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Old Apr 02, 2006, 05:22 AM // 05:22   #1
Furnace Stoker
 
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Default Heretic / Warlock Concept Class - community?

People seems to like a Warlock/Heretic type of prof, but the one I am seeing tend to be bit similar to that of a Necro. So as a challenge, I start thinking of developing one myself too, but I figure would be somewhat dull to write another one just my self, so will pose a "skeleton" of it and see if any one else want to added in.

Also notice there are no Pirmary. Still cann't think what would be a good one to give to one of such class. Would like to hear your ideas.

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Class name: Heretic / Warlock

Weapons: Have wands and staff and off hand item that ties with their attribute.

Whip/Chain: Heretic class should also get to use Whip/Chain type of weapon. Such will are slow in attack (that of bow), weak in damage (maybe like 5-15), but each strike will attack ALL nearby enemies.

Energy: Similar to that of Necromancer or Ritualist.
Armor: Similar to that of Necromancer or Ritualist.

Premise: Another “Dark Proffession”. Where Necromance deal with the dead and a follower of Grenth, Heretic/Warlock worship to no god, but only to the darker power of the hell world. As a caster class, they wield power even beyond that of Elementalist in term of damage, and the demons they summon can be even more powerful than the mightiest of warriors. Mutation and fumes allow them to ward off, or even fight against, melee fighters. However, their long casting time, higher energy demands, and require use of health is their downfall. (they are the class that you would yell “Omg, a Heretic on their team, kill them first, close the portal!)

Special: (the Nitchs)

Fume:
Heretic have Fume-type spells, which when cast, will sound the caster with cloud of fume. Usually, they will deal some sort of conditions or hex to enemy who come in touch with it. When the caster moves, it will drag a trail of fume with it (the cloud will linger for few seconds). Thus you can move around to contaminate more enemies, or use it to make sorta of “wall”. Would also make it where you will be suffering the same condition as well.

Bloodburst Plague:
15E | 2c | 30r : Surround a Fume around you. For 4…10 seconds, any foe that come in contact with this fume will suffer bleeding for 4…14 seconds. You will suffer bleed for this duration as well.

Offering:
Several of Heretic’s spells (mostly those that are powerful but long cast, or demon summoning) require Offering in casting. Somewhat like Necro’s scarifies, but can be use on other, where it will take certain amount of target’s (self, target ally, target enemy, un-consume corpus) HP. The catch is that the target must remain stationary in the whole process.

So when use offering spell, you can target self or a fresh corpus for the safest bet. If needed, you can also target teammates (who can simply move away if he/she don’t want to loose their life), or target enemy for additional damages (but assume they won’t move away).

Soul Tear:
10E | 3c | 10r : Offer 40 health. The target will suffer 20…60 shadow damage, and lost 2…10 energy.


Hell Summoning:
A Heretic/Warlock can summon powerful demons into the battle as ally. They are more powerful than minions and pets, but have drawback of their own.

Summoning them usually need to Offerings, as well as take long time to cast, which make the caster easy to be interrupt. Heretic, instead of summoning a whole demon, will only summon a Hell Gate, which the Demon will pass through. This mean that after cast, there will be a portal remain, and after 3-5 seconds later, a Demon will emerge from. During this time, the Hell Gate can be destroy, which will stop the summoning.

Demons, are more unpredictable and harder to control, thus when they are master-less or if there are no nearby enemy to attack, they will turn against their master and his/her allies.

Pain Giver Demon
15E | 4c | 60r : Offer 80 health. Summon a Hell Gate that will pull a lv 2…20 Pain Giver Demon 4 seconds later. The Pain Giver Demon will stay on this plan for 45…60 seconds.

Mutation:
Another demon related thing that a Heretic/Warlock can do is to mutate themselves. They can turn their skin to demon like hides, or even grow a extra arm or tentacles or tails. (that would be shown visually as well).

Claws of Merka
15E | 3c | 45r : Grow a extra “arm” on your back. It will randomly attack any foe that comes into its melee range. Last for 30 seconds.


Attributes:

(Primary)???

Dark Magic:
The more typical shadow/fire magic that cause damage or hexs. Also some self enhance mutation might go in here as well.

Demonology:
Mostly spells of Summoning Hell Gates or Mutation.

Plague Lore:
Fumes, as well as mutating and dealing out conditions like Bleed and Poison and Disease.

Some Skill examples:

Meraka the Hell Lord (elite)
15E | 4c | 60r : Offer 120 health. Summon a Hell Gate that will pull a lv 2…24 Meraka the Hell Lore Demon 5 seconds later. The Pain Giver Demon will stay on this plan for 45…60 seconds.

Hells Bat:
15E | 4c | 60r : Offer 20 health. Summon a Hell Gate that will pull out 3…6 Hell Bats 3 seconds later. Each Hell back will attack for 20…45 damage, and disappear after a attack.

Bloody Cough:
15E | 2c | 30r : Hex. Cause Bleed on target for 4…12 seconds. If target is already suffering from Bleed, will deal 30...60 damage when the bleed ends.

Nerve Shocking Plague:
15E | 2c | 30r : Surround a Fume around you. For 4…10 seconds, any foe that come in contact with this fume will suffer cripple and weaken for 4…14 seconds. You will suffer weaken for this duration as well.

Hold Breath:
5E | 1c | 20r : In the next 20 seconds, you will only take half duration from any Fume that you come in contact with (including the one you apply onto your self)
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Tuoba Hturt Eht 's Plague Master
The Real Decoy's Heretic
and to some extend, Nevin's Warlock all played a influcing or inspiring role in this. Thxs for the great post.
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I will add more skill in if there are any further interst (trying hard not to write them too...) Also would like to see other adding into it (fitting with the "Nitches" of couse)

Critiques and comments are welcome as well. Feel free to adress any blance issue (and the numbers in the skill are of couse can be changed). More importantly, want to hear what you think about those "Nitches".
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Old Apr 02, 2006, 12:37 PM // 12:37   #2
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A very original idea, not at all like the necromancer. The only part I didnt like was sacrificing an allies health. Too many people could just walk into a group and graciously donate their team to the demon lords. How about this for a primary:

Shadow Affinity: For every point in shadow affinity, you sacrifice 4% less health than usual.

This attribute could also have some spells with it that would affect other heretic/warlock spells, such as:

Generous Offerings
C: 15
CT: 3
R: 30
For 25 seconds, you sacrifice 2x more life than normal when summoning, and the attributes for all summoning spells are increased by 3.

Dark Lord's Blessing (elite)
C: 25
CT: 4
R: 120
For 40-140 seconds, all mutation spells require no sacrifice or energy. When this enchantment ends, all normal costs that should have been taken go into affect. (basically giving you a "lump sum" of all sacrificing and energy costs... not too sure on this one)
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Old Apr 02, 2006, 04:59 PM // 16:59   #3
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Quote:
Originally Posted by Glitched
A very original idea, not at all like the necromancer. The only part I didnt like was sacrificing an allies health. Too many people could just walk into a group and graciously donate their team to the demon lords. How about this for a primary:

Shadow Affinity: For every point in shadow affinity, you sacrifice 4% less health than usual.

This attribute could also have some spells with it that would affect other heretic/warlock spells, such as:

Generous Offerings
C: 15
CT: 3
R: 30
For 25 seconds, you sacrifice 2x more life than normal when summoning, and the attributes for all summoning spells are increased by 3.

Dark Lord's Blessing (elite)
C: 25
CT: 4
R: 120
For 40-140 seconds, all mutation spells require no sacrifice or energy. When this enchantment ends, all normal costs that should have been taken go into affect. (basically giving you a "lump sum" of all sacrificing and energy costs... not too sure on this one)
On offering thing... this was a "left over" from my first Heretic concept (I want to make them somewhat of a griefer) My reason for it is that such class should not be a popular team player. However, if a proper teamwork is done (with player willing to take it for the team), it would alow some more powerful heretic builds. Also if that allie does move in the duration of cast, the spell is cancel, so the allie do have a say on if they want to offer their health or not. (fun to mess with a afk player? )

The Primary is not bad, thought does seem a bit limited. Want to hear what other would suggest too.
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Old Apr 02, 2006, 08:55 PM // 20:55   #4
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i like this this class sounds very interesting with the demons and spells


/signed
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Old Apr 06, 2006, 07:05 AM // 07:05   #5
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Hmm...I'd recommend getting rid of the sacrifice line and focusing on your Fumes and Demon Summoning. Fumes are cool, and you and me both want to see a demon-summoner in GW, jack


I've been trying to get a reliable/funky-fresh demon summoning mechanic working for a while, and the best I've come up with is a Switch mechanic - you summon your Demon for a set duration and you vanish from the field. When the Demon's run is over, it vanishes and you reappear where it left. If it dies before its time, same thing, except that you're dead too. Other idea was that the Demon would remain on the field with a Banish icon in your Upkeep bar, and as long as the Demon was active it would suck up your life to keep itself going, in the form of degen. Whether three, five, ten, forty-two, whatever. Would work closer to what an actual demon-summoning would require, since my (admittedly sketchy) knowledge of manipulating hellspawn says that life energy is the ticket.

Either way though, I recommend Demon Summoning (summoning line, obviously), Fumigation (XP, line dealing with Fumes), Hellfire Magic (requisite DD line) and...some primary or other. Anyways, hope I could help. Hope other people decide to. And if not, just round it out yerself, Jack.
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