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Old Mar 23, 2005, 12:58 AM // 00:58   #201
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this is wat i put together
im not sure if theyve been said but its just meant to help make guild wars more enriching


---Day and night transitions (CRITICAL!!!)
:::::There should be a clock! or maybe a sun dial(to stay
with the theme?
:::::in my opinion the clock should have the correct time
(if it's 3:00 am in real life, then it's 3:00 am in the
game)
:::::there should be a moving sun and moon(s)... you could
maybe have a changing skybox that changes every hour or
so
:::::fires and such should go dim during the daytime

---Weather
:::::WIND(CRUCIAL)capes and such should act as if being
blown by wind(wind will have different speeds/direction
:::::storms:should be VERY elaborate;rain or snow will fall
and be affected by wind; lightning(flashes several
times per second to be realistic) and water could be
affected maybe?
:::::fog:not too much though; should be after short rains
:::::you should be able to see a storm coming(EX: dark
clouds forshadowing rain etc.)
---Swimming(CRITICAL!!!)
:::::allow swimming!
:::::when level up occurs, player can upgrade their swimming
ability to swim faster.
::::to keep people from going too far)when in deep waters,
player begins to struggle and lose health rapidly
:::::swimming in storm = death

---Emotes(not as critical but wanted)
:::::add a popup menu
:::::customization(let players choose which dance to do)
:::::add an auto emote(EX: when player types OMG, their
character, if not moving, acts excited;please = /beg;
lol = /laugh; etc.)
---Social(very much needed)
:::::add bars, taverns, pubs and such for those who just
like to dance and mingle.
:::::use medieval themed music like harps and such.
:::::soft music in between dance music
:::::dance music every so often
:::::add ability/emote to dance with other person

---Character
:::::add ability to customise size/color/type/etc.:
:eyes
:mouth
:nose
:nails
:tattoos
--other
:::::add a search function so people can type the name of
a person they are looking for and, if far away, the
location of that person is displayed and if close, like
in the same area, that person appears on radar and
emits a sort of glow.
:::::add the ability for guilds to buy extra cape type things.
these would include ones that go on ur arm(one corner
attached to ur wrist and one to ur elbow, a cape that
would hang down in front and back of ur groin like a
really long loincloth. capes that hang from ur hips(just
as long as loin cloth) one that you have on ur chest and
ur back(like those things runners wear w/ #'s on them)
and ones that would attach to ur outer knees.....
the pricing on such items could be based on wins or losses or i suggest making them as follows.......
1st cape----1,000g
2nd cape----10,000g
3rd cape-----30,000g
4th cape-----40,000g
5th cape-----50,000g
6th cape-----80,000g
::::::all of the capes would be ragdoll like their normal
counterparts and more capes = more of an experienced guild
:::::: players can choose not to wear certain cape parts but must wear at least one so as to advertise and promote their guild.


---Inventory

:::::i suggest adding some of the following slots for enchanted eqquipement and such
/////cape slots on ur arms legs torso groin back and hip
/////belt slot
/////glove slot
/////ear ring slots for enchanted earings and such
/////wrist slot for bracelets and such
/////finger slots(10) for rings( if people have shiny fingers,
you know they're rich)


---Also

::::: let people have the ability to use their gold on different hair styles and colors and even able to use dye on their hair or to add tattoos
and let them buy piercings
not the kinds used today but the kinds used by tribes and such


im sure i could say more but that awt to tie you over

and btw
i am a character/level designer in the making and was wondering if maybe later i could help you guys with designing the game or expansions
i am not asking for a job but im asking for the permission to take my own swing at experiencing that job before i go out and get one
i am 15 almost 16 and i ask for no pay
it might seem wierd of me but i really need some insight as to how i will fair in design.
i can provide concepts of just about anything
and like i said i won ask for money
but i want to help and to see how a game is put together and to see how my work can affect things.
please consider this and email me at:

[email protected]

i hope i have helped
i love your game
best of wishes
and good luck
"may the wind be on your backs"
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Old Mar 23, 2005, 01:44 AM // 01:44   #202
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1. Guild level quests/ Raids
2. Trophies or prizes for defeating other guilds, Prestige is good, phat lewt is better!!
3. More customization options, character appearance, build (not just scalability)
4. Chat filters
5. Better in game description of skill points (took awhile to figure out they existed)
6. Previously stated Auction house with perhaps visible item linking (similar to character name linking for chat options) that shows the item on auction.
7. ...Release it now???
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Old Mar 23, 2005, 01:53 AM // 01:53   #203
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Default My second beta weekend

I broke with my solo career this weekend and partied up with my real life husband to show him the game.

1) Downloads: I know that much of the game will be on CD when released, but geez these downloads are killing me. We're on 56k and it took me nearly all day to get his comp in order so that he could start playing when he got in Friday night. I was reading the boards on and off the last month and I liked the suggestion to be able to download the updates / patches at least the day before. I could have had both comps download overnight and all would have been set at 4pm.

2) Party System: Annoying. When one of us would get a dropped connection or the game would drop us due to errors we would have to do a lot of extra work to party up again. Why not allow a party action from the Friends list via a menu? Then when one of us moves out of the current town the game can zone both and match us to the same District and area.

3) Quests: It was a little wierd that we were doing or trying to do the same quests and couldn't complete at the same time. We'd zone into town and back out to do again, but why can't everyone in the party who have the same quest get the items/reward at the same time? We spent twice as much time in certain areas than we wanted to and for him, new to the game, this made him impatient.

4) Camera Angle Shift: I use the mouse to move - it just works better for me, He used the arrow keys. But we both had the same thing happening with the camera angles auto-shifting themselves into unnatural views. Especially bad was in the catacombs in the Abbey. Sometimes we'd end up looking at a wall instead of in front of us and we don't play in first person but zoomed out as far as it will go from behind.

5) Drops: This was a major frustration for us. He would kill a couple mobs on the right, I would kill on the left and the darned drop allocation was reverse of that order. Why? What purpose does this serve except to waste time? It wasn't random either, more often than not drops from my kills were his, and vice versa.

6) Academy: After hubby logged off I went ahead and took a level 5 warrior/monk hammer wielder into the Academy at about 10pm PST Sunday hoping to get into the other areas to have a look-see. The training section was a ridiculous time waster. I didn't get out of there until about 11pm only to be faced with a massive 45 minute download.

The henchman was a waste and only by utilizing the corporal (he died - lol!) and a different weapon (dropped bow) was I able to narrow the odds for success. Perhaps thinking outside the box is what the devs had in mind, but that sergeant could have offered suggestions contained in his insults that might make that thought process occur quicker.

Something like
"You maggots think you can get away with the same old fighting tactics? Think again! Now move out!"
Those were our major complaints. I've read through most of the messages this month and agree with a lot of what was said.

There are a few things I'd like to see;

Player Desc: There are suggestions to make the Trade button next to the player name when you click them more and maybe you could add a Player Desc to the menu where we could put pertinent information like;
Ciarre | Level 8 Warrior/Monk - heavy on healing | Looking for Group | 56K dialup | Red Dyes for sale 10gp - private message me.
Anonymity retained: Someone suggested identifying the other characters guild members have so they can tell when someone is logged on. I would rather retain the ability to log a character in that no one knows about so I can solo without being interrupted with requests for parties, etc.

The Academy: I've no idea what the PvP is that everyone keeps talking about, but I get the gist of it that you cannot choose who you party with. I really dislike this. If I play with my husband I want to party up with him. It would be nice if this was changed to allow choosing who you party with.

Storage: Requesting this again as many others have. If I play during the week solo and run across a weapon I think would benefit my husband's character I'd like to be able to save it for him and not accidentally sell or salvage it.

Equipped items: I really wish you had a different way of storing the equipped weapons. If you have four sets and change between them the darned things go back into the main backpack when you switch no matter where you had them before. If I put them in the pouch they should stay there, whether I switch weapons or not.

It would be better, imho, to put matching slots next to the character doll where you store the weapons and they don't move from those spaces. They should mirror what the bubbles on the interface show.

Obviously I like the game. I don't bother to add opinions when I don't care about something or don't intend to use it. I really liked the BWE ending this time with Evil Gwen and her clones. That was unexpected and wickedly fun. :-D

Ciarre
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Old Mar 23, 2005, 02:10 AM // 02:10   #204
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I love the little box added to the chat bar, for whispers so that I can put in someone's name and easily continue to whisper to the same person. What would be nice, is if I could save the names of the people I've whispered to. Perhaps I could click this little name bar and cause it to open like a dropdown menu, displaying a sort of "whisper list". Clicking a name in this list would place it in the whisper bar.
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Old Mar 23, 2005, 02:27 AM // 02:27   #205
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Are these even being read?

I'vent seen any replies from he team lately. :/
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Old Mar 23, 2005, 02:33 AM // 02:33   #206
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yes, they are being read.
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Old Mar 23, 2005, 02:37 AM // 02:37   #207
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We all know that Gaile, at least, reads the forums a lot and knows what's going on here. A lack of replies doesn't mean we aren't being heard.
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Old Mar 23, 2005, 02:41 AM // 02:41   #208
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On monday there were four pages and now there are nine. How can anyone sort out the goods from the crap

Ohh where to start, where to start. I would imagine that there will be some sorting of what seems to be a high priority for everyone.

This must be really discouraging:
Quote:
Originally Posted by bouncingsoulx
this may have already been mentioned but 8 pages is too many to read. I think they should add ......
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Old Mar 23, 2005, 03:17 AM // 03:17   #209
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I think having "private talk" button beside the player name at top centre of the screen would be nice....below like "trade" button.
I find when I need to do private message(to make top secret deal with one specific player lol), I have to type in the name of the player in current system.
Having to initiate private talk with a person with long name...it takes some time to type out his/her name. (unless I am missing out some top secret shortcut messaging option)
Therefore if there is a "private talk" button, all I need to do is click the player and click the "private talk" button to initiate private talk.
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Old Mar 23, 2005, 03:23 AM // 03:23   #210
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I'm very nearly to the point where I'd like to see that inventory system scrapped entirely. Failing that, some of the refinements mentioned would be handy. I find myself missing the inventory used in E3, and that isn't really a good thing.

A guild vault, and more importantly Account-wide storage eg. a stash are beginning to be sorely missed. Anet has been very good at living up to their promises thus far. Don't let this be the exception.

Keep the PvP character system just how it is. It is just how it should be. I put this as a suggestion because I'm sure some people will raise a stink about it since it is such a major change. However, It seems to me to be the best way to strike a balance and I would hate to see it go.

We need a more diverse selection of things to spend our money on. The primative state of the selection at the moment is fine for right now, but once people are playing every day it will get a little tedious. Clothes.. Tattoos (for non-monks) Maybe extra Henchmen for guild battles (but that should be so expensive that it takes a guild to pay for it) Games of Chance, Games of Skill.. Cosmetic improvements to your guild hall. eg. banners and flags that you can choose the location of, Murals, a dog or two running around the hall... maybe even a guild mascot.

I also have some concerns about some of the skill changes. Most importantly, the way the Nature Rituals have been changed to small area effect "spirits". In GvG I never saw a spirit last for more than about 20 seconds because it was killed out of hand. (sometimes completely by accident) I think they need to have a wider area of effect and/or be a helluva lot tougher. In most situations, the area of effect would need to be at least 3 times wider in radius to be useful. (with the possible exception of frozen soil)

Making sacrifice a % rather than an x-xx amount is a good idea, but those percents really need some balancing.

Wastrel's Worry is terribly overpowered and being abused. Get out the nerf bat please.

Ok, that's about it from me.
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Old Mar 23, 2005, 03:53 AM // 03:53   #211
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I noticed some walls you can go through on some maps. In one of the PvP maps which was king of the hill, a lot of people were hiding in the wall you can go though right by the center where you can nearly fit an entire team in.
Also, there are some crack and corners on the foresty GvG map; Such as in the defending guild's guild hall on the bottom level in one of those tiny corners, along with a kind of huge rock on the side path of that same map, I in fact have pictures....

This one isnt of the rock I am comserned about, but its a small one, and it is close by the huge rock which I am concerned with.

here
This is me at the same place from a different angle.
here

This is the little corner on the same map I was talking about..not a huge concern though.
here
and this is the same place to show a little better where it is
here

Also, I feel that the gate ofroots which opens in the gladiators arena to allow us to start the match is a little glitchy; Once it opens, it still takes a second or so to still be allowed to go though it.
Also, in the gladiator waiting area, there is a tent with flapping cloth doors...but even though it looks like I would be allowed into it, it still stopped me like a wall.Kinda small but I would like to go into that tent.
Picture of the tent if u wanna bother.
here

Thats bout all I can think of off the top of my head. Otherwise excellent beta event!

Last edited by Takkun[CRNR]; Mar 23, 2005 at 06:42 AM // 06:42..
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Old Mar 23, 2005, 03:57 AM // 03:57   #212
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I have few suggestions
It's not crazy idea suggestions like last Feb beta suggestion...so no worries

-Having vertical experience bar rather than horizontal one would be very nice.
Horizontal bar sticking out on left side of the screen kinda makes me feel weired...don't know why

-Well...I play a monk. I know divine favor heals target allie when using any monk skill. Lets say my Orison of healing does 10hp healing, and divine favor will automatically apply 5hp extra healing. When I heal myself, I can see "+10 and +5" above my character.
But when I heal my allie....I see only "+10"...unless I'm mistaken with "+15(altogether)"
It would be nice to see how much I'm healing my allie with divine favor.

-My brother plays warrior. He told me having adrenalin bar would be nice.(for example, a yellow adrenalin bar above health and energy bars)

-Having more informations on allie party list would be nice. Like "C" for condition and "H" for hex beside their health bars. Because as a monk, I sometimes apply anti-condition skill on a player who is hexed.

-I wish there is a box for "I'm ready", where players have to check mark that box before the leader presses "enter mission" button. Sometimes leaders are too excited for the game that they enter the mission when I'm in middle of organizing my skill or trading.
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Old Mar 23, 2005, 04:03 AM // 04:03   #213
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I like the idea of having a game-clock, too. I was just talking about Guild Wars with my bf, and he was asking if we had day & night in FFXI and I said yes, we did, and some quests dealt with that (like turning on all the lamps in the city of Jeuno). While not super-important, imo, I think it'd be nice and would give the game a more realistic feel to have a game clock. I suggest not running on a real time clock, as some people only get a chance to play in the day (or in the evening).. perhaps an in-game day could equal 2 hours or something.

And later in the future, if there are any in-game special events, there could be things like festivals, etc.. that happen only at "night", or whatever.
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Old Mar 23, 2005, 04:15 AM // 04:15   #214
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This is probably a variation of what's been said before, but when characters level up to levels 5, 10, 15 and 20, once they enter the next gathering point / waypoint (i.e. Ascalon, Fort Ranik) have them update a character profile for potential teammates to check out when forming a party. It'd be nice to be able to right-click a fellow player and see something which gives an idea of that player's abilities and objectives. Just because one is a Monk primary doesn't mean that they are healer-minded, for example. I don't want to know all the skills they have, but it'd be nice to know if that Mesmer / Elementalist is a tanking mage or fights best from the shadows. And depending on how it's completed, it might also give an idea of the player's maturity level.

For the profile, ask them what they feel are their character strengths, their weaknesses, what they'd like to see in an adventuring party, etc.
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Old Mar 23, 2005, 04:19 AM // 04:19   #215
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And one more request for chat filters. It doesn't have to be seperate chat channels for trading and actions, just as long as there's a way to filter those two out whenever you don't really want to see them. Personally, I don't care if "/Boogerbrain picks his nose" before proceeding to dance naked, make rude gestures, diddle on the garden, etc. and it's sad to see gaming questions and roleplay drowned out by these things.
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Old Mar 23, 2005, 04:26 AM // 04:26   #216
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Quote:
Originally Posted by Sinfear

8.) A simple afk message and lfg message/flag of some sort would be a simple, but nice addition.

Sinfear~

How about an emote: '/afk' would result in your character lying down and taking a nap.

Oh, and it would be very helpful if it was possible to enter a specific amount of gold in the Trade window.

Last edited by Iain ap Cuilleain; Mar 23, 2005 at 04:58 AM // 04:58..
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Old Mar 23, 2005, 04:37 AM // 04:37   #217
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I wish I can distinguish which skill is elite and regular when organizing skills.
Probably by like putting golden box around elite skill icon. It would help organize skills more time-efficient for new players.
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Old Mar 23, 2005, 04:47 AM // 04:47   #218
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they have a star in the bottom corner of the skill
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Old Mar 23, 2005, 04:51 AM // 04:51   #219
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Quote:
Originally Posted by worthless
they have a star in the bottom corner of the skill
cool
i didnt know that
thanks
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Old Mar 23, 2005, 05:16 AM // 05:16   #220
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One thing I've seen in here is complaints about the number of skills one can have. Now correct me if I'm mistaken, but skills are not just things that one comes by and can do in the game, I believe that they are rings that the character wears in order to use them. Thus, you have 8 skills do to the fact that you have 8 fingers on which to wear them. Yes, I am aware that some people are born with extra fingers and I am also aware that melee characters in a more real invironment would be more apt to lose their fingers, so let's keep it at 8 okay?

Yes, I really did prefer the old exp bar to the new one, it was so much more handy before. I started this BWE and was like, "Holy crap! What's that huge thing eating my window?! Oh, it's just me exp bar..."
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