Mar 09, 2006, 02:20 PM // 14:20
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: scars of fathertime
Profession: N/Mo
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New Ideas for the GAME ( GW )
I have some Ideas for GW,
instead of getting skills points after lvl 20 i think we should get Attributes points so that every char is really diff. an that way there you WANT to keep playing after you bet the game an after lvl 20.
Also i think that we should be able to use more then 1 elite skill at a time maybe even 2 or three ( i think 3 would be a bit much) so that when we are fighting a lvl 28 or 30 we can at least stand a chance.
an it'd be nice to play not only a diff class but a diff race say like the charr or even the undead an have a chance to play the bad guy and speaking of the charr i think we should have a mission where we get to take out the charr for good maybe a side quest or something.
An rise the lvl cap a lot i no that factions is going to have a lvl cap of 30 but i got to lvl 20 in no time flat an had a lot of skills to back me up but didn't have the Attributes points to even use them ( my 2nd class) an what's the point of having a 2nd class if you really don't have the
Attributes point to use the skills an please give us the space to have at least 10 skills on the bar an in factions let us play are char we already have.
making a good build is hard but fun after you make 1 that works but for the main part of you 2nd class you have all most no Attributes point to put there so why even MAKE US have a 2nd class give us the option if we want one let us if we don't then ok BUT don't MAKE US take a 2nd if we don't want 1 ( in pvp we can make a 1 class char so why not in role playing) i have a pvp 1 class char an he's hit's a lot harder an i don't have to worry about ( for the most part ) were to put the points.
an last but not least i think there should be a place on the map somewhere anywhere that you can't be ran to it's a fight ( make it a small town ) to even get there worst then trying to fight to droks an put elite skills an top weapons for sale ( green an gold for really high prices) an the elite skills should be like a skill where you move 75% fast for like 90 seconds and make it where the % an time will change with the Attributes an weapons make a sword say like 15- 30 with some nice mods or make it where we can ( for a really high price ; start at like 70k) make r own weapons with r own mods an name it ( the weapon) oh an make it where we can find out what weapons we want to sale r really worth an then make it where we can get half that price ( that way there everyone still trades) i've seen so many rip off's selling a gold bow with 1 mod for 60k i mean that tells me 1 mod= 60k all the time ( while when i was a noob) an i've even seen some blue weapons that r better then green if you going to have the color thing make it work well that's it for now.
thank you
scar
Last edited by scar; Mar 10, 2006 at 02:52 AM // 02:52..
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Mar 09, 2006, 03:30 PM // 15:30
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#2
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Ascalonian Squire
Join Date: Mar 2006
Location: norway
Guild: the legends of norway
Profession: R/Me
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i agree...i get in lvl 20 in only 4 days
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Mar 09, 2006, 04:23 PM // 16:23
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#3
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Sorry to burst your bubbles, but ANET has already stated that the maximum level will be level 20, now and forever.
Hence the total attribute points will stay at level 20.
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Mar 09, 2006, 04:26 PM // 16:26
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#4
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Desert Nomad
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Stop trying to make Guild Wars into a clone of every other game in the genre. Go play one of the other games if you like that style so much.
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Mar 09, 2006, 05:42 PM // 17:42
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#5
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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so much line in that post that would encit a flaming crowd.....
but I guess when you are 13.. anything is possible....~
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Mar 09, 2006, 07:08 PM // 19:08
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#6
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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"an last but not least i think there should be a place on the map somewhere anywhere that you can't be ran to it's a fight ( make it a small town ) to even get there worst then trying to fight to droks an put elite skills an top weapons for sale ( green an gold for really high prices) an the elite skills should be like a skill where you move 75% fast for like 90 seconds and make it where the % an time will change with the Attributes an weapons make a sword say like 15- 30 with some nice mods or make it where we can ( for a really high price ; start at like 70k) make r own weapons with r own mods an name it ( the weapon) oh an make it where we can find out what weapons we want to sale r really worth an then make it where we can get half that price ( that way there everyone still trades) i've seen so many rip off's selling a gold bow with 1 mod for 60k i mean that tells me 1 mod= 60k all the time ( while when i was a noob) an i've even seen some blue weapons that r better then green if you going to have the color thing make it work well that's it for now"
Does anyone see a period in here?
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Mar 09, 2006, 09:33 PM // 21:33
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#7
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Hey, you are in luck buddy.
You just described this game! www.worldofwarcraft.com
Now go play it!!!! Yay(you are leaving us alone...)!
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Mar 10, 2006, 02:51 AM // 02:51
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#8
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: scars of fathertime
Profession: N/Mo
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OK i think that i've been miss understood,
1. at lvl 20 i think we should only get 1 Attributes point instead of a skills point.
2. the lvl cap should be rised even just a little bit
3. this post was a waste of time insteat of getting real feed back about the ideas i got your dum.
4. if you don't like my ideas put some on here are better instead of shooting mined down i thought it'd be nice to have a place where ppl's can put there ideas for the game good an the bad.
Last edited by scar; Mar 10, 2006 at 02:54 AM // 02:54..
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Mar 10, 2006, 04:10 AM // 04:10
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#9
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by scar
OK i think that i've been miss understood,
1. at lvl 20 i think we should only get 1 Attributes point instead of a skills point.
2. the lvl cap should be rised even just a little bit
3. this post was a waste of time insteat of getting real feed back about the ideas i got your dum.
4. if you don't like my ideas put some on here are better instead of shooting mined down i thought it'd be nice to have a place where ppl's can put there ideas for the game good an the bad.
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1. No, it would completely throw off balance and the point of the game. Which is skill > time played.
2. No, same reason.
3. Your ideas are horrible...thats everyone's feedback.
4. I did give you an idea. VV
Quote:
Originally Posted by Mandy Memory
Hey, you are in luck buddy.
You just described this game! www.worldofwarcraft.com
Now go play it!!!! Yay(you are leaving us alone...)!
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Mar 10, 2006, 04:27 AM // 04:27
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#10
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Academy Page
Join Date: Aug 2005
Location: Canada
Guild: Mystic Masters of Gaia
Profession: Mo/
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Quote:
Originally Posted by scar
OK i think that i've been miss understood,
1. at lvl 20 i think we should only get 1 Attributes point instead of a skills point.
2. the lvl cap should be rised even just a little bit
3. this post was a waste of time insteat of getting real feed back about the ideas i got your dum.
4. if you don't like my ideas put some on here are better instead of shooting mined down i thought it'd be nice to have a place where ppl's can put there ideas for the game good an the bad.
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Don't take offence, but every idea you have mentioned have been discussed at some time or another on this forum. And each idea have been explained, answered, or proven why it would be a bad idea, or an idea that contradicts the Guild Wars model (couldn’t think of a better word ^^").
Those ideas have been so buried since they've been brought up, that I'm having a little trouble finding them again.
That is why you're receiving so many negative feedbacks.
Raising level cap and attribute points have one obvious effect. Characters and their skills start to become overpowered. To balance that, Anet will introduce new monsters at even higher levels. So what are the results? None. Because fighting as lvl 30s against lvl 30+ monsters is no different then fighting as lvl 20s against lvl 20+ monsters.
Especially your idea of having 2 elites or more. Some skills are elites to avoid being used in combination with others elites for overpowering results. Allowing 2 elites will break that system.
You can't really expect others to add “better” ideas to a thread that holds no integrity itself. A person who would have a good idea would be better off starting a new thread, else it would be dragged down with this one.
Last edited by toramiko; Mar 10, 2006 at 04:30 AM // 04:30..
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Mar 10, 2006, 05:38 AM // 05:38
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#11
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by scar
OK i think that i've been miss understood,
1. at lvl 20 i think we should only get 1 Attributes point instead of a skills point.
2. the lvl cap should be rised even just a little bit
3. this post was a waste of time insteat of getting real feed back about the ideas i got your dum.
4. if you don't like my ideas put some on here are better instead of shooting mined down i thought it'd be nice to have a place where ppl's can put there ideas for the game good an the bad.
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I'm sorry, man, but everything you're suggesting here is the antithesis of what GW is--of what GW was intended to be. I don't even think people need to try to revise your ideas here to make them relevant, and I certainly don't think you have any room here to tell them to make better suggestions, because no amount of revision will ever make your ideas here appropriate within the context of Guild Wars. World of Warcraft, probably, like Mandy has pointed out.
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Mar 10, 2006, 08:33 AM // 08:33
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#12
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: scars of fathertime
Profession: N/Mo
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ok thank you all for the feed back i didn't no that thses ideas had been brought up be fore an now i see why there not really all that good an that they'd thorw off the real fun in GW I've never played World of Warcraft so i don't no.
I still think the hole Attributes points 1 point after lvl 20 is still a good idea ( not the greatest ) but still good.
an I was saying to add any ideas that might make the game better i'd like to see here cause i've look an havn't fonud any other form like this 1 thats based on ideas for the game; i'd like to see any ideas for the game good or bad here.
an i thank everone who took the time to give me real feed back. now i understand that these have been gone over an shouldn't be brought up again.
I invite you to put any other ideas for GW here weather it be about points monsters or anything else.
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Mar 10, 2006, 09:13 AM // 09:13
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#13
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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All your ideas suck.. they all promote grind and with the attribute point instead of skill point.. i'dhate to be against ractoth(sp) in RA
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Mar 10, 2006, 02:22 PM // 14:22
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#14
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Having more attribute points after Level 20 would make people kill more things to gain levels to be more powerful than the guy next to them. And that's what unbalancing things. PvP would be completely thrown off. (I don't think he understands this point.)
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Mar 15, 2006, 08:27 PM // 20:27
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#15
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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Quote:
I still think the hole Attributes points 1 point after lvl 20 is still a good idea
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i have 140 or so skill points, maybe--50 are form levels and missions?
so i would have 290 attribut points. meaning my elementalist could have all 4 primarys maxed out and maybe a tad more. very unbalanced to someone on a pvp only charachter, who is lucky to get a skill point once a week or so
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Mar 15, 2006, 08:45 PM // 20:45
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#16
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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i like guild wars for the way it is and
all limits and all that...
but i dont like that you HAVE to fight
stronger foes and in that case must outnumber them
in order to win.
i dont see the heroric part in that.
but i dont see the heroric part in a 55hp monk
killing entire party and then fight off solo
but il guess it is the way things is...
and once again, i like it that ways
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Mar 15, 2006, 09:35 PM // 21:35
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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Did you think about PvP at ALL?
Imagine if a 55 monk went to GvG. Millions of XP. They could have like 30 healing, 28 axe.
No, just no, your suggestions unbalance everything.
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Mar 15, 2006, 10:22 PM // 22:22
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#18
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Academy Page
Join Date: Feb 2006
Location: Iceland
Guild: [FUSE]
Profession: R/Mo
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One of the worst idea's I've read here just think about what you are saying some of the people have over 5m xp pts think about what that would do to the gvg combat wich is probably meant to be balanced, like they say on the back cover, it's your skill that will get you far, not how many hours spent playing
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Mar 15, 2006, 10:47 PM // 22:47
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#19
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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How did I miss this thread?
Anyway, guidelines for this section specify no posting multiple idea threads, not to post repeat ideas, and hmm...uh...can't think of others, but those warrant this a close anyway.
-Closed-
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