Mar 30, 2006, 12:45 AM // 00:45
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#21
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by mgrifram
Hope NCSOFT is reading these!!!! I sent the idea to them and they said I had to get it going on Fansites....Psssst are you there?????
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1. You should try and reach Anet...not NCSOFT...NCSOFT cannot change the content of Guild Wars as they only own Anet, who runs the game.
2. If I were you I would be hoping that they arent reading this because of the overwhelming amount of intelligent arguments against it and the equally overwhelming amount of unintelligent arguments for it.
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Mar 30, 2006, 01:10 AM // 01:10
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#22
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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/signed
I think GW needs more shocking weapons.
I mean those huge-ass mega weapons of like 2meters lol
Or what about maces ?
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Mar 30, 2006, 02:46 AM // 02:46
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#23
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Desert Nomad
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/signed for 2 handed swords, 2 handed axes, one handed hammers/maces and crossbows (ever notice the staff attack animation? it looks like crossbow attack - setup, aim and fire).
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Mar 30, 2006, 03:32 PM // 15:32
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#24
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Pre-Searing Cadet
Join Date: Aug 2005
Location: Wisconsin, America
Guild: Stardom Of Wisdom
Profession: R/Me
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1-hand hammer lol, sorry, but thats pretty creepy actually (sorry for any spelling mistakes, only got 3 hours of sleep). Take a whole mob of bunny thumpers, give them a faster hammer with Flurry or Frenzy and knockdown/interrupt skills. Glad I dont use magic users in PvP
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Mar 30, 2006, 03:44 PM // 15:44
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#25
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Desert Nomad
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Quote:
Originally Posted by KosJes
1-hand hammer lol, sorry, but thats pretty creepy actually (sorry for any spelling mistakes, only got 3 hours of sleep). Take a whole mob of bunny thumpers, give them a faster hammer with Flurry or Frenzy and knockdown/interrupt skills. Glad I dont use magic users in PvP
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funny picture you paint. hehe
No, obviously new skills and adjustments would be made. One handed hammers or maces wouldn't have the same power as a two handed. That should go without saying, nor would two handed swords and axes have the same speed as their one handed versions.
Why do it then? Options and variety for more fun.
Edit: Why is it all good ideas for adding fun always shot down for reasons of PvP? Just not make these items available in PvP if it's a concern. Simple fix, tag items and skills that are not "balanced" for PvP use and they'll not be available to use in that game play. /shrug
Last edited by WasAGuest; Mar 30, 2006 at 03:47 PM // 15:47..
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Mar 30, 2006, 03:58 PM // 15:58
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#26
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Wilds Pathfinder
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A simple damage and speed adjustment wouldnot be enough. Some skills would need to be adjusted for they are designed around the speed and damage of the weapon.
Hammer warriors have reduced defense (less health and armor from shield) because they can do KD. Swords have bleeding, deep wound and hamstring.
There are a lot to consider.
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Mar 30, 2006, 06:22 PM // 18:22
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#27
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Desert Nomad
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Add to new classes down the road then? I think someone else mentioned this as well.
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Mar 30, 2006, 07:37 PM // 19:37
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#28
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by crimsonfilms
There are a lot to consider.
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* There is a lot to consider.
My opinion on upscaled versions of current weapons is that they should go into another category entirely. In order for that to work, either a new profession would need to be made, or some form of prestige classes would need to be added.
Example: a level 20 warrior can venture to some far-away place where she can train herself to become a berserker. A berserker gains the ability to use two-handed swords and axes well (well, as in how a warrior can use a sword but a monk without a warrior secondary can't use it properly).
Entirely new lines of skills would have to be added for these weapons.
In any case, it's a lot of work, and I don't see it happening for at least another chapter.
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Mar 30, 2006, 07:53 PM // 19:53
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#29
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Crimson Blood Dragons [CBD]
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They could make a sword-hammer. A swammer.
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