Mar 19, 2006, 11:06 AM // 11:06
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#1
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Warrior Skill
I don't think this has been suggested before, and search rarely turns up anything useful these days...
Battle Frenzy-Strength {E}
6 adr
Stance. For 5-17 seconds you attack 5% faster,each time you hit a foe with an attack, maximum X% and deal an increasing +4 damage each time you hit a foe with an attack. For each second of Battle Frenzy, damage against you increases by 8%. Battle Frenzy ends if you do not hit a foe for 3 seconds.
Well..whaddya think?
Last edited by Soul Shaker; Mar 20, 2006 at 03:58 AM // 03:58..
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Mar 19, 2006, 11:42 AM // 11:42
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#2
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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When does the IAS get increased?
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Mar 19, 2006, 07:59 PM // 19:59
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#3
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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I should change the description a little. The attack speed gets increased along with the damage, at each hit. So *hit* +3 damage, 5% IAS, *hit* +6 damage, 10% IAS *hit* +9 damage, 15% IAS. See how it works?
Last edited by Soul Shaker; Mar 19, 2006 at 08:03 PM // 20:03..
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Mar 19, 2006, 08:48 PM // 20:48
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#4
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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IAS caps at 33%
And this is the most confuzing skill description Ive seen in a while. concider rewording it.
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Mar 20, 2006, 03:57 AM // 03:57
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#5
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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i know that it's confusing but there's no easy way to reword it...i'll try anyway. And increase the damage to +4 but limit the IAS to the specifications. And for those who don't get the bottom part loud and clear, it means that each time you hit a foe with an attack, damage you take increase by 8%, so hit, 8%, hit 16%, etc. At the end of this it should be around 130% damage.
Last edited by Soul Shaker; Mar 20, 2006 at 04:00 AM // 04:00..
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Mar 20, 2006, 04:09 AM // 04:09
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I get it, and would love it with an assasin's fast attack rate. Would need some very methodical planning and monitorying if implemented, though.
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Mar 20, 2006, 04:15 AM // 04:15
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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ah, well the assassin's fast attack rate jsut so happens to be the exact same as a war's. IW exploits ya know. And it's linked to strength.
I just feel like there's no useful IAS stance that doesn't have massive drawbacks or is extremely conditional. This is long-lasting, a good recharge(adrenaline), elite so it has justification of light drawbacks, and essentially useless as a low lvl. Hell, i should make it pecentage instead of + damage to disable all use at low lvls. And it would make sentinel's armour a nice side effect...actually, it would work better with sentinel's armour than anything. The pure armour it provides as well as being strength based vs the damage taken increase...
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Mar 20, 2006, 04:19 AM // 04:19
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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hehe... just realized the strength.... you win I still approve, though
Last edited by tuperwho; Mar 20, 2006 at 04:21 AM // 04:21..
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Mar 20, 2006, 04:29 AM // 04:29
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#9
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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/signed
Not too overpowered yet still faily useful and effective.
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Mar 20, 2006, 04:30 AM // 04:30
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#10
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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gah! i had another skill idea but now i forgot it! oh, and only 35 posts til sancho panza!!!!!
it'll come up later...i know it...
oh, sardelac hit 5000 threads sometime ago...it was 5001 just then...
Last edited by Soul Shaker; Mar 20, 2006 at 04:32 AM // 04:32..
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