Mar 05, 2006, 07:34 AM // 07:34
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#1
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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More Sword Elites
Theres only like 1 sword elite when hammers has like 5???? What is up with that?? I hope in factions there'll be more sword elites so i can go cap em Im getting tired of usin hundred blades and eviscerate.
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Mar 05, 2006, 07:35 AM // 07:35
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#2
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Em....ok
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Mar 05, 2006, 07:54 AM // 07:54
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#3
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Yah, great. I like sword elites! Me want more too!
I wanted to make a giant "^_^", but the forum settup forbids giant, numeric emotes, I guess.
Last edited by Sagius Truthbarron; Mar 05, 2006 at 07:59 AM // 07:59..
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Mar 05, 2006, 07:55 AM // 07:55
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#4
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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/Agree with Poison Ivy
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Mar 05, 2006, 06:27 PM // 18:27
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#5
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Hammers have three. Axes have two. Swords have one.
Yeah, I see a discrepancy.
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Mar 05, 2006, 06:36 PM // 18:36
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#6
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Shows the nature of each. And stops everyone from instantly using sword...maybe...hammer is more desirable because of the elites, axes are usually not the first choice, so there are more elites there (though, cleave could be better) and sword has 1. Actually, no, sword has 2 (flourish), but then hammers would have 4, (dwarven battle stance)
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Mar 05, 2006, 07:07 PM // 19:07
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#7
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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flourish works for hammers too
and that sword don't use elites to be effective is actually a bonus...clears up a spot!
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Mar 05, 2006, 07:28 PM // 19:28
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#8
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Yanman.be
flourish works for hammers too
and that sword don't use elites to be effective is actually a bonus...clears up a spot!
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Flourish works for all of them. What's your point?
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Mar 05, 2006, 07:31 PM // 19:31
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#9
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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read the post above me
he said hammers had 4 ( including dwarven battle stance ), after that, he said swords have 2 ( including flourish )..but flourish is for all attacks, also bow attacks, and smite...
so it's a common skill not just for swords alone
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Mar 05, 2006, 07:40 PM // 19:40
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#10
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Yanman.be
read the post above me
he said hammers had 4 ( including dwarven battle stance ), after that, he said swords have 2 ( including flourish )..but flourish is for all attacks, also bow attacks, and smite...
so it's a common skill not just for swords alone
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Ah, my mistake.
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Mar 05, 2006, 07:46 PM // 19:46
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#11
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Both axes and hammer have an elite that causes dmg and a condition (devastating hammer, evicerate). I wish they would do soemthing like that wit sword like a move taht either gives no damage bonus but gives bleed and deepwound or soemting that gives dmg and cripple.
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Mar 05, 2006, 08:06 PM // 20:06
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#12
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Germany
Guild: Force of Arms [FoA]
Profession: Mo/
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That would be a good idea. Imagine how nasty a cripple+bleeding attack would be.
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Mar 05, 2006, 09:31 PM // 21:31
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#13
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Furnace Stoker
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How about making Hundred Blades actually make you swing twice? Or thrust multiple times in a blurr effect.
Heres an idea for a few elites:
Taffle: 8 Adreline
Elite Sword Attack. Stab downward on knocked down target causing 4...40 Damage, Bleeding for 5..15 seconds, and Deep Wound 7...17 seconds, Damage is doubled if target is bellow 33% health.
Disarm: 5 Energy 45 Second Recharge
Elite Skill. If target foe is attacking, you interrupt and remove target foe's melee weapon for 3...12 seconds.
Endless Thrusts: 10 Energy 30 Second Recharge
Elite Sword Attack. Contiously thrust at target for 5...25 damage (Ignores Armor) 33% faster for 8 seconds, Endless Thrusts ends if attacked.
This one may be a bit over powered.
Fury: 10 Energy 25 Second Recharge
Elite Stance. For 10 Seconds you attack 33% faster.
Last edited by Nevin; Mar 06, 2006 at 03:17 AM // 03:17..
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Mar 06, 2006, 03:06 AM // 03:06
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#14
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Uh, most of those skills you listed were based on assasin concepts, and fury?!? Are you kidding me??! Thats just a shitty version of tigers fury made elite
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Mar 06, 2006, 03:15 AM // 03:15
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#15
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Fury would only be elite if it lasted 20 seconds and had 25 second recharge. In which case it would still be a crappy elite.
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Mar 06, 2006, 03:16 AM // 03:16
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#16
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Furnace Stoker
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Fury would require Swordsmanship (No need for /ranger secondary)... So how would Tiger's Fury be better? It requires Beast Mastery. Fury also has no negative effect...
On a side note, I see no relivance to an Assassin in the skills.
Last edited by Nevin; Mar 06, 2006 at 03:20 AM // 03:20..
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Mar 06, 2006, 04:03 AM // 04:03
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#17
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Quote:
Originally Posted by Yanman.be
flourish works for hammers too
and that sword don't use elites to be effective is actually a bonus...clears up a spot!
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they changed it eh? it used to only be sword, never saw that change. (i call it a sword skill cos of the fact that you were (or still are?) required to wield a sword, making it in my eyes a sword skill)
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Mar 06, 2006, 04:13 AM // 04:13
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#18
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Lion's Arch Merchant
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Flourish is really only useful for bow and sword attacks, the other lines don't rely on energy based attacks with high enough recharge like sword, and bow of course doesn't use adrenaline.
The negative effect of fury is that it has very high downtime, doesn't last very long, and is a waste of an elite. If you were going to make an elite stance like that it would probably combine 33% attack buff with 25% run buff and be only 5 energy, 20 recharge (and link to strength not sword)
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Mar 06, 2006, 04:57 AM // 04:57
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#19
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Quote:
Originally Posted by Nevin
Taffle: 8 Adreline
Elite Sword Attack. Stab downward on knocked down target causing 4...40 Damage, Bleeding for 5..15 seconds, and Deep Wound 7...17 seconds, Damage is doubled if target is bellow 33% health. - similar to twisting fangs/falling spider
Disarm: 5 Energy 45 Second Recharge
Elite Skill. If target foe is attacking, you interrupt and remove target foe's melee weapon for 3...12 seconds. - something similar posted by actionjack in an old thread, people speculated it would be an assasin skill
Endless Thrusts: 10 Energy 30 Second Recharge
Elite Sword Attack. Contiously thrust at target for 5...25 damage (Ignores Armor) 33% faster for 8 seconds, Endless Thrusts ends if attacked. - similar to repeating strike
This one may be a bit over powered.
Fury: 10 Energy 25 Second Recharge
Elite Stance. For 10 Seconds you attack 33% faster.
Its still costly like TF, and what advantage do you get having 1 or 16 swordsmanship for this skill?? Plus its elite, which already makes a bad skill worse
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Those are what's similar
Last edited by Inureface; Mar 06, 2006 at 04:59 AM // 04:59..
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Mar 06, 2006, 05:09 AM // 05:09
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#20
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by farmerfez
Theres only like 1 sword elite when hammers has like 5???? What is up with that?? I hope in factions there'll be more sword elites so i can go cap em Im getting tired of usin hundred blades and eviscerate.
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Yeah I always get tired of using eviscerate with my sword too.
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