Someone had to do it!
Note: This is for humor. This is not a character profession I expect to see in the future.
Character Profession Title: Farmer
Preferred Weapons: Rake, Shovel
Stats: 25 Energy, 2 pips Energy regen
Armor level of approximately 65-70
Can wear anything from peasant clothes to suits (landowners)
Synopsis: Since a lot of people enjoy farming builds, this is a Profession built for farming. Again, this is not meant to be taken seriously, just a humorous idea that I had.
Attributes: Harvesting: This line of skills affects the character’s ability to gather items and or gold from enemies.
Crops: These skills include abilities to help the character control agro-ed groups to help the farmer survive in the case of over-agro.
Tools: This skill group, allows the farmer to use the tools at his disposal to survive
Some Possible Skills (Harvesting):
Signet of reaping: Automatically pick up all gold and self assigned items within your agro circle.
Sowing the seed: Increase the amount of gold dropped by target by (15-30%)
Tending the field: Increase the possibility of (blue-gold) drop by target by (1.5-3%)
Some Possible Skills (Crops):
Entangle: Vines grow in the area where entangle is cast and last (30-45)and cause enemies to attack 33% slower for (3-12) seconds.
Brambles: Thorns grow in the area where brambles is cast and survive for (15-20) seconds, causing all attacking creatures to bleed for (2-7) seconds.
Bamboo Wall: Character has 75 percent chance to block melee attacks for (8-24) seconds.
Water the Crops: (elite) The duration on your most recent crops skill is reset.
Some Possible Skills (tools):
Turn the earth: Blind adjacent foes for (1-3) seconds.
Rake Pull: Bring target creature into adjacent range. Target is crippled for (3-5) seconds.
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