Mar 15, 2006, 04:48 PM // 16:48
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#1
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Warrior Armor (now with pics)
Just an idea that popped through my head no need to
call me things if you dont like it
and i have seen the future armors of chapter 2
so its not an ripoff...
DARK AGE ARMOR
Dark Age Horned Helmet (head)
90 AL
+1 strength
+10 armor while attacking
Dark Age Chest Plate (turso)
90 AL
Quick recovery from Bleeding
Dark Age Plated Leggins (legs)
90 AL
Quick recovery from Deep Wound
Dark Age Grips (hands)
90 AL
+10 armor while attacking
Dark Age Sabots (feet)
90 AL
+10 armor while attacking
APPERENCE: something like a middleval knight would go for
simple yet cold looking suit unpolished plate, nothing spiky
exept one or two on the shoulders
p.s : i would never see dark age armors too be like
shadow warriors armors
15k version
DARKFORGE ARMOR
*same stats*
APPERENCE: something a black knight would go for (nothing like shadow warriors in fow)
Pitch Black plate pieces, and maybe one or two razor blades
on the armwrists, chest plate has a snake looking red eye in middle
dont know what dark age is?
Dark Age is a epoch that
existed in the middle age times
and the name says it all...
it was a dark time indeed.
SO WHAT DO YOU THINK?
*UPDATE*
i added 2 quick sketches to show you
what im talking about feel free to comment them
(but not how bad i draw )
Last edited by Alcazanar; Mar 19, 2006 at 10:02 AM // 10:02..
Reason: adding pictures
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Mar 15, 2006, 05:14 PM // 17:14
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#2
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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I would say the +10 armor when attacking is a bit to much armor.
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Mar 15, 2006, 05:17 PM // 17:17
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#3
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Frost Gate Guardian
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I would say any more options for warrior armour have to come after a redesign of the look of elementalist armour. At least Warrior armour looks reasonable.
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Mar 15, 2006, 06:51 PM // 18:51
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#4
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Quote:
Originally Posted by fiery
I would say the +10 armor when attacking is a bit to much armor.
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this is not the turso (which allways is target of spells)
and there after is not too powerful like senitel LOL
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Mar 15, 2006, 07:01 PM // 19:01
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Actually its been tested and proven that spells dont always hit the chest and as far as I have seen it has not done this in a very long time.
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Mar 15, 2006, 07:36 PM // 19:36
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#6
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Actually, I think if the legs, boots and helm are going to have +10 while attacking, then so should the rest of the armor.
If there was a set that had quick recovery from conditions, it would be like the Assassin and the monks sets that the whole set was like and each piece was a different condition.
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Mar 15, 2006, 08:25 PM // 20:25
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#7
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Quote:
Originally Posted by Vilaptca
Actually, I think if the legs, boots and helm are going to have +10 while attacking, then so should the rest of the armor.
If there was a set that had quick recovery from conditions, it would be like the Assassin and the monks sets that the whole set was like and each piece was a different condition.
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acturally such a armor does allready exist but is crappy since
you rarely hit the feet or hands or hs
SABOTEUR ARMOR
70 AL
quick recovery bleed (legs)
quick recovery deep wound (chest)
+15 armor vs slash (hands, feet)
here is a pic btw
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Mar 15, 2006, 08:40 PM // 20:40
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#8
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Yeah, thats the armor. I didn't take any screenshots of the stats, so didn't remember it was like that.
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Mar 15, 2006, 08:53 PM // 20:53
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#9
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Yeah Vilaptca but there are jealous warriors out there
want some of it too
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Mar 15, 2006, 08:54 PM // 20:54
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#10
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Warriors are the last guys that need new armor sets, really. Not only do they have a wide variety of looks available, they've got an even wider variety of effective armor mods. Elementalists are the ones people should be designing armor for, the poor sods :P.
Ria of the Twilight: "How many different takes on bathrobes and belly dancer outfits am I expected to wear?! And why can't I have a +Energy mod set of armor like every other profession in the Whole of Creation?!"
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Mar 15, 2006, 09:12 PM // 21:12
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Quote:
Originally Posted by LaserLight
Warriors are the last guys that need new armor sets, really. Not only do they have a wide variety of looks available, they've got an even wider variety of effective armor mods. Elementalists are the ones people should be designing armor for, the poor sods :P.
Ria of the Twilight: "How many different takes on bathrobes and belly dancer outfits am I expected to wear?! And why can't I have a +Energy mod set of armor like every other profession in the Whole of Creation?!"
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so true but try to stick to the topic and il create
problary about ele armor later
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Mar 15, 2006, 09:17 PM // 21:17
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#12
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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You... you... THING!!!
(sorry.. I just have to call you thing...)
new armor is nice and all.. but why call it Dark Age? Its not really a common name use for aarmor description. (being already a description of a period of time already...)
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Mar 15, 2006, 09:37 PM // 21:37
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#13
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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what would you call it?
fantasy age plate?
middle age plate?
bronze age plate?
well i dont know what these armors during dark age was
called but anything dark *sounds* good to me
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Mar 19, 2006, 10:04 AM // 10:04
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#14
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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i added 2 pics on the 2 armors
and if you think the warriors look big and bulky well
thats the way gw are :P
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Mar 19, 2006, 03:16 PM // 15:16
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#15
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Furnace Stoker
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Its over powered, Quick recovery from two conditions? And basically 100 armor... It has no set back. Correct me if I'm wrong, but I'm pretty sure that the Recovery is a global effect.
Maybe- If you made each piece reduce running speed by 3% then it'd be fair game, also. Dark Lord's Armor sounds better.
Last edited by Nevin; Mar 19, 2006 at 03:20 PM // 15:20..
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Mar 19, 2006, 06:06 PM // 18:06
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#16
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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Quote:
Originally Posted by Nevin
Its over powered, Quick recovery from two conditions? And basically 100 armor... It has no set back. Correct me if I'm wrong, but I'm pretty sure that the Recovery is a global effect.
Maybe- If you made each piece reduce running speed by 3% then it'd be fair game, also. Dark Lord's Armor sounds better.
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100 AL
well once again senitel has 100 AL too but allways
10+ while atk is not good think when you use healing signet
Last edited by Alcazanar; Mar 19, 2006 at 06:15 PM // 18:15..
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