Mar 29, 2006, 01:35 PM // 13:35
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#21
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Mared Text
And you remind me of the people who draw random conclusions with no relating evidence at all.
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I wouldn't say he has no evidence in being a Mesmer in PvE. After all, Avarre did post the 55-Mesmer build in the Mesmer forum.
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Mar 29, 2006, 01:41 PM // 13:41
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#22
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by LightningHell
I wouldn't say he has no evidence in being a Mesmer in PvE. After all, Avarre did post the 55-Mesmer build in the Mesmer forum.
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I think he was reffering to Avarre assuming he knew what kind of person Mared is.
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Mar 29, 2006, 02:03 PM // 14:03
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#23
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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My only problem is that skullcrack only interrupts spells currently.
I think all it needs is this description
"Interrupt target foes current action, if that foe was casting a spell they become dazed for 15 seconds"
I hate that its a high adrenal elite and if I try to interrupt a skill thats not a spell, it wont interrupt.
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Mar 29, 2006, 02:28 PM // 14:28
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#24
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Frost Gate Guardian
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Quote:
Originally Posted by axe
My only problem is that skullcrack only interrupts spells currently.
I think all it needs is this description
"Interrupt target foes current action, if that foe was casting a spell they become dazed for 15 seconds"
I hate that its a high adrenal elite and if I try to interrupt a skill thats not a spell, it wont interrupt.
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I think if the adrenaline cost were reduced to say 5-ish, maybe 4, you would see it used on sword wars where an efficient damage/deep-wound elite is missing. My issue with skull crack is that it applies Dazed - a condition which is easily removable, and on top of that takes your elite slot, after which you need NINE strikes of adrenaline to build it. At 4 adrenaline, you would be able to do nifty things like wait to time a skull crack on a caster, get dazed, follow with sever/gash, etc.
So: /signed.
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Mar 29, 2006, 03:25 PM // 15:25
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#25
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Krytan Explorer
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besides why take skullcrack if savage slash does a decent job in interrupting an action and does so unconditionally, meaning you don't have to wait for adrenalinebuildup...and really as an elite for a swordwarrior i would prefer warriors endurance or bulls charge even though these are less interesting then the elites a warrior would normally take (charge, eviscerate...)
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Mar 29, 2006, 04:06 PM // 16:06
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#26
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
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This skill was probabaly made when all the Devs thought Dazed = instant win. Then they probabaly forgot about it because they never saw people using it ever. Otherwise Skullcrack should have at least gotten even a minor buff in the last 4 updates.
Anyway: Signed.
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Mar 29, 2006, 04:46 PM // 16:46
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#27
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Krytan Explorer
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What about making it removing all adrenaline, scale the daze duration (4-8 strength attribute) and make it NON-elite.
This would make it as "powerful" as concussion shot...
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Mar 29, 2006, 04:53 PM // 16:53
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#28
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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They should rename the skill to Skull Crap. No offense.
The elite status, the 10 adrenline requirement and the fact that it's not like Distracting Blow.... everything goes against this skill.
Daze is great... one mend alignment, it's gone. Time to recharge again. I've tried it on Warrior and I hate it so much.
But the problem is if they change it to energy based skill, it's going to be overpowering when Ranger uses it. And if they change it to like Distracting Blow, it's going to be too easy to use. This skill will remain as it is right now and it's only useful to little degree. There are more and more skills that cause Daze and Skull Crap will remain so unpopular.
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Mar 29, 2006, 05:02 PM // 17:02
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#29
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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just make the cast time like 1/4 second and ill be happy. The only stuff you can interupt are like 3-4 seconds spells so you might as well only target MM necros with the way the skill is now.
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Mar 29, 2006, 05:17 PM // 17:17
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#30
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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JR-: Thanks for the move.
Part of the issue that I see with skullcrack (that I didn't fully address in the original post) is that it doesn't fill the role that it should.
When we look at spellcasters, they all have a way of shutting down a warrior in some manner (this is without drawing on secondaries at all, mind). Mesmers with a plethora of abilities (Ineptitude is definately a very strong one that way, as well as soothing images, which only targets warriors, as well as many others), monks have at minimum pacifism. Elementalists can do any number of things, including blinding with Blinding Flash (4 second recharge, I'd like to add), not to mention ward against melee. And necromancers can use price of failure, spiteful spirit, faintheartedness, shadow of fear, etc. the severely hits the warrior's ability to function properly in his manner of playing (attacking). Rangers are getting Broadhead Arrow, and already have concussion shot, which is arguably much better than Skull crack (not elite, cost can be reduced, much easier to interrupt with). Warriors lack such a shutdown (condition style one, in the case of comparing to blind) that the spellcasters can fling on it. I guess you could say that, while every other profession, which currently contains 4 spellcasters, can shutdown warriors in some way, warrior primary has little it can bring against them except death, which they can avoid by using skills previously mentioned.
Dazed, while a condition, can be hard to remove from oneself due to the fact that it it makes spells take twice as long to cast. That doesn't prevent an ally from removing it, or from using non-spell (or short casting spells) condition removal (such as CoP). Warriors are equally challenged in self removal of blind (pure warriors have no method of removing conditions, they have I Will Survive, but that doesn't remove the conditions.) The thing is, dazed is the spellcaster version of blind.
Blind: 90% chance to miss on attacks.
Dazed: Spells take twice as long to cast and are easily interrupted (or very similar to this definition).
Comparing them, it would appear to me that Blind = Dazed in terms of shutting down a target of the appropriate type. Skullcrack, in a PvP sense, is just useless. It is very hard to hit properly with it on either monks (which would be a primary target) or mesmers because of quick cast times. Necromancers, sure, but plague touch is a skill, and thus not slowed down or inted by dazed. Elementalists as well, but they have glyph of concentration that works through dazed.
It really is to me, a balance issue. Spellcasters can easily enough make a warrior useless (though they may apply different methods). Right now, as it stands, warriors can only make spellcasters useless by making them dead, or chasing them around attempting to make them dead. And even dead, they can be of use. (Spells that target corpses, such as Consume Corpse, IWAY, Soul Feast, etc.) Dazed does require that the warrior stays on the spellcaster to keep intting them.
As I see it, so many other professions can throw out Warrior hate, but warriors are pretty much incapable of throwing out spellcaster hate (in the form of something that makes their life very challenging).
Remember, the above discussion is about primary skills. Obviously, a warrior could run into a battle with Migraine or some such, but seriously...
That is more or less why I think Skullcrack needs a buff. It is the only skill warrior's have (currently) to apply dazed, and it seriously sucks. Right now, dazed as a condition can pretty much be ignored, because nobody uses it. Think how things would be if the same went for blind.
To continue my rambling, look at how many abilities cause blindness. Let's start a brief list:
Ineptitude
Blinding Flash
Throw Dirt
Signet of Midnight (can be coupled with Plague Sending or Plague Touch)
Glimmering Mark (or is it glittering?)
Those are the ones I can think of at the moment (non-factions skills). Skills that can currently apply dazed:
Concussion Shot
Skull Crack
This is in my mind, a serious inbalance, and I applaud the devs for adding more skills to be able to apply the condition (and, as a condition, it can be removed somewhat easily, so that is important to remember).
To wrap this admitedly long post up, it just seems that Warrior's get the short end of the stick here. If it was somehow changed to actually make it useful, I do think it might be seen being used. I do come from a PvP perspective, since that is my main focus anymore (you can only beat the game so many times. :/), and I don't know of any builds that utilize this skill.
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Mar 29, 2006, 06:10 PM // 18:10
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#31
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Yup, when you are blind, you can't build up adrenline.... and it's not like you can Skull Crack the caster before they cast something nasty on you. All these go against Skull Crack. The interesting thing is it is a general skill so maybe warrior is just not a suitable candidate for this skill?
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Mar 30, 2006, 12:47 AM // 00:47
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#32
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Academy Page
Join Date: Jul 2005
Profession: N/Me
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Skull Crack does need a buff, but equating it to blind is not a good annalogy. Dazed condition leads to the death of casters, blind condition does not lead to the death of warriors, only 1/10 damage for a while. Dazed on a caster, especialy a monk, is a way better condition than blinding warriors. I would also point out that your almost required to have a blinding flash spamer to use against warriors because even with only "damage" as their option they still rock faces, heck they still rock faces even with blinding flash being spamed.
All that said, I do think skull crack needs a buff, to at least make it an OPTION to take intead of evicerate and whatnot. Also, skull crack is in the no attributes required section which makes me think that they had other classes use of it in mind? If so they might need to rework the entire skill.
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Mar 30, 2006, 12:57 AM // 00:57
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#33
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by Mared Text
Skull Crack does need a buff, but equating it to blind is not a good annalogy. Dazed condition leads to the death of casters, blind condition does not lead to the death of warriors, only 1/10 damage for a while. Dazed on a caster, especialy a monk, is a way better condition than blinding warriors. I would also point out that your almost required to have a blinding flash spamer to use against warriors because even with only "damage" as their option they still rock faces, heck they still rock faces even with blinding flash being spamed.
All that said, I do think skull crack needs a buff, to at least make it an OPTION to take intead of evicerate and whatnot. Also, skull crack is in the no attributes required section which makes me think that they had other classes use of it in mind? If so they might need to rework the entire skill.
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Very true. A better skill to compare it to would be Concusion Shot. that's non-Elite, not conditional on a long adrenal build up, and with a decent short or recurve bow becomes a quick cast. Ranger's can get this skill off with some ease against a castor. Hammer warriors...not so much for what could be oneof the better Elites.
Because of melee range requirments, this is a non-PvP skill at best and a joke in PvE at worst right now. it will only work on slow cast spells due to Hammer's already slow attack speed. Any castor worth its sand knows better than to try to drop a nuke on someone when a KD hammer Maiden is whacking them. they kite or die; which means this spell sits and doesn't see use.
Now, not to stay negative, this skill could be a good one. Reducing the ammount of adreniline to use it would help a lot, creating a semi-spammable dazed on the order of cleave's damage.
But the biggest thing that would make this skill rock would be reducing the attack time to half normal hammer swing. That, however, might turn these calls for a buff into cries for a nerf. So I put the first option out as a compromise.
Last edited by Minus Sign; Mar 30, 2006 at 01:01 AM // 01:01..
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Mar 30, 2006, 03:04 AM // 03:04
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#34
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Academy Page
Join Date: Jul 2005
Profession: N/Me
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Even it it becomes overpowered, or more correctly, disproportinatly powered when compared to other warrior elites, it really isn't gona matter. So its used alot for all of about 3 days untill another patch comes out. With the frequency of patches that this game recieves fear of making a skill overpowered is a distant fear indeed.
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Mar 30, 2006, 03:16 AM // 03:16
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#35
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Pre-Searing Cadet
Join Date: Jun 2005
Location: New Jersey
Guild: JoT
Profession: W/N
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Tried it one time and regretted wasting a skill cap signet on it. I am not sure why it is classified as an elite skill...
(The only person that was skull cracked was me for capping it.)
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