 02:55   #4
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

Quote:
Originally Posted by Kai Nui
I kind of like the idea, but I could see where this might go bad.
Where might this go bad? /signed.
Undivine is offline   Reply With Quote
Old Mar 07, 2006, 03:04 AM // 03:04   #5
Lion's Arch Merchant
 
icemonkey's Avatar
 
Join Date: Dec 2005
Default

i think this is a cool idea, definatly adds some freshness
icemonkey is offline   Reply With Quote
Old Mar 07, 2006, 03:13 AM // 03:13   #6
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

For migration GW would need a few things.

Time: Day and Night and Seasons (According to GW Lore so no Months)
Time Related Quests: NPC's who give quests when only under a certain condition.
Post effect: If a group of scarabs were to "devour" Gryffons and Minotaurs and stuff, I expect their to be diseased bodies for a while.
Weather Effect: Some mobs would come only during certain weather conditions.

Example: The Bog Skales rise from the bed of the river in small groups to avoid flooding during the Season of Scion (Heavy rain). They attack the scattered cabins and fishing village in search of food and shelter, please do what is just for our people and stop to these fiends. Move along the river banks slaying all Bog Skales you find in your path.

0/15 Bog Skales Slayed

Bonus: Recover Gwen's Basket of muffins before the Bog Skales thieve it from her mother's cabin and receive a bonus reward of 150 gold.

Last edited by Nevin; Mar 07, 2006 at 03:44 AM // 03:44..
Nevin is offline   Reply With Quote
Old Mar 07, 2006, 03:17 AM // 03:17   #7
Kcp
Krytan Explorer
 
Join Date: Dec 2005
Guild: OBF
Profession: N/
Default

Ya I think some seasonal migration patterns would be great. To reflect the cycle of life kinda deal. Who cares if it ruins farming spots. Really no point in farming anymore if they keep adding all these uber green items.
Kcp is offline   Reply With Quote
Old Mar 07, 2006, 03:17 AM // 03:17   #8
Ascalonian Squire
 
Join Date: Aug 2005
Location: Soviet Canuckistan
Guild: Makil Astalder [MAR]
Default

Oooooooh, I really like this idea. Seasonal monster migrations might actually give them a chance to use some of the gameworld information they have in the manual. I haven't seen an in-game application for that calendar yet o_o
Stormfall is offline   Reply With Quote
Old Mar 07, 2006, 03:53 AM // 03:53   #9
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Well.. its actually not really "migration" in the animal-moving-from-place-to-place-in-differnet-season sense... just ways to drop and replace differnt monster in different places.

other "excuse" could be: Invasions of some race, Advance Scounting Party of some race, new rumors of discovery artifaques that spawn, or attract other kind of mob in, seasonl change, food supplies, and lots other reasons can be use to explain why an area is change of its usual mobs. (also the best excuse to use for anti-farming area... that those poor mobs are being hunted to the extinctions... and they either dye off.. move away.. or evo into a strong better mob!)

Last edited by actionjack; Mar 07, 2006 at 03:56 AM // 03:56..
actionjack is offline   Reply With Quote
Old Mar 07, 2006, 08:40 AM // 08:40   #10
Krytan Explorer
 
Join Date: Sep 2005
Default

I think anything that gets more use out of those maps they spent so much effort making is a great idea. The idea I had can be found here.

Basically, I don't see any reason not to have a more dynamic list of enemies for every zone- it's instanced anyway, why not go whole hog?
swordfisher is offline   Reply With Quote
Old Mar 07, 2006, 11:03 AM // 11:03   #11
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

I /sign actionjacks "swap monsters around more" suggestion, and double-/sign-with-gold-stars Nevins suggestions for day/night/season cycles with monster movements.
Numa Pompilius is offline   Reply With Quote
Old Mar 07, 2006, 11:44 AM // 11:44   #12
Nil nisi malis terrori.
 
Caleb's Avatar
 
Join Date: Aug 2005
Profession: Mo/Me
Default

I like the idea a lot, would be interesting seeing different mobs than anticipated on your routes.
Caleb is offline   Reply With Quote
Old Mar 07, 2006, 01:28 PM // 13:28   #13
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

This is kewl! Definitely signed.
LightningHell is offline   Reply With Quote
Old Mar 07, 2006, 01:43 PM // 13:43   #14
Forge Runner
 
Poison Ivy's Avatar
 
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
Default

/Signed

As long as Anet has a solo build up their sleeves for the changes, im happy.
Poison Ivy is offline   Reply With Quote
Old Mar 07, 2006, 01:54 PM // 13:54   #15
Pre-Searing Vanquisher
 
Vilaptca's Avatar
 
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
Default

I'd be interested in this. I really liked how they nerfed that area of the Griffons, and they added a story behind it too...now if only that NPC would give me a reward for everytime I kill the queen and get her green staff to give to him....
Vilaptca is offline   Reply With Quote
Old Mar 07, 2006, 02:09 PM // 14:09   #16
Desert Nomad
 
Join Date: Jan 2006
Default

The change to the desert was probably for the better in some ways, but I lost an area I would go to simply "do something" for fun. I mean, I would solo griffs for hours and relax while doing it. With the change, I lost an area I enjoyed, therefore, I lost an area where I had fun in. The little roaches that moved in, are jus as easy as the griffs were but they are not as much fun to play against - I never liked the roaches as foes.
Too many changes to areas that can be solo'd would ruin the fun factor for me (and probably many others). I could go with henchies, but untill I have henchie commands they are more of a headache than I usefull addition to a group.
I do like the idea of an ever changing enviroment though, just as long as it is possible to solo them without henchies. If I wanted to always be in a group, I'd still be playing EQ or EQ2. I find no fun in "LFG" all the time, and I find it annoying when I do find a group and am not using some cookie cutter build and am insulted for it by some 13 year old...

/signed as long as Anet doesn't destroy the fun factor for me, and that means allowing me to solo.

This quote is from the offical FAQ:

"... players have access to a wide variety of solo adventuring possibilities..."

For the full quote, look at the FAQ.
WasAGuest is offline   Reply With Quote
Old Mar 07, 2006, 05:35 PM // 17:35   #17
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

/Agree on time/day and differnt monster population on differnt time. (as suggested before as well) Would not necessary cut down on farming, but just make it more interesting
("oh, it is night time, so the griffen don't come up anymore, so I will go to another area to farm some night spiders")

Actually.. surprise how people don't see this, but new mobs would also mean new farming possiblities. The idea is to get you off the cookie cutting build, and make area that would challenge you to come up with a better build to accomdate to this new change. It is not to make GW a assmbly line game, but one that is constanly fill with new challenges.
actionjack is offline   Reply With Quote
Old Mar 07, 2006, 05:52 PM // 17:52   #18
Burninate Stuff
 
Wrath Of Dragons's Avatar
 
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
Default

/signed
having day/night would definiely immerse a person in the game more, and adding weather would be spectacular......especially if you could see the sky darkening in argury as a storm came in. and maybe some sand beasties that come in a sandstorm....you see them, but your radar is blurred out.
oooh this would be so cool
Wrath Of Dragons is offline   Reply With Quote
Old Mar 07, 2006, 05:52 PM // 17:52   #19
Desert Nomad
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by actionjack
/Agree on time/day and differnt monster population on differnt time. (as suggested before as well) Would not necessary cut down on farming, but just make it more interesting
("oh, it is night time, so the griffen don't come up anymore, so I will go to another area to farm some night spiders")

Actually.. surprise how people don't see this, but new mobs would also mean new farming possiblities. The idea is to get you off the cookie cutting build, and make area that would challenge you to come up with a better build to accomdate to this new change. It is not to make GW a assmbly line game, but one that is constanly fill with new challenges.
Yup, I changed to a new build, and found one that could farm hydras, ettins, mountain trolls and more. I also do not need to change my skill set to farm the different types I just mentioned. I just don't want to see GW go the way of X and force a grouping situation on me. Sometimes I'm not in the mood for babysitting henchies or hearing 13 year olds whine when they die. Other times, I love grouping, but it should remain my choice... that's all I'm saying.
WasAGuest is offline   Reply With Quote
Old Mar 07, 2006, 06:17 PM // 18:17   #20
Frost Gate Guardian
 
Alotia Slipfeet's Avatar
 
Join Date: Feb 2006
Location: Iowa
Profession: R/E
Default

/signed
Alotia Slipfeet is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
one X one Questions & Answers 3 Feb 12, 2006 09:06 AM // 09:06
Monster AI Juballa Sardelac Sanitarium 2 Sep 23, 2005 06:08 PM // 18:08
Which is the Most Powerful Monster? FeuerFrei Questions & Answers 36 Aug 16, 2005 07:37 PM // 19:37
monster drops forgotten ranger Questions & Answers 2 Jul 31, 2005 04:27 PM // 16:27
Unkillable monster asdar The Riverside Inn 17 Jun 29, 2005 11:20 PM // 23:20


All times are GMT. The time now is 09:45 PM // 21:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("