Nov 18, 2005, 08:20 PM // 20:20
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#1
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Ascalonian Squire
Join Date: Aug 2005
Location: Massachusetts
Guild: None at the moment
Profession: W/R
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New Class: Druid (as I think they should be)
I know I don't post here often, and I'm not sure anyone will care about my idea with all these other cool class suggestions, but I'm bursting to talk about my class suggestion. I had the idea today and I have to get it out of my head and to the world, even if only 1 or 2 people read it.
Class name: Druid
Attributes:
Nature Magic
Shape-shifting (Primary)
Agility
Wisdom
Although Nature Magic may sound like Earth Magic, it is NOT. I don't want Earth Mage skills here, I'm sure many new Nature skills can be created. Somethingl ike Healing Spring like the rangers have for example, or a "growth" skill that allows them to grow into a tree or giant carnivorous plant for a short amount of time that can deal damage or give allies in its auora certain benefits. For example: Oak Tree: Heal regeneration of +3 with 8 Nature Magic for all allies within a large radius for 15 seconds. Requires 25 energy, and if casted the user loses all his energy, regardless if it is above 25. It can easily be interrupted with enough attacks to the "tree".
Shape shifting would allow the character to turn into an animal for a while, and he could have skills such as "venom" if he was a spider or snake (I'd like to see snakes in Guild Wars... What RPG lacks snakes? Guild Wars; with the exception of maybe Serpents Quickness, a ranger skill, and the Forgotten, which don't count in my opinion because they're human-like, not animals) or Claw as a lynx. That'd deal damage and cause bleeding. Basically the druid can become a stronger pet animal, with skills much like that of a ranger beast master. I do not reccomend giving the druid a pet, we can't over-fantasize here or make him uber powerful. He has to balanced in accordance with the rest of the characters, with weaknesses too.
Agility would allow them to move quicker and would have its own line of skills. I figure the Druid should be sluggish and elderly in human form. Like a priest or something. Higher agility would allow them to move quicker and more youthful, while making them move quicker as pets. Agility skills could sacrafice health or armor for speed.
Wisdom would be the attribute of the magic-based attacks they deal in human form. I was thinking they could be much like mesmer skills, with things similar to Arcane Conundrum, with some monk-like skills in them, such as a skill similar to healing breeze. Maybe a few mage-like skills like some kind of Earthquake skill that causes foes to be knocked down in the area.
Armor would be robes and tunics and things. Higher level armor would be more ornate, whereas lower level armor would be more plain. Think of what the 15k armor could look like...
Anyway, there's my idea. Sure not many will care but I'm glad I got a chance to share it.
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Nov 18, 2005, 09:42 PM // 21:42
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#2
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I've been playing around with this concept as well.
I was thinking of the ability to summon insects or plants to either attack / buff as you suggested with the Shapeshift idea.
Basically, more nature skills.
I know many on these boards fear GW will somehow become Diablo II with the addition of a Druid and Assassin.
To them I say, "Pfffft." The Skills will be different, the gameplay will be different, just because we call it a Druid doesn't mean it will play exactly like other RPG versions.
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Nov 18, 2005, 09:56 PM // 21:56
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#3
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Healing tree seems like well of blood, nature magic sounds like wilderness survival.
Wisdom is like expertise, shape shifting is like pets, and agility is a combination of expertise and wilderness survival (storm chaser, dodge, escape, etc).
So this is basically a ranger + elementalist + necro..
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Nov 18, 2005, 10:11 PM // 22:11
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#4
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by knives
Healing tree seems like well of blood, nature magic sounds like wilderness survival.
Wisdom is like expertise, shape shifting is like pets, and agility is a combination of expertise and wilderness survival (storm chaser, dodge, escape, etc).
So this is basically a ranger + elementalist + necro..
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Obviously, these need to be balanced so they are (a little) different from the other existing skills.
That said, there will be redundacies with any new Profession.
Shapeshifting is different from Pets because: it will be temporary. It will effect the character, not be an additional damage source. The whole point of a Shapeshifter is to make a melee spellcaster, something currently lacking in GW. (besides the W/* combo, but that doesn't count. A Druid would have less armor normally than a Warrior, but while shapeshifted, will have increased melee damage and armor at the cost of Energy or Spellcasting ability).
A healing tree is different from Well of Blood b/c it doesn't need a corpse. So, it must be less powerful to make up for that advantage.
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Nov 18, 2005, 11:34 PM // 23:34
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Can I post my Druid Concept Class too?
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Nov 19, 2005, 09:08 PM // 21:08
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#7
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Ascalonian Squire
Join Date: Aug 2005
Location: Massachusetts
Guild: None at the moment
Profession: W/R
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Actionjack, go ahead, I want to hear them all. If anyone wants to improve on mine too feel free, I don't mind, I want people to.
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Nov 20, 2005, 07:45 AM // 07:45
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#8
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Forge Runner
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Quote:
Originally Posted by Brendon Stormcrow
Shape shifting would allow the character to turn into an animal for a while, and he could have skills such as "venom" if he was a spider or snake (I'd like to see snakes in Guild Wars... What RPG lacks snakes? Guild Wars; with the exception of maybe Serpents Quickness, a ranger skill, and the Forgotten, which don't count in my opinion because they're human-like, not animals) or Claw as a lynx. That'd deal damage and cause bleeding. Basically the druid can become a stronger pet animal, with skills much like that of a ranger beast master. I do not reccomend giving the druid a pet, we can't over-fantasize here or make him uber powerful. He has to balanced in accordance with the rest of the characters, with weaknesses too.
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Bit like Druid on WoW
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Nov 20, 2005, 07:52 AM // 07:52
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#9
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I think this is a very plausible idea for a class. Mainly because its something that actually does exist in GW even now.
Granted I wouldnt really want to play as a big Beast Ghost, but Druids do exist.
On the other hand, Rangers by nature are almost the decendents of the Druids. As if the knowledge and experience of the druids was passed on to the first rangers, before they left this plane and after they were driven out of the Maguuma.
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Nov 20, 2005, 07:29 PM // 19:29
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#10
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Frost Gate Guardian
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Why does this sound like Diablo 2? The two new classes for that expansion was the assassin and the...druid.
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Nov 22, 2005, 02:33 PM // 14:33
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#11
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Kaospryx
Why does this sound like Diablo 2? The two new classes for that expansion was the assassin and the...druid.
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Yep, GW will become just like Diablo with these two new classes.... NOT.
Don't dismiss the Druid just because of the name, argue against it because of it's skills or the niche it fills (a melee spellcaster).
If "Druid" bothers people so much, call it a Shaman or Shapeshifter, and then maybe we can have a better discussion of it's actual abilities.
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Nov 22, 2005, 05:05 PM // 17:05
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#12
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Ascalonian Squire
Join Date: Aug 2005
Guild: S H O C K (SvK)
Profession: N/Mo
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I WANT THE DRUID ALL IN FAVOR SAY " DRUIDS RULE" dont care if its like d2 man. D2 was a hit and most the ppl who made d2 are making gw and if d2 was a hit the druid must be a good char. I mean a man who can turn into a wolf damn every little boys dream (=.
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Nov 22, 2005, 06:21 PM // 18:21
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#13
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Your Date
I WANT THE DRUID ALL IN FAVOR SAY " DRUIDS RULE" dont care if its like d2 man. D2 was a hit and most the ppl who made d2 are making gw and if d2 was a hit the druid must be a good char. I mean a man who can turn into a wolf damn every little boys dream (=.
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And Girls' too?
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Nov 23, 2005, 12:19 AM // 00:19
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#14
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Ascalonian Squire
Join Date: Nov 2005
Location: Tyria or Cantha
Guild: The Kings of Ascalon
Profession: E/Me
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I think the Druid is a very plausible idea. The game already has Druids. It wouldn't be too hard to work them into the storyline. Example: You go to a far away land where Druids still exist. There you go!
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Nov 23, 2005, 01:11 AM // 01:11
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#15
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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I think Druid should be more like Beast Mastery where you are required to equip a Skill (like Charm) in order to be that kind of Shapeshifting.
My idea is like this:
Werewolf (Werewolf Skill needs to be equipped and only one is allowed)
- This is more like melee-class and more "blood" related skills. Like leeching health per hit or regenerating per hit. Fast attack speed, +speed running, average defense, average health.
Werebear (Werebear Skill needs to be equipped)
- More like hammer-type of fighter. Slower, heavier attack speed. More defense, health bonus but walks a bit slower. More knockdown and Daze skills. We don't have enough skills that cause Daze in this game and Werebear will be a good one!
Werewhatever (I don't know what animal is suitable for this)
- Basically, this Shapeshifting offers more healing, defensive, support skills. Slowest armor, attack damage but with +energy bonus when being in this Shapeshifting.
Class Attribute is Shapeshifting Mastery : The Modifier to each Shapeshifting like +% to Attack speed and +running speed for Wolf and +armor and +damage for Bear and +energy for the third kind. This way only Druid primary can enjoy more benefits from being a Wereform.
I don't know the skills for each Forms yet but I think you can only use the Were skills when you are in that form. This way it's easier to balance the game, I hope. lol
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Nov 23, 2005, 01:17 AM // 01:17
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#16
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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By the way, this is just some interesting ideas:
Maybe they can create some Skills for Werewolf, Werebear, Wereeagle (bird?) that benefit Beast Mastery.
My idea is:
Werewolf has some skills that benefit Wolf pet, Snow Wolf, Cat and Lynx.
Werebear has some skills that benefit Bear, Warthog
Wereeagle has some skills that benefit Moa Bird, Lizard, Spider
More like Shout skills so that pets in the range benefit whatever the Were Form casts. So for Werewolf, it can probably cast something that increases pet's damage for a duration and Bear can increase the armor and health and Eagle can probably increase the amount of energy leeched by Ferocious Strike? lol
Another way will be Shout skills that trigger the "hidden" ability of each pet. I know a lot of people want some kind of hidden abilities for pets and I think maybe they can add some Shout skills to trigger Bear's Brutual Mauling attack that can actually knocks down and Wolf's ability to Cripple, Bleed and Bird's ability to Blind, or something like that.
OH well, just throwing out some ideas. I've always liked Druid in D2. I think it's a good way to encourage Beast Mastery!
Last edited by jibikao; Nov 23, 2005 at 01:21 AM // 01:21..
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Nov 23, 2005, 05:36 PM // 17:36
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#17
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Somewhere NorthWest of Ranik
Guild: Signet Of Shut Your [Face]
Profession: W/
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GW has a druid already, namely "The Ranger Class."
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Nov 23, 2005, 07:03 PM // 19:03
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#18
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by thehoweller
GW has a druid already, namely "The Ranger Class."
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Rangers aren't Druids (even though they have Druid's armor, LOL).
Ranger is a Ranged attacker with pets and traps.
The most common idea of a Druid (or Shapeshifter, or Shaman), would be a Melee Spellcaster with the ability to augment physical damage/armor/ hp, have some heal spells, and have some condition spells.
Yes, there will be redundencies, just like there are with the current 6 Profs. You can't have over 100 totally unique skills in a game - it's not going to happen.
Last edited by Mordakai; Nov 23, 2005 at 07:53 PM // 19:53..
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Nov 23, 2005, 07:17 PM // 19:17
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#19
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Ascalonian Squire
Join Date: Aug 2005
Location: Massachusetts
Guild: None at the moment
Profession: W/R
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BTW: I never played Diablo or WoW. This is something I thought up, and just because they use it doesn't mean we shouldn't. We shouldn't have to invent a whole new name for everything in guild wars. If I called it Shaman people would say "WoW rip off!", if I said priest... it'd be weird, thing that pops into peoples heads when that's said is like, a Catholic or Christian priest of some type, it'd be odd.
BTW: WoW didn't INVENT SHAMANS. Diablo DIDNT INVENT DRUIDS! Celts invented Druids, and tribal people still have Shaman's.
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Nov 23, 2005, 07:20 PM // 19:20
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#20
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Totally agree with you Brendon, but if we need to call it a Shapeshifter to avoid flames, would that be a bad thing?
"A rose by any other name would smell as sweet."
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