Mar 11, 2006, 09:05 PM // 21:05
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#2
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Warrior and Ranger actually have more armor ignoring abilities...
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Mar 11, 2006, 11:04 PM // 23:04
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#3
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Furnace Stoker
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When it says deal X damage. That means it ignores armor.
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Mar 12, 2006, 03:35 AM // 03:35
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#4
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by BigTru
Please do not resort to the stereotypical "lets increase enemy defense/damage, that ALWAYS = more difficulty!" cliche that every MMORPG seems to come into.
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You mean EVERY RPG that was was ever made. "Oh give it more Hp and armor" that will make it harder..... NOT!
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Mar 12, 2006, 11:09 AM // 11:09
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#5
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Oh, so I suppose you have a suggestion as to how they're supposed to make them tougher? This is the sardelac sanitarium, and this is the place for suggestions. Where's the suggestion?
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Mar 12, 2006, 05:41 PM // 17:41
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#6
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Jungle Guide
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Quote:
Originally Posted by Kai Nui
Oh, so I suppose you have a suggestion as to how they're supposed to make them tougher? This is the sardelac sanitarium, and this is the place for suggestions. Where's the suggestion?
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Quote:
Originally Posted by BigTru
Give the enemies better builds and better AI, not better defense.
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Thank you for your time.
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Mar 12, 2006, 06:57 PM // 18:57
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by Nevin
When it says deal X damage. That means it ignores armor.
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Yeh, "deal x dmg" and "enemy takes x dmg"
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Mar 12, 2006, 08:12 PM // 20:12
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#8
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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I think he wants you to be more specific BigTru.
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Mar 12, 2006, 08:49 PM // 20:49
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#9
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Quote:
Originally Posted by BigTru
Give the enemies better builds and better AI, not better defense.
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They already do that. Saying that means absolutely nothing. If you've been in the Underworld, you'll see Dying Nightmares, and if you go to Snake Dance you'll find Heretics. Why? Because Anet decided to put in BETTER BUILDS to counter players. Now lets see what else I can gun down. Oh yeah, do you have an elementalist? Do you remember a time when you could cast AoE skills and the monsters wouldn't run away? They made BETTER AI. I can't even think of a time when they increased monster defense to couter a player exploitation.
So, here we go again. I suppose you have a suggestion as to how they're supposed to make them tougher? This is the sardelac sanitarium, and this is the place for suggestions. Where's the suggestion?
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Mar 12, 2006, 10:14 PM // 22:14
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#10
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Jungle Guide
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Quote:
Originally Posted by Kai Nui
They already do that. Saying that means absolutely nothing. If you've been in the Underworld, you'll see Dying Nightmares, and if you go to Snake Dance you'll find Heretics. Why? Because Anet decided to put in BETTER BUILDS to counter players.
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Yes, and I'm saying those builds still suck and they should be better. About 90 percent or more of monster builds in this game are piss poorly designed.
Quote:
Originally Posted by Kai Nui
I can't even think of a time when they increased monster defense to couter a player exploitation.
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Um... I guess you're talking about something completely off topic.
I'm not talking about exploitations. I'm talking about the progress of the game. How eventually almost every enemy has the same, if not better, AL of a warrior, even if their profession does not fit it, resulting in Warriors becoming obsolete damage dealers compared to lifestealing/armor ignoring damage dealers.
Your typical enemy should probably have about the same defense as that of human counterparts (because that is the way the game was balanced) with more health, or have some sort of resistance/damage reduction towards lifestealing/damage ignoring skills or just give the enemies the similiar armor as human counterparts andactually improve their builds to be something other than trash.
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