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Old Apr 08, 2006, 10:15 AM // 10:15   #21
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Perhaps, it would be a good idea , as raxxman said, to make sundering(and maybe furious on the way) a Value of %, instead of chance to do % +.

What do you guys think?
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Old Apr 08, 2006, 11:01 AM // 11:01   #22
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Same thing as constant effect, isn't it?
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Old Apr 08, 2006, 12:19 PM // 12:19   #23
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I think a constant 10% would be fine and not overpowered. The Horn bow has a constant 10% AP and it only gives 2-3 more pts damage versus enemies with high end armor. On a sword, wand, rod and staff it would probably be 1-2 since they only do up to 22 instead of the 28 a bow does. An axe would range from 1 or even 0 up to 3 since they have such a wide damage range. Hammers, of course, would do the most at about 3-5 but at the cost of slow attack speed and loss of benefits from not having a shield. As for balance, everyone can use it so noone gets any kind of unfair advantage. This includes the enemies using the effects as well.
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Old Apr 10, 2006, 04:52 AM // 04:52   #24
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Quote:
Originally Posted by Hunter Sharparrow
I think a constant 10% would be fine and not overpowered. The Horn bow has a constant 10% AP and it only gives 2-3 more pts damage versus enemies with high end armor. On a sword, wand, rod and staff it would probably be 1-2 since they only do up to 22 instead of the 28 a bow does. An axe would range from 1 or even 0 up to 3 since they have such a wide damage range. Hammers, of course, would do the most at about 3-5 but at the cost of slow attack speed and loss of benefits from not having a shield. As for balance, everyone can use it so noone gets any kind of unfair advantage. This includes the enemies using the effects as well.
I believe 10% AP all the time owuld be quite overpowered. The horn bow isnt because other drawbacks limit it and make the added 10% AP balanced, but on a warrior, it would be an added 2-4 dmg each hit, essentialy a vampiric without the health degen.
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Old Apr 10, 2006, 05:05 AM // 05:05   #25
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LoL that GWG mod that has the Sundering Sux thing under his name would love this thread =p
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Old Apr 10, 2006, 05:26 AM // 05:26   #26
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You mean Savio?
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Old Apr 10, 2006, 05:38 AM // 05:38   #27
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Originally Posted by LifeInfusion
I'd take furious over sundering ANY day of the week ... because it is more flexible.
I've been trying to figure out why people keep saying that. 10% chance for double adrenaline gain sounds just as shitty as 10% chance for 10% AP. I'd use it if I didnt want a vampric, zealous or elemental damage component but that never happens.
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Old Apr 10, 2006, 10:04 AM // 10:04   #28
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It still wouldn't be "quite overpowering". The vampirc does more than take additional points away, it takes those points and add them to your health plus ignores armor so the -1 hp regen is justified. Now take the -1 hp degen away and that would make an overpowering mod. The 10% more damage is depended on the damage you do before it. If you only do 10 damage then you would do 11 where with a vampiric you would to 13 or 15 and get healed for 3 to 5. Currently if you want to do the 13 or 15 damage and don't care to get healed, use a weapon with the elemental damage the enemy is weak against. It adds more damage than a mod of 10% AP always would.
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