Apr 12, 2006, 09:45 PM // 21:45
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#21
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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I would rather have a reduction of the cost of minion spells by 1 per minion I have.
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Apr 12, 2006, 09:47 PM // 21:47
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#22
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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SUGGESTION #1
+15 armor when you have 1 to 5 minions
AND
+5 energy when you have 6 or more minions
SUGGESTION #2
Reduces the cost of animation spells by 1 energy per minion animated.
(Mandy's Suggestion)
SUGGESTION #3
Minions die instantly if the bond to their master is broken.
Last edited by Carinae; Apr 12, 2006 at 09:52 PM // 21:52..
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Apr 13, 2006, 02:08 AM // 02:08
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#23
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Carinae Dragonblood
SUGGESTION #1
+15 armor when you have 1 to 5 minions
AND
+5 energy when you have 6 or more minions
SUGGESTION #2
Reduces the cost of animation spells by 1 energy per minion animated.
(Mandy's Suggestion)
SUGGESTION #3
Minions die instantly if the bond to their master is broken.
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I must say I like all of those...I am thinking it should be this way.
Helm: death +1
Chest: Reduces the cost of animation spells by 1 energy per minion animated. It should also reduce armor globally by 1 or 2 per minion.
Legs: +5 global armor if you have <5 minions. -5 globalarmor and +(5 or 10) energy with >5 minions.
Gloves: Minions die instantly if the bond to their master is broken.
Boots: Bloodstained (Just make a copy of it)
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Apr 13, 2006, 02:30 AM // 02:30
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#24
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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/signed kinda
1st thought on new mm armor was way cool, then ohh well i guess so,then why waste the time?a think the other suggestions are good but die if bonds are broke? that just would be saying "lets just make the aura spell completly useless".i agree more max energy is the ticket...........
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Apr 13, 2006, 03:41 AM // 03:41
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#25
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by zamial
1st thought on new mm armor was way cool, then ohh well i guess so,then why waste the time?a think the other suggestions are good but die if bonds are broke? that just would be saying "lets just make the aura spell completly useless".i agree more max energy is the ticket...........
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You dont have to use it, but it would be good to stop enemies from using aura and picking up your minions.
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Apr 13, 2006, 05:20 PM // 17:20
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#26
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Plus, your minions wont gank your own team if you die.
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Apr 13, 2006, 05:54 PM // 17:54
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#27
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Carinae Dragonblood
Plus, your minions wont gank your own team if you die.
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I like that. It's a good balance to MM's.
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Apr 13, 2006, 08:50 PM // 20:50
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#28
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Furnace Stoker
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Oooh I got a good idea.
+1 Health Regen to all minions you have for every 3 minions you have.
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Apr 13, 2006, 09:06 PM // 21:06
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#29
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Ancient Windbreaker
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Quote:
Originally Posted by Nevin
Oooh I got a good idea.
+1 Health Regen to all minions you have for every 3 minions you have.
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Thinking along the same line. Armor that would help keep your minions alive longer.
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