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Old Mar 14, 2006, 02:12 AM // 02:12   #1
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Default Dungeon War! Massive PvPvE Dungeon Map

Dungeon War

This is a further extension of my previous PvPvE idea. It will be a large Dungeon not just for mob killing, but Player killing. And a place where you can get uber items and satisfy the wish of breaking the level caps*! It is a MMO amusement park in GW.

KEY NOTE: A lot of things (will have more detail description later) are like things in Vegas. Whatever happen in the Dungeon, stay in the dungeon. Keep that in mind.

Setting:
A large Dungeon map with intersecting corridors, maze like pathways, and larger room here and there. Much like the Catacombs or Sorrow’s Furnace.

Player:
A Map can support max of 40 players and up to 10 different teams. A team/group is up to 4 people max. You can pre-made your team before you spawn in (in its outpost), or make an uneven team (1,2, or 3) and search for team mates in the dungeon. One can choose to leave or join a team/group anytime, if there is room.
When join in, player will be randomly spawn in to one of several place in the map. An AI will do its best to check where would be the best place as to avoid other player camping in the spawn points.

Monsters:
Unlike other GW maps, the monsters are randomly spawn in the map. There will be a “Dungeon Master AI” that would check where and how many mob to spawn at what time, so to discourage camping and to adjust depend on the players’ action. There will be several different type of mob group that can be spawn, and have different action patterns, such as some will guard, patrol, roam, or hunt.

Team Match:
While each group is its own independent team, they can still choose to be one of the 2 alignment in the map (Dark, Light,) I am still unsure when to declare your alignments (in the beginning, or when finding/killing certain NPC/mob in the game) . For now, will assume this, that when you first spawn in, you will be treated as light. However, if you choose to attack other player or NPC of light (a choice window will ask you yes or no before you do so) or take quest to NPC of dark, you will become Dark. Light player can not attack other player (unless choose Yes on that choice window) but the Dark player, but Dark player can attack all players. Choosing sides will also change how you play in the rest of the dungeon map (like some mob will help or attack you, different dungeon item drop, different quest, etc etc)

Death:
Will likely treat death as so. That when you die, you will be a body on the ground for 1 minute. If no one revive you (your team, or other player of same alignment), you will be kick of from your current team, and be spawn in at a random spot by your self. You than have to find a way to join back or with other teams. You also get DPs.

Safe Zone:
Will add several Safe Zones inside the Map, where you can not be attack by mobs and is allow to change your skills (like a small outpost)

Specials:
Dungeon is a very special place, and is play by a very different rules.

D-Coin
In dungeons, beside getting the regular factions and exp, you will get so call Dungeon Coins from killing Mob and players and dungeon quest. You can than trade your D-Coin to some NPC to get buffs and stuff. HOWEVER, DXP only exist per-map base, so it means if you got 100DXP in this playing, and you exit out of the maps, the next time you join/enter the map, you will have DXP. They are not Persistent. They are also not an item, but just a counter number (more like the xps). This will be the same for most of Dungeon Items. You can trade your D-Coin for dungeon items, short time buffs, dungeon armors, reduce DP, Morals, or even level up pass lv 20! (but that exist only in the dungeon of course)

Dungeon Items
Pretty much all Dungeon Items are not persistent, and only exist for that map. (will be gone once you leave the map) They also does not take up place in your inventory. (like the book, or gears, they are hand held items, that can be drop. A extra inventory window will keep track of them, but at start, you can only carry max of 2 such items in this inventory. Can purchase backpacks to carry more)

But because of this nature, they can be extremely powerful. They range from one time use (use when drop), to weapons, to additional armors. They can be found in chest, some mob drops, and purchase with D-Coin. If a character holding them dies, (and if it was drop and leave on the ground too long,

Some examples:

- one time use-Jar of Life – Once Drop, Heal all ally’s hp to max.
Charming Lure – once drop, all argo mob does not attack your team for X seconds.
Mine Trap – Once drop, when trigger, will deal X damage to enemies.
Beserker’s Rage – Once drop, will increase all allies’ AL and attack by X.

- Weapons –Flaming Dungeon Sword – 20-30 damage, and have 50% of causing Bunning
Staff of Wisdom - +10 more energy to wielder.

- Armors – (the armors will be like a aura/glowie in form of armor that covers your body. Several different type and level of it with different effect and provide more AL)

- Mercs-You can also buy additional Henchman to fight for you.

NPC:
Several NPC’s in the map. Will do different things depend on your Alignment. They also have different functions, from D-Coin merchant, D-Coin Blacksmith, quest giver, roaming soldiers, and more. Some will be attackable, some not. If kill, they will spawn at different places. Also some will be stationary, some not.

Goal:
The Player’s goal is of course to survive in the Dungeons, making friends, doing quest, finding loots and killing things, to make them the most powerful one in that map.
The Overall goal is to introduce the “fun” from a MMO dungeon into GW. This mean the social aspect, the treasure hunting, and fighting mobs and players.

Reward:
Aww, that is the tricky part. As much I would say the reward is in the fun itself, most player still want some carrot to go with that. I would say for mob kill, will drop NO-REAL word goods (no golds or items). Will still get very small XP and faction points (maybe like 20 XP and 1 Faction Points per kill, depend on mob level or if it is a player). This is not a place to farm or level up, but more like a PvP zone. Also since with the overpowering Dungeon Items, the mob will be come easier to kill at “Higher” Levels, giving them too much of reward is not needed.

However, would still make it where one certain NPC (who will roam around) will be able to trade your D-Coins for gold or some special collector items. (but will be balance enough where it is not much)


Another possible addtion... the "Death Clock"
... not sure if it is needed... but for reason of balance, might add the dreaded "Map Reset Timer"... (you will see a little clock on your UI) Where it could be after certain hour (like 8hrs?), it will reset everyon back to zero. Of couse, if you just go in to a new dungeon, comp will most likly find the best one for you (the one with most time left)

Last edited by actionjack; Mar 22, 2006 at 12:24 AM // 00:24..
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Old Mar 20, 2006, 06:04 AM // 06:04   #2
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Sad this never got any feedbacks...
so I am giving it a bump
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Old Mar 20, 2006, 06:58 AM // 06:58   #3
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I dont think this could be added into the game like sorrows furnace. It might be better to have it as an expansion or part of an expansion or take this concept to make a completely new game.
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Old Mar 20, 2006, 07:31 AM // 07:31   #4
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Cool idea. Think you went a lil far with changing ailnments though. Just have
a
dungeon
couple teams of 8
lots of monsters in-between
maybe two Factions/sides (hint hint, ANet)
couple objectives (take the flagstand, kill the dungeon lord, gather all the ingredients to
the sacred pie)

Last edited by Lampshade; Mar 20, 2006 at 07:37 AM // 07:37..
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Old Mar 20, 2006, 07:36 AM // 07:36   #5
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complicated...would prolly lag the game like nuts be fun as all hell.
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Old Mar 20, 2006, 08:11 AM // 08:11   #6
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Don't think this will ever happen. Looks like a complete new game to me. Might be a nice affordable add-on, though
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Old Mar 20, 2006, 11:50 AM // 11:50   #7
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So basically its everything thats in the game with PvP + Monsters? Its nice and all, But I'd be satisfied with traditional boss and treasure chest dungeons.
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Old Mar 20, 2006, 03:56 PM // 15:56   #8
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It's really nice... BUT maybe a bit to laggy
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Old Mar 20, 2006, 04:33 PM // 16:33   #9
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Actually, we will get missions in factions that will consist of both PvP and PvE, as an attempt of bringing PvE and PvP together.

Quote:
Originally Posted by http://www.gamespot.com/pc/rpg/guildwarsfactions/news.html?sid=6145854&mode=recent
One of the things that the design team has been wanting to do is "unify" the two different types of Guild Wars players so that they work together. There are the player-versus-player (PVP) fans that like to group together in a guild and battle other guilds in arena battles, but then there are the traditional role players who like to group together in a guild and pursue quests and missions in the world. The solution to combining these two groups is to introduce a dynamic, persistent war in which guilds can participate to seize territory and capture cities, and then reap the rewards.

Basically, Cantha is divided into three kingdoms, two of which are at war. Guild alliances, which are alliances of up to 10 guilds each, will be able to fight battles for either the Kurzick or Luxon empires. There are faction battles, which are large-scale PVP battles that determine the strategic situation on the map. Once a day, the Guild Wars servers will calculate the results of all the faction battles for that day and then redraw the "front lines" on the map to show which side is winning or losing. You'll want to be a part of these wars, because if your guild alliance can gain control of a city, you'll have access to special events, such as parades, and to certain parts of the city that no one other than your alliance can enter, which will unlock the new elite missions that offer substantial rewards. The elite missions are geared toward the role players out there, because these are cooperative missions where you'll have to pursue a quest, not battle other players. Put this system together, and you have a way for PVP fans and role players to work together for the betterment of their respective guilds.
It was indeed a rather original idea though. Haven't seen anything like it here.
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Old Mar 20, 2006, 05:54 PM // 17:54   #10
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-I cann't say anything about lag. But I think if keep in small number (say 30 to 40) it would be much like the town, and experience a min lag.

-I also cann't say how will such thing be added, if it ever is. Personally, I would want ti with a GWungeon expansion, of this as part of it. (but not the whole thing)

- The base idea again is to allow the "fun" of MMO dungeon to co-exisit withing the "fair-ground principle" of GW. In this bound of realm, it could allow player to progress and advance further in power, with no fear of saying something would be unfair for PvP or PvE. It is like a self-contain game, a amusement park in GW where you can level up as much as you like (so to figuretivly speak)

Kill Weak Mob > Spend your D-coins > Power/level up > Kill stronger mob and player > spend you D-coin > Power/level up > Kill Boss Mob > Feel the Domnating Power > exit the game. would be the general progression of such game (which the "normal" GW does not offer)
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Old Mar 20, 2006, 09:13 PM // 21:13   #11
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Quote:
Originally Posted by Joh
Actually, we will get missions in factions that will consist of both PvP and PvE, as an attempt of bringing PvE and PvP together.



It was indeed a rather original idea though. Haven't seen anything like it here.
That quote says nothing about missions that are both PvP and PvE. It says there are PvP battles which will open up areas to PvE players. Its basically the same as UW and FoW now except that it is based on your faction instead of what server you are on.
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Old Mar 21, 2006, 12:34 AM // 00:34   #12
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Quote:
Originally Posted by Kool Pajamas
That quote says nothing about missions that are both PvP and PvE. It says there are PvP battles which will open up areas to PvE players. Its basically the same as UW and FoW now except that it is based on your faction instead of what server you are on.
I guess that's how you can do it aswell. But the last line ("Put this system together, and you have a way for PVP fans and role players to work together for the betterment of their respective guilds.") makes me think they've thought of that aswell. I bet there's more to it than that article describes, it's just not officially published yet.

Anyway, sorry for the small off-topic.
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Old Mar 21, 2006, 01:27 AM // 01:27   #13
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SORTA like an idea I thought of while playing Fable a while back. I was playing the arena with Whisper where you fight mobs of progressivley harder and harder difficulty. Playable by 2 or 4 people. After all the mobs are defeated, you hould get to chose to split (maybe a money/exp/faction) reward OR fight your opponents and winner takes all, loser gets nothing.
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Old Mar 21, 2006, 01:29 AM // 01:29   #14
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/signed

but didn't you already post this?
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Old Mar 21, 2006, 02:03 AM // 02:03   #15
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What is this...runescape?

Just for the record, I have played runescape and I NEVER want GW to go in that direction.
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Old Mar 21, 2006, 05:15 AM // 05:15   #16
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It sounds kinda fun. I do feel that this game needs some large-scale random pvp action.
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Old Mar 21, 2006, 06:16 AM // 06:16   #17
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Quote:
Originally Posted by Guardian of the Light
/signed

but didn't you already post this?
Well.. kinda.. but not really

The other one was a Goal-Orientated Multi-Team PvP with E in it....
this one is more of a Free-roaming Multi-Team PvE with P in it
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Old Mar 21, 2006, 02:42 PM // 14:42   #18
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I think that actionjack is suggesting a LoZ: four swords type thing, where you have to both cooperate and compete together to get through. But the whole "no real reward" for it is kinda lame. Even if it wasnt some uber weapon or anything, just something to show you beat it or something.
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Old Mar 21, 2006, 06:33 PM // 18:33   #19
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This sounds amazingly fun but going past lvl 20 would be nasty
A dungeon lvl 46 says "oh its a noob at only lvl 20"
So this'd make it hard for new players to find a grp

Otherwise this sounds really fun
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Old Mar 21, 2006, 06:55 PM // 18:55   #20
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"Im lvl 47 I pwneth thy noobz" that will be me.
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