Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 21, 2006, 03:55 AM // 03:55   #21
Avatar of Gwen
 
Mercury Angel's Avatar
 
Join Date: Apr 2005
Location: Wandering my own road.
Advertisement

Disable Ads
Default

In a hex heavy build, people spread a handful of expensive hexes that're outclassed by hex-removal... But also cheap hexes that match hex removal for cost, and are spread more easily.
Against a dedicated hex team, most of your hex removals are going to hit spells like Parasitic Bond and Malaise, though also a handful of 10 cost spells like Life Siphon, Faintheartedness, and Conjure Phantasm. Through sheer numbers, though, they'll overwhelm your hex removal.

The problem is that if mass hex removal were too simple, then hexes would become completely useless, rather than simply needing cover hexes.
Mercury Angel is offline   Reply With Quote
Old Mar 21, 2006, 04:00 AM // 04:00   #22
Krytan Explorer
 
Join Date: Jun 2005
Default

I'd like to see remove hex get a shorter cast time but that's about it as far as improving hex removal.

I don't really understand the argument anyway. What we have right now is great spot hex removal. You want to be able to get rid of the debilitating hexes. Parasitic Bond? Oh well. Migraine on the monk? Let's get rid of it even if it eats up 4/6 of our hex removals across the whole team because it's buried.

Ken Dei, from your posts, I get the impression your upset at the hex removal in the Random Arena environment and not in the GvG environment. Would this be correct?
AeroLion is offline   Reply With Quote
Old Mar 21, 2006, 04:04 AM // 04:04   #23
Banned
 
Join Date: Aug 2005
Location: N.Y.C.
Default

Ok, so Remove Hex to a 3s recharge, then what? Hexes except Parasitic Bond and Wastrel's Worry pretty much become fodder.

You better buff those skills out the ass, then, otherwise you'll see even fewer non-E-Denial mesmers in GvG.

Either that or shorten the recharge of most hexes as well, since they end up being more energy intensive.
calamitykell is offline   Reply With Quote
Old Mar 21, 2006, 01:19 PM // 13:19   #24
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

/not signed

I really don't see that hex removal is a huge problem as-is. Of course, my mesmer uses hexes quite extensively, but her party seems to enjoy her Inspired Hex and the resulting 20 seconds of bonus use of whatever she's just cleansed from their system .
FalconDance is offline   Reply With Quote
Old Mar 21, 2006, 08:14 PM // 20:14   #25
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

Fighting hexes should be something like fighting damage or spellcasting. An interruptor can expect to interrupt some key spells, but not all of them. An E-denial mesmer can totally drain someone, but he can expect them to get a few good spells off and if he doesn't keep it up, he will cast more. People keep getting damaged, which is countered by healing, not be negating the damage. It's not as efficient as negating it, but that makes the damagers useful and not totally nerfed.

One can fight hexes with hex removal, but not to the point where the hexes don't get through. If a group goes totally hexes, one of your team mates can go totally hex removal and bring several. Any part-mesmer on your team can bring hex breaker as well. There are things you can do to fight them, but not to the point where a person's hexing seem futile.

As it should be.
Undivine is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blind Removal Kool Pajamas Sardelac Sanitarium 51 Dec 22, 2005 05:19 PM // 17:19
Hex Removal on R/W .defekt Questions & Answers 2 Dec 18, 2005 05:37 AM // 05:37
kc99 Questions & Answers 6 Dec 14, 2005 12:26 AM // 00:26
Hex Removal jesh Gladiator's Arena 17 Nov 08, 2005 08:30 PM // 20:30
SntnS Questions & Answers 7 Sep 30, 2005 05:33 PM // 17:33


All times are GMT. The time now is 09:20 PM // 21:20.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("