Sep 10, 2005, 06:06 AM // 06:06
|
#61
|
Jungle Guide
Join Date: Jul 2005
Location: Austin, Texas, ya'll.
Profession: A/D
|
Quote:
Originally Posted by Sciros Darkblade
As I've stated before, items are worth as much as people will pay for them.
|
I agree. This is an inherent fact regarding the GW economy. To bolster your argument, I will testify that I spent on 30K on a Malinon's Shield tonite (+45/-2 enchant). Is it worth 30k? It is to ME. Considering I spent 90k on a +43 enchant Tall Shield (admittedly req. 8 compared to 9, but big deal I have 9 tac. anyway) about a month or so ago, I find my purchase price justifiable. Someone else was trying to sell one to me for 300K...yes I did laugh at this, as I would rather farm for 2 days straight than pay that (not that I would). But 30K? Hell yeah. What a compliment to my 3-1 vampiric gladius with +30hp and 8 req. People in my group tonite were probably amazed that I could tank several level 24's without any secondary healing (monk? dead. other warrs? dead.). Can cough that up to my two superior absorbs in my chest/legs, the shield, gaining +13 hp per hit of my sword, and +22hp every time I'm hit with an attack (for 1/3 of the time). Breeze is only there for emergencies. Alas, I stray from the topic...but the point is, the shield helped that much more, so it is totally worth the price I paid. Sure the price may go down on the greens, but what if they do go up (i.e. they make them harder to acquire)? I'd rather pay 30K now than 300K later. Although I find that situation doubtful.
I also saw someone spamming in D. War Camp that he was looking to buy the green axe (I think it was the 15>50 sephis lookalike) for 200K. Yes, 200K. That's what it is worth to him I suppose. And why not? Probably the last axe he'll ever buy. I also saw someone selling their Stinger bow for 200K or 200 ectos (?lol?) in another district. Luckily my ranger has been set for a while with his 15>50 req. 8 composite with Poisoners string and +5 defense...still untoppable by any green bow I've seen or heard about (to be fair, not all rangers would think this ideal, but I'm certainly not all rangers, so I could care less what you think ). But I also admit I spent around 200K for it (about 25K gold, a 14% enchant fellblade, and a +41 hp enchant shadow shield). Was it worth it? Hell yeah. I would pay it again. And just because somebody else might not pay that price doesn't mean the next person (or I) wouldn't. What you have to realize is, there are no set "true market values," "MSRPs" or anything of the like in this game - a person will pay whatever they can if they want that item bad enough.
Quote:
Originally Posted by ty3c
well my gold chaos axe hasnt dropped one bit
its still over a million in value
|
And why is this? Because alot of people like and want a badass Chaos Axe. Sure you can get a perfect axe, maybe even one better than your Chaos, in SF. But that just doesn't really matter to someone who wants a Chaos Axe, does it? Further proving the point - an items worth is solely dependant on how bad a person wants it and how much that person is willing to pay for it - and that's it. End of story.
Also, on an interesting note, I was in and out of SF tonite with a 7/8 group, did several quests, and fought several bosses. No green drops whatsoever, for anyone. Some bosses we fought multiple times (zoning in and out of the furnace for quests). I had originally heard that the bosses were dropping the greens often (although I cannot confirm this; and this was right after update - before we got hit with "new build, new build, new build!"), but it seems that maybe this is not so anymore. I would enjoy this change. Keep the uniques - well, unique. It's not really unique if everyone has it, is it? Maybe it would discourage all the wanna-be farmers that are spamming War Camp continuously (LFG Farming; Need monk for farming group; anyone farming?; NEED MORE FOR FARMING!!11, etc.). Pretty sad. Took me about an hour and several district changes to even get a group together for quests. I hope Anet nerfs the hell out of the bosses and their green drops. Sure, drop them occasionally - but not enough to make real gold off of them. If you only get a green every 20th or so time you take down a boss, and you're in a group of at least 4 (being generous here, I'm not sure how a 4 man group would do vs. mobs of lvl 24s, nor do I really care), is the time spent really worth it to farm/sell/repeat? I think not. But the item would be worth it to KEEP and USE, and isn't that what's important? Sure, sell off a green item if you happen to get one from a boss that you wouldn't use. Or better yet, do what I do for my rares that I find but don't need - sell to a Guildie for a fat ass discount (or give to them). But alas, a lucky drop along the way isn't the the same thing as "enter zone A; kill boss X/Y/Z; enter zone B; kill boss 1/2/3; rinse and repeat".
Just my 2 cents...like it or not.
Last edited by id0l; Sep 10, 2005 at 06:46 AM // 06:46..
|
|
|
Sep 11, 2005, 02:43 AM // 02:43
|
#62
|
Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
|
Quote:
Originally Posted by Sciros Darkblade
What is a Beta-edition mint Black Lotus worth? And how is that price arrived at? By Bob Smith the king of card appraising? No, by looking at the prices at which they sell at various vendors and arriving at some mean or median.
Think about what I'm saying.
|
You are talking about a real item. A card for a card game with a game changing ability AND also a rare card.
These items are neither rare, nor gaming changing, since the game is based on YOUR SKILLS and not your "uber items" as the article above states. They are common (or soon will be), and every one of thier effects can be duplicated in a single weapon.
These items are not WORTH what people will pay for them. People just pay those amounts for them because they are impatient, or uninformed.
|
|
|
Sep 11, 2005, 09:21 PM // 21:21
|
#63
|
Krytan Explorer
Join Date: May 2005
Location: Ohio
Guild: Archons Ascendant [Arch] - Leader
Profession: W/
|
Well then it just seems you have created an imaginary concept of "item worth" that doesn't actually exist, in our out of the game. There's really no point to discussing it further, as I have no wish to debate anything wholly without the realm of reality.
|
|
|
Sep 12, 2005, 12:12 AM // 00:12
|
#64
|
Jungle Guide
Join Date: Aug 2005
Guild: Arcana Animi [ARAN] (Currently recruiting)
Profession: W/
|
Quote:
Originally Posted by Sciros Darkblade
Oh, and yeah, the +5 energy sword, why the heck did they pull that? I mean, I'm glad I have one, but come on, nobody cared about them before. So why get rid of them? I personally found it seriously awesome and very much underplayed.. I'd give up 1 point of damage for having 25 base energy on a warrior any day, but I'm not sure anyone else did.
|
Yeah I got 3 of those (1 customized), one on W and one on healing monk (til i find brohn rod). +5 energy to warriors, oh yes all the day. I also use offhand focus instead of shield.
|
|
|
Sep 13, 2005, 09:52 PM // 21:52
|
#65
|
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
|
...they are so amazing </sarcasm>
they are equivalent to a gold weapon THAT YOU CANT CHANGE
|
|
|
Mar 12, 2006, 03:10 PM // 15:10
|
#66
|
Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
|
Greens are not spread around enough
My take on the green items is to spread them around more throughout the game areas. They need to put them in more areas so the farmers cant get rich off them. Right now how it is it, its unfair to the low lvl players just because they:
1 cannot afford the high prices players are demanding for greens
2 cannot get any greens until they get to the high lvl areas
3 and connot get to the high lvl areas due to the high lvl players charging for runs to the green spawning areas(I am not against charging for runs, just against not helping out the other players for once and beign nice).
If NCSOFT would spread the greens around to other areas it would more fair to everyone not just a special few. Keep them rare but just spread them around more. Examples are low lvl missions and some more difficult areas to go through making it so the players will explore more and not stick to 1 or 2 areas.
Thats my oppinion and ill stick with it.
Mega Mouse
|
|
|
Mar 12, 2006, 03:35 PM // 15:35
|
#67
|
Frost Gate Guardian
Join Date: Jan 2006
Guild: Tiger Tail
Profession: N/R
|
I've been into sorrows furnace 3 times and gotten a green each time
I've been into grenths footprint each time i went into sorrows furnace and gotten 1 green.
I did this all with henchies...
but the greens do need to be spread around more
|
|
|
Mar 12, 2006, 04:57 PM // 16:57
|
#68
|
Krytan Explorer
Join Date: Jan 2006
Location: Australia
|
the greens are hear to stay, but has lowered teh price of basic stuff in teh economy.. only the "rare" skinned/nammed items are still worth lots..
Crystalline Fellblades Shaddow Blades, Sephis Chaos Dwarven Axes, Swamp Clubs, Storm Bows, Shadow Bows etc.
|
|
|
Mar 12, 2006, 07:01 PM // 19:01
|
#69
|
Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
|
WoW....thread necromancy.
My girls have been through the Furnace numerous times either questing themselves or helping friends out. Only *one* green has ever dropped for them there --- Flint's Artifact. Another green, Elswyth's Recurve, was given to my mesmer by a sweet monk one day in the Maguuma just because he was being nice. I bought the Willcrusher right before Ilyana's staff prices came down (to a much more affordable level) and love wielding it.
However, I gave into the immense peer pressure and suffocating curiousity of the new Queen Hunt and took my ranger out yesterday. She got two of the new staves, one of which she gave to the warrior who accompanied her. The other is now on my monk, Cait, who honestly prefers her dark damage truncheon and collector's healing ankh (she's a healer not protector). My necro went out to test a new skill set and got one, as well. The skill set didn't work extremely well but the staff is pretty . Farming? If only a real-life farmer had it so easy!
Greens are here to stay. A lot of golds are worthless and in my opinion, some of the greens aren't all that, either (Flint's Artifact, case in point). While I don't understand fully the mind-numbing monotony of 'farming' an area time and time again for drops, I do appreciate that there are people who can do it. If Anet were to severely limit the green drops at this point, it would drive weapon prices even further up and that would be a bad thing.
It would be nice if they were scattered more widely, though. Maybe a boss appearing in relatively random areas who dropped a green.....
|
|
|
Mar 12, 2006, 07:02 PM // 19:02
|
#70
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
ugh lock
|
|
|
Mar 12, 2006, 07:48 PM // 19:48
|
#71
|
Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
|
Anet has had a long battle trying to please both PvPers and PvEers. One of the answers to PvEer moans about how PvPers can get max items was the green items. They had some mods that PvPers couldn't get a hold of.
Now PvPers are complaining that thier overpowered and that they should get them.
Anet is trying their best people lets not complain their doing a good job. Remember when alliances come out with factions we have to work together!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:38 PM // 21:38.
|