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Old Mar 12, 2006, 12:11 AM // 00:11   #21
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Correction to previous statement, Arbalests were weilders of very large crossbows, my bad, what I was thinking of was a Janissary. These were very much like a royal guard and siege units. Origins in Turkey. The country, not the dinner.
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Old Mar 12, 2006, 02:07 AM // 02:07   #22
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I fail to see what this would add to game play. Would basically be a ranger with slightly different balance--not interesting.
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Old Mar 12, 2006, 03:30 AM // 03:30   #23
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Quote:
Originally Posted by Thom
I fail to see what this would add to game play. Would basically be a ranger with slightly different balance--not interesting.
Well, besides giving players something different for a change instead of staring at a Ranger. It should be implemented not only because its different, but it can offer unique skills. People with no imagination won't see much of anything as being interesting.

Instead of summoning nature spirits, they can summon more offensive beings and be able to have pets that are not so natural. Like a "Summon Posse" skill that would summon a gang or sorts with chains that come in and restrict an opponent fot x-amount of seconds but the opponnent can be released if the caster attacks and given an x-amount of adrenaline.
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Old Mar 12, 2006, 04:01 AM // 04:01   #24
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Quote:
Originally Posted by Omega X
Instead of summoning nature spirits, they can summon more offensive beings and be able to have pets that are not so natural. Like a "Summon Posse" skill that would summon a gang or sorts with chains that come in and restrict an opponent fot x-amount of seconds but the opponnent can be released if the caster attacks and given an x-amount of adrenaline.
Sweet fancy Moses! SUMMON POSSE! That is just freakin' badass! Would definatley add some "cool" factor to the game.
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Old Mar 12, 2006, 04:14 AM // 04:14   #25
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so u want a gunner? make a mesmer with 16 fs and spam stone daggers bam like a machine gun
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Old Mar 12, 2006, 05:04 AM // 05:04   #26
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how bout a expansion that takes us to a place were they have forsaken magick for technology
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Old Mar 12, 2006, 05:06 AM // 05:06   #27
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Quote:
Originally Posted by xiv
so u want a gunner? make a mesmer with 16 fs and spam stone daggers bam like a machine gun
Only thing that would be missed are those rare % instant kill HEAD SHOTS!!!
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Old Mar 12, 2006, 05:07 AM // 05:07   #28
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Quote:
Originally Posted by Alotia Slipfeet
how bout a expansion that takes us to a place were they have forsaken magick for technology
I thought one of the "sides" we had to choose for Factions did this... Or did I misread something and I have no clue what I'm talking about.
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Old Mar 12, 2006, 05:20 AM // 05:20   #29
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There's a reason why in D&D they don't use guns. To appease those that want guns, they made AD&D. If you want an RPG that has guns, find one that is more appropriate. I know of a few- Vampire The Masquerade is one of them. (Not a bad game... I'd give it a B-)
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Old Mar 12, 2006, 07:32 AM // 07:32   #30
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Haha.. I remember few month ago to have guns in GW would be death.

My personal stance on guns in Guild War would be a modified old flint lock (or even fuse) musket, somewhat similar to 15th centry musket or hand cannon. Would be something slow between shots, but higher damage than the bow. My Engineer has a Musket mastery too. But enought about me.

Puting a class that just focus on one weapon would be a bad idea. It would need something else beside the specialization in guns to make it more balance and more verstile to play. (Ranger's can do more than just shoot arrows). So on that note, I would say no....
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Old Mar 12, 2006, 08:13 AM // 08:13   #31
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GUNNER FTW!!!

/Signed
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Old Mar 12, 2006, 08:15 AM // 08:15   #32
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sounds good to me
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Old Mar 12, 2006, 08:39 AM // 08:39   #33
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sounds like the dwarf in sacred underworld

i liked that dwarf...
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Old Mar 12, 2006, 08:52 AM // 08:52   #34
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lets close this thread down

problem is i dont know how
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Old Mar 12, 2006, 09:01 AM // 09:01   #35
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Quote:
Originally Posted by Alotia Slipfeet
how bout a expansion that takes us to a place were they have forsaken magick for technology
I like that Idea. Though judging from the weak responses from the conservative players, even that would be a taboo. "if you want magic technology, go play <insert dumbass game here>. That would ruin a realistic game like GW" or something stupid like that.

I just can't see how someone can argue realism in a fantasy game such as GW.
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