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Old Apr 11, 2006, 10:33 AM // 10:33   #21
Krytan Explorer
 
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Simply put, This can not work..... Vigor Runes were ment to offset the Health deductions of superior runes. They chose health because it is a constant between all classes.
1 Energy to a Warrior > 1 Energy to a Elementalist

Energy is variable, It can not be applied evenly to have the same effects.
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Old Apr 11, 2006, 05:20 PM // 17:20   #22
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I vote for 3, 4.1, and 5. (Why 4.1? because it makes as much sence as 41 hp off a major vigor)
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Old Apr 11, 2006, 05:40 PM // 17:40   #23
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/not signed

Why not take Necromancer as second?

Quote:
Offering of Blood Elite Skill
Sacrifice 20% maximum Health. You gain 8-20 Energy.
Quote:
Well of Power Elite Skill
Exploit nearest corpse to create a Well of Power at that location. For 8-20 seconds, allies within 39' of the Well of Power gain Health regeneration of 1-6 and Energy Regeneration of 2.
You are just hoping to twink the game at you advantage.
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Old Apr 11, 2006, 10:59 PM // 22:59   #24
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if the problem is energy rune is bad for PvP, then make them only useable in pve....

sheesh, everyone cries like babes when anyone sugests something that makes pve slightly easier or fun, cause it messes up pvp....

well DUH, the answer is make it just for PvE
as a pve person, i never use anytihng over the second rune type, simply because i dont see the need too (yes, yes, im sure im a noobie for not understanding the system, but hey, i dont play pvp, so why should i understand what works there and not in my section of the game?) and why would i want to make my health less? i die fast enough in game as it is, without addding to my corpsification speed by making myself less heathy

so maybe 15 extra enery isnt that much for a pve, even if its a HUGE amount for a pvp...
just make it pve or, if you *have* to give it to pvp, just alow one per character, and maybe make it so that, rather than just add energy, it can add a chunk of energy, but take a pip of regen away.
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Old Apr 11, 2006, 11:06 PM // 23:06   #25
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/unsigned

while we're at it, why not let monks have runes of absorption too?
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Old Apr 11, 2006, 11:10 PM // 23:10   #26
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well, if were at that type...

why not let you use the no hp reduce and low hp reduceing Runes that are your *Secondary* class?

it bugs me that i cannot use monk runes on my Necro/monk character...i could bolster my healer skills with those 1 and 2 points extra runes and keep my own proper points in my necro skills....

(i would be agains the higher end runes baing unlocked/alowed for seconadry class use...i guess the secondary class rune use is more for top-up and help out sort of thing)
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