Mar 08, 2006, 10:16 PM // 22:16
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#21
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Nuff said; close this thread. I know it’s a long one, but if you read all of my post, I already said that’s the REAL reason why people want the 55 farmers nerfed. You don’t really care about economy or exploitation. You want Anet to force veteran monks back into PUGs.
If that is the only rationale being made for this nerf, then its time to put this to bed. It’s named Guild Wars for a reason. The better players (i.e: those who can honestly afford to spend several thousand plat on a single build) are long since out of PUGs. Others noticed our skills and abilities and asked us to join them. We then asked others, creating a small group of good players that we could rely upon for support, advice, strategy and company on the long road from The Wall to Hell’s Precipice. Next thing you know, we’ve a cape and a Hall and keep recruiting while we run alternate characters through, further weakening PUGs by taking the best players into the fold.
People like me are the bane of PUGs, you’re right. But not for the reason you surmise. PUGs get little benefit from me because when a Guildie asks me to run THK with them, my reply once I’m there is “Grab henchies and let’s go”. That, or if they are in a good PUG group, a person like me will notice the best players and start recruiting them!
We play in Guild groups now, helping new Guild members learn or level their characters. My Guild is very happy to have a 55HP farmer/runner/PvEer. I get them places, help them when they ask me and give them some really nice swank! It’s not just a question of the respect they give when I play through missions with them; I’m a valuable resource to my Guild.
And I know you don’t deal in absolutes in your writing Matt. But I also don’t let people lean to one side while straddling the fence. Hope=desire=want this nerf to happen. Blaming the 55HP build for poor monk skill (ie; energy management)=saying that people who use 55HP builds suck and need to learn how to play GW the right way.
The Right Way of playing this game being your way, in full man groups supplemented with henchmen when needed.
You were right to clarify however; your intent did not match the words you chose in the context of your statements. Just like my tone in this reply could be read as condescending or hostile. That’s not my intent. I want you to hear (Black and White, Absolute) what you’re saying to us and the consequences of what you endorse, so you can better understand what we’re saying to you:
You’re way IS the right way…for you and the people you choose to group with. It is not the right way for me and the people I choose to group with (when I choose to group). If I forced you to build a farmer, that’s not fair to you. You don’t like farms; you prefer communal play to going it alone. I ask you, if you get Anet to force me to group with you when and how I don’t want to, how is THAT fair to me?
Last edited by Minus Sign; Mar 08, 2006 at 10:23 PM // 22:23..
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Mar 09, 2006, 12:30 AM // 00:30
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#22
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Ascalonian Squire
Join Date: Jan 2006
Guild: Riddle Of Kings
Profession: Mo/
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I think the real way to pump competent monks back into the Pug economy is for the common misconception that "six players can focus solely on offence because two players are on defence" to die a horrible, horrible death. A beautiful glossy publication entitled "aggro control and you" sent out to a few hundred thousand gamers wouldn't hurt either.
As for the 55 build "problem," the best solution I've heard would be to mix the monster positioning up. Maybe decrease the large hordes of single monster types in favour of balanced groups of enemies (see avicaras for a good example of this).
Anet isn't overly concerned with people farming to raise funds to deck out their characters or get something nice for their guildies. Anet is pulling out thier own hair because of farmers that grind for ten hours a day to sell ingame property online (*cough*foreign sweatshops*cough*). I'll agree with them on this point, but how do you cause misery for the farmers doing it for money but not legitimate farmers?
Having said all that, my beef with the 55 monk build: MONK RUNES HAVE BEEN WAY TOO BLOODY EXPENSIVE FOR MY ENTIRE GUILD WARS CAREER
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Mar 09, 2006, 12:45 AM // 00:45
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#23
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Emu
I think the real way to pump competent monks back into the Pug economy is for the common misconception that "six players can focus solely on offence because two players are on defence" to die a horrible, horrible death. A beautiful glossy publication entitled "aggro control and you" sent out to a few hundred thousand gamers wouldn't hurt either.
As for the 55 build "problem," the best solution I've heard would be to mix the monster positioning up. Maybe decrease the large hordes of single monster types in favour of balanced groups of enemies (see avicaras for a good example of this).
Anet isn't overly concerned with people farming to raise funds to deck out their characters or get something nice for their guildies. Anet is pulling out thier own hair because of farmers that grind for ten hours a day to sell ingame property online (*cough*foreign sweatshops*cough*). I'll agree with them on this point, but how do you cause misery for the farmers doing it for money but not legitimate farmers?
Having said all that, my beef with the 55 monk build: MONK RUNES HAVE BEEN WAY TOO BLOODY EXPENSIVE FOR MY ENTIRE GUILD WARS CAREER
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Try 55hp Ele/Mo - There signs it's the new 55hp farmer and the runes are cheap. What appears to be happening is Anet loves the idea of Asa/Ele warp status afflect / use AOE spells warp out, side effect is other uses of a beefed up ele skills...
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Mar 09, 2006, 12:58 AM // 00:58
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#24
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Academy Page
Join Date: Nov 2005
Location: Katy Texas
Guild: Soldiers of Heaven [soh]
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Quote:
Originally Posted by Emu
I think the real way to pump competent monks back into the Pug economy is for the common misconception that "six players can focus solely on offence because two players are on defence" to die a horrible, horrible death. A beautiful glossy publication entitled "aggro control and you" sent out to a few hundred thousand gamers wouldn't hurt either.
As for the 55 build "problem," the best solution I've heard would be to mix the monster positioning up. Maybe decrease the large hordes of single monster types in favour of balanced groups of enemies (see avicaras for a good example of this).
Anet isn't overly concerned with people farming to raise funds to deck out their characters or get something nice for their guildies. Anet is pulling out thier own hair because of farmers that grind for ten hours a day to sell ingame property online (*cough*foreign sweatshops*cough*). I'll agree with them on this point, but how do you cause misery for the farmers doing it for money but not legitimate farmers?
Having said all that, my beef with the 55 monk build: MONK RUNES HAVE BEEN WAY TOO BLOODY EXPENSIVE FOR MY ENTIRE GUILD WARS CAREER
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We can solo Avicaras lol. In fact i have been soloing them and Grawl the last few days because its quite profitable. Just stay away from the Avicara Guiles they use Strip Enchantment.
Yes the runes are expensive but i guess you just have to start saving like everyone else.
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Mar 09, 2006, 01:58 AM // 01:58
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#25
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Horray, now people give my ele/monk a bad name too? And this thread is not so much a gripe about the 55ers as it is about how DISADVANTAGES STACK and the BONUSES DONT. Either both stack (+3 Attribute AND the -75 HP) or BOTH DONT. Doesn't make sense to have -75 HP if you do not get the +3 attributes.
Another matter or concern is that the point is not to make people only able to wear one superior rune. I've seen warriors think they are so good, only to find out they wear superior Weapon, strength AND tactics on the same armor. That is SAD. It means you have a 225HP deficit.
EDIT: new idea here: http://www.guildwarsguru.com/forum/s...d.php?t=133432, which is better
Last edited by LifeInfusion; Mar 09, 2006 at 03:42 AM // 03:42..
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Mar 09, 2006, 03:09 AM // 03:09
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#26
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Lion's Arch Merchant
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Quote:
Originally Posted by dgb
And then everyone becomes a 55 elementalist because it has five skill lines. Fantastic idea that one...
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or 105/55 hp warriors, more needs to be done in order to fix the solo farm problem, and it doesnt have to do with runes
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Mar 09, 2006, 05:02 AM // 05:02
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#27
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by LifeInfusion
Horray, now people give my ele/monk a bad name too? And this thread is not so much a gripe about the 55ers as it is about how DISADVANTAGES STACK and the BONUSES DONT.
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Then Why is the name of your Thread 'Fixing the 55 bug/exploit?' If you wanted to see runes stack, you should have titled this thread "Make Superior Runes Stack.
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