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Old Apr 12, 2006, 02:19 AM // 02:19   #21
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City of Heroes runs something similar. All characters can use a 'rest' skill that gives you a fairly quick recovery, but if you get smacked while using it, it HURTS. It's made for out-of-battle recovery, so that you don't have to wait around so long after finishing a fight just regenerating.

Usually, health isn't an issue for characters. Natural regeneration will take you up to full by the time you run into the next encounter. But Elementalists and Exhaustion, or recovering a full bar (if you're using Attunements, rather than Ether Prodigy, and you run out - Attunements are much better in PvE for managing the energy you have, but they don't help in recovering. Perhaps more importantly, they don't cause exhaustion <_<), is a whole other story.

Usually, it's not a huge issue, but it can be a nuisance. If you accumulate something like 60 exhaustion when the battle's over, you'll have to wait 3 minutes before it's restored fully, enough time to get over to the next monsters easily. Partying with other players, this is a no-no, as most people are unhappy with having to stand around waiting on a single party member.

Most elementalists just reduce exhausting skills, party with hench ot friends, or live with the ridicule you face from your party members as they stand around doing nothing on your account.

It'd be a nice feature if you could recover out of battle faster, but I'm not quite sure how it'd be implemented. You don't have a skill slot limit in City of Heroes.

Maybe a piece of equipment you can equip that accellerates your health and energy regeneration, and exhaustion recovery rate, that causes you to take additional damage like Monk equipment? Unfortunately, what with Protective Spirit, I think that such a thing would simply result in a new branch of E/Mo farmers.

If they were consumable items, it'd be a nuisance to carry them around and use them like potions from a standard RPG, which GW attempts to distance itself from. It'd work like Salvage kits, were that the case though, I'm sure.

The most feasible approach seems to be it not happening at all. Many potential problems, and it's not that pressing. Nobody cares about Elementalists, after all, anyway <_<

I brought this up elsewhere, but one of the nuisances in PvP is that while every other profession recovers fully in The Crag (lava arena), Elementalists are the only ones gimped by the exhaustion they had pre-death. Oh what fun.

Anyway, those're my 2 cents.
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Old Apr 12, 2006, 02:57 AM // 02:57   #22
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Quote:
Originally Posted by Mandy Memory
Yes I did...and whats the point of adding a skill to PvE only unless it just makes you invincible while you hold a book? (might as well...pve is quite a joke)

Its not a good idea. If you are worried about it...then bring other skills.

Its not like I made a stupid reply to a good idea....
No comment

As to the original idea: As an ele who recently started experimenting with earth, I know the frustration of exhaustion. I only spam that obsidian flame in a "do or die" situation. Think of it as a panic button. Obsidian flame IS a spamable skill that is very high damage and a penalty is necessary, IMO (think of people whining for nerfs if it didn't have such a penalty)

Last edited by quickmonty; Apr 12, 2006 at 03:02 AM // 03:02..
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Old Apr 12, 2006, 03:25 AM // 03:25   #23
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The point is, if you institute this you may as well remove exhaustion from PvE completely. It encourages people not to think and just spam exhaustion causing skills. As it currently stands you either get the exhaustion button mash and take a three minute hit, or you put some thought into your build and use exhaustion skills appropriately. What this change would do is give no incentive to use exhaustion skills appropriately.

As for spamming in emergencies, it's an emergency. If your group doesn't give you time to recover after you just helped pull them out of an emergency then you probably shouldn't be with them. Should a monk get a recharge all energy button for when they dig heavily into -recharge items? I don't think so, I tell the group to stop because I've just dug heavily into an area that has significant drawbacks that I need to recover from in order to pull the group through a situation.
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Old Apr 12, 2006, 03:56 AM // 03:56   #24
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Except pve and pvp are exactly the same mechanically, except for item usage.
It takes 30 seconds to get rid of 10 exhaustion anyway. The exhaustion system is fine the way it is.
Maybe A-net will implement a rest button, where if you have no hexes/conditions on you, and there are no enemies on your map, you get full health/energy/skills recharged.
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Old Apr 12, 2006, 04:15 PM // 16:15   #25
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All this skill would do is save you ~2 min time to recover from exhaustion. As already suggested learning better spell management would go more towards saving you the ~2 min than this skill (and you'll be a better player for it).

Here's a tip (popularized by the gale warriors) in case you have managed to accumulate 56+ exhaustion. Remove all armor and weapons (if you have a negative energy weapon equip it) and then re-equip your armor and weapons.
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Old Apr 14, 2006, 07:03 AM // 07:03   #26
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Quote:
Originally Posted by Living Legend
/not signed

you need to understand not to spam your skills that cause exhaustion, if your doing this it's your own fault there consequences for using certain skills because the certain things these skills give you, there's not justifiable way on how to remove exhaustion but just waiting it out.
lol, how about sacrificing spells which a necro has? justified with the sacrifice? ah yeh SURE. SO how come healing aids you if sarcificing was a huge issue? if a necro had half of the exhaustion compared to eles, and no life sacrificing ( assuming they got nearly about half mana compared to us eles ) decrease any spell which cost 25 to 15, and add exuastion half amount of what we ele get, and ask them to cast all those lovley spams. OoV and OoP. ZOMG, i need to get flamed.
For all i know, if Ob Flame is such a huge issue, just because it ignores a damn armour, well, dude, increase recharge time to 10? and cost more mana?
and in a way, i kinda agree. ob flame seems to be like a skill which should be used at certain times, not for spam, or was never meant to spam when was created. I do not see glyph of energy aiding this skill by much with 15 seconds of rechare, and 1 sec of cast.
/Signed. ( I prefer better version of exhaustion elimination then keeping a skill to do so. )

Regards
An Elementalist.
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Old Apr 14, 2006, 07:47 AM // 07:47   #27
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theres a reason why obsidian flame, the 100+ guaranteed damage, 5 second recharge spell causes exhaustion.
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Old Apr 14, 2006, 07:57 AM // 07:57   #28
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There are plenty of other ways to deal damage aside from spamming obsidian flame. The entire idea of spells that cause exhaustion is to add extremely powerful, tactical skills that can only be used sparingly.

As an earth ele you have one good damage spammable, stone daggars.

As an elementalist in general, you have this cool primary attribute, energy storage.

As an elementalist in general, you can just switch over to air and run dual attunements, and then spam lightning orb, javelin, and strike to your hearts desire, with no exhaustion.

Obsidian flame as a skill was meant to be used sparingly, and adding an easy button to an easy part of the game really isin't that good of an idea.
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Old Apr 14, 2006, 08:59 AM // 08:59   #29
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Attribute: Energy Storage
Skill: Signet of Rejuvenation
2s Cast Time, 4s Recharge Time
While using this skill, you take double damage.
Your exhaustion is reduced by 10+3X
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Old Apr 14, 2006, 09:09 AM // 09:09   #30
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Quote:
Originally Posted by art_
theres a reason why obsidian flame, the 100+ guaranteed damage, 5 second recharge spell causes exhaustion.
it is that exhaustion which limits it, unlike the OoV and OoP spam, which is not limited and guranteed to affect with pvp.
As i said above, increase recharge time, and increase mana usage, and balance it out. exhaustion in every freakin good spell aint a way to create a profession or to keep them from being over powered. Seems like exhaustion was the best way anet could come up with to hinder eles from using spells. and yet nerfing the crap out of this profession.
By the way, 100+ guranteed damage, with prot spirit, does no 100 damage. heh
and cant be used as barrage. Why not make ob flame elite and take exhaustion out? sounds like a good idea, no ? barrage is as dirty in spam as ob flame could be. + 2 sec cast is quiet bad enough.

Regardz
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Old Apr 14, 2006, 11:03 AM // 11:03   #31
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Still, I'm pretty sure that having an Exhaustion remove skill is necessary. Rather a glyph that takes 5 seconds to be used or similar.
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Old Apr 14, 2006, 06:58 PM // 18:58   #32
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If there was no exhaustion, every ele could run with a BiP necro and run energy managment mesmer skills like mantra of recall, making them insanely overpowered.
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Old Apr 14, 2006, 07:10 PM // 19:10   #33
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So you would bring along a skill that has no use in combat, no real benefit to the team, no real benefit to yourself, just to save some time? I wouldn't equip such a skill.

Making it an emote does not fit with anything Anet has done so far so I can't see that being an option either.

Perhaps they will add an item like the candy canes at the next holiday event that will have benefits like this for each profession - full energy, full health, whatever, but only with no enemies nearby. Actually that might make runners even better, so maybe not.
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Old Apr 14, 2006, 08:52 PM // 20:52   #34
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Quote:
Originally Posted by DeanBB
So you would bring along a skill that has no use in combat, no real benefit to the team, no real benefit to yourself, just to save some time? I wouldn't equip such a skill.

Making it an emote does not fit with anything Anet has done so far so I can't see that being an option either.

Perhaps they will add an item like the candy canes at the next holiday event that will have benefits like this for each profession - full energy, full health, whatever, but only with no enemies nearby. Actually that might make runners even better, so maybe not.
i agree about keeping a skill which has no use for entire team, and yet wasting a space out of 8 skills allowed to be carried.
For what i know, exhaustion time should not be so much on eles for every single skill.
And dude,i do not need a BiP necro with me to aid me with my mana, issue is not each and every skill must have exhaustion when it has huge mana usage.
Regardz
An Elementalist.
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Old Apr 14, 2006, 10:03 PM // 22:03   #35
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Why not have it remove all exhaustion yet lose a certain percentage of energy, which is based on your Energy Storage level (50% at 16 Energy Storage), and have it at 60 second cooldown time. This way with the long cooldown time you can't spam exhaustion spells, and then you tradeoff your maximum energy level for current energy portion.
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Old Apr 14, 2006, 10:15 PM // 22:15   #36
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How about this?

Arcane Recovery (elite)
Cost:15
Cast time: 3
Recharge: 120-3(ES attribute)
Elite Spell. Remove all exhaustion from the caster. The recharge is equal to 120 seconds minus 3 times the energy storage attribute.
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Old Apr 14, 2006, 10:24 PM // 22:24   #37
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Ranger Skill - Wilderness Survival

Equinox - Nature Ritual.
Create a level 1-8 spirit. Spells cast within its range that causes exhaustion cause double the exhaustion. This spirit dies after 30-126 seconds.. This is an elite skill.

Energy Cost:10
Activation Time: 5 Secs
Recharge Time: 60 Secs

Mesmer Skill - Fast Casting

Arcane Languor - Hex Spell
For 1-4 second(s), all spells cast by target foe cause exhaustion. This is an elite skill

Energy Cost:10
Activation Time: 2 Secs
Recharge Time: 15 Secs

You're gonna be seeing alot of Exhaustion on all casters in GW:F

Last edited by Galphar; Apr 14, 2006 at 11:11 PM // 23:11..
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Old Apr 14, 2006, 10:26 PM // 22:26   #38
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Quote:
Originally Posted by Glitched
How about this?

Arcane Recovery (elite)
Cost:15
Cast time: 3
Recharge: 120-3(ES attribute)
Elite Spell. Remove all exhaustion from the caster. The recharge is equal to 120 seconds minus 3 times the energy storage attribute.
That still leaves Obsidian Flame far too powerful. You could spam it until total exhaustion and then instantly get rid of the exhaustion. Elementalists have skills that can be spammed, without being able to do the same with the high damage skills.
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Old Apr 14, 2006, 10:34 PM // 22:34   #39
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Quote:
Originally Posted by quickmonty
That still leaves Obsidian Flame far too powerful. You could spam it until total exhaustion and then instantly get rid of the exhaustion. Elementalists have skills that can be spammed, without being able to do the same with the high damage skills.
Precisely to allow Obsidian Flame to not cause exhaustion is one of the reasons we are discussing this. An earth ele should be able to use his primary attack skill (Obsidian Flame) without exhaustion. To avoid the spamming thing, there is the recharge time already, so it makes no sense what you stated above. Also remember that the natural damage dealer in the game is the Elementalist, not the Warrior.
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Old Apr 14, 2006, 10:56 PM // 22:56   #40
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Quote:
Originally Posted by Deathwingg00
Precisely to allow Obsidian Flame to not cause exhaustion is one of the reasons we are discussing this. An earth ele should be able to use his primary attack skill (Obsidian Flame) without exhaustion. To avoid the spamming thing, there is the recharge time already, so it makes no sense what you stated above. Also remember that the natural damage dealer in the game is the Elementalist, not the Warrior.
Recharge time of OF is only 5 seconds. If you are referring to the recharge time of the "arcane recovery" skill mentioned above by Glitched ..... that will not stop you from spamming OF until you exhaust yourself. By then the damage from spamming OF is already done.

An eles large energy pool allows for a lot of flexibility, and even two or three exhaustions before he even has to worry about energy. He also has a couple of decent energy management skills. I see no reason to change that. Try working with what you have. It's obvious that there are a lot of eles that have learned how to do damage with the exhaustion (on a very few skills).

Last edited by quickmonty; Apr 14, 2006 at 11:03 PM // 23:03..
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