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Old Mar 19, 2006, 11:06 AM // 11:06   #1
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Default Warrior Skill

I don't think this has been suggested before, and search rarely turns up anything useful these days...

Battle Frenzy-Strength {E}
6 adr

Stance. For 5-17 seconds you attack 5% faster,each time you hit a foe with an attack, maximum X% and deal an increasing +4 damage each time you hit a foe with an attack. For each second of Battle Frenzy, damage against you increases by 8%. Battle Frenzy ends if you do not hit a foe for 3 seconds.

Well..whaddya think?

Last edited by Soul Shaker; Mar 20, 2006 at 03:58 AM // 03:58..
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Old Mar 19, 2006, 11:42 AM // 11:42   #2
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When does the IAS get increased?
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Old Mar 19, 2006, 07:59 PM // 19:59   #3
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I should change the description a little. The attack speed gets increased along with the damage, at each hit. So *hit* +3 damage, 5% IAS, *hit* +6 damage, 10% IAS *hit* +9 damage, 15% IAS. See how it works?

Last edited by Soul Shaker; Mar 19, 2006 at 08:03 PM // 20:03..
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Old Mar 19, 2006, 08:48 PM // 20:48   #4
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IAS caps at 33%

And this is the most confuzing skill description Ive seen in a while. concider rewording it.
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Old Mar 20, 2006, 03:57 AM // 03:57   #5
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i know that it's confusing but there's no easy way to reword it...i'll try anyway. And increase the damage to +4 but limit the IAS to the specifications. And for those who don't get the bottom part loud and clear, it means that each time you hit a foe with an attack, damage you take increase by 8%, so hit, 8%, hit 16%, etc. At the end of this it should be around 130% damage.

Last edited by Soul Shaker; Mar 20, 2006 at 04:00 AM // 04:00..
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Old Mar 20, 2006, 04:09 AM // 04:09   #6
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I get it, and would love it with an assasin's fast attack rate. Would need some very methodical planning and monitorying if implemented, though.
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Old Mar 20, 2006, 04:15 AM // 04:15   #7
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ah, well the assassin's fast attack rate jsut so happens to be the exact same as a war's. IW exploits ya know. And it's linked to strength.

I just feel like there's no useful IAS stance that doesn't have massive drawbacks or is extremely conditional. This is long-lasting, a good recharge(adrenaline), elite so it has justification of light drawbacks, and essentially useless as a low lvl. Hell, i should make it pecentage instead of + damage to disable all use at low lvls. And it would make sentinel's armour a nice side effect...actually, it would work better with sentinel's armour than anything. The pure armour it provides as well as being strength based vs the damage taken increase...
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Old Mar 20, 2006, 04:19 AM // 04:19   #8
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hehe... just realized the strength.... you win I still approve, though

Last edited by tuperwho; Mar 20, 2006 at 04:21 AM // 04:21..
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Old Mar 20, 2006, 04:29 AM // 04:29   #9
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/signed

Not too overpowered yet still faily useful and effective.
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Old Mar 20, 2006, 04:30 AM // 04:30   #10
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gah! i had another skill idea but now i forgot it! oh, and only 35 posts til sancho panza!!!!!

it'll come up later...i know it...

oh, sardelac hit 5000 threads sometime ago...it was 5001 just then...

Last edited by Soul Shaker; Mar 20, 2006 at 04:32 AM // 04:32..
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