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Old Apr 17, 2006, 08:52 PM // 20:52   #21
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The only person I have ever ran was my wife. I'm not a runner and I can't see how running has any real negetive impact on the game or anyone else playing. It doesn't bring in an infux of money since the money is only being transfered from one player to another so prices at the traders won't be impacted by this. The only impedement this could have on others is if anet is against running and makes the enemies more difficult in certain areas of the game.

I don't know what anet's opinion on running really is because I haven't seen anything by them on it (not to say it doesn't exist). However they have made some runs much more difficult but I don't know if that was because they thought the run was too easy and should be more difficult or if it was to discourage running altogether. Either way, it does impede on others game play when anet throws in more, bigger and nastier mobs to stop or slowdown the runners. Rather then fighting three seperate groups of ten enemies, your now forced to fight one group of thirty nastier enemies to get to a certain place. If (and only IF) anet did this to try and stop runners then they should have just blocked the path in such a way that you must quest or do a mission (one you must fight) to access the place.

Last edited by Hunter Sharparrow; Apr 17, 2006 at 09:36 PM // 21:36..
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Old Apr 17, 2006, 08:56 PM // 20:56   #22
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Quote:
Originally Posted by quickmonty
Got a map showing locations? All I could ever find was Dreadnaught's
Quote:
Originally Posted by Reaper
I have always found this site to be decent for posting elite skill cap locations, and it only shows Dreadnought's Drift...

http://www.xennon.co.uk/eliteskills/

You would find all his spawnpoints on GuildWiki if it ever goes back up.

www.xennon.co.uk hasn't been updated in a long time, so it doesn't show the more recent elite skill spawns that have been added or changed.
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Old Apr 17, 2006, 09:06 PM // 21:06   #23
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Quote:
Originally Posted by DV Morpheus
You would find all his spawnpoints on GuildWiki if it ever goes back up.
GuildWiki is up. Got the maps, thank you.
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Old Apr 17, 2006, 09:15 PM // 21:15   #24
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Originally Posted by Maria The Princess
without standing and spaming WTS---Shadow blade----15k for hours, and just readin the 'looking for runner" spams...

Maria, that's about the only thing I agree with you in your post. Apparently you don't understand the concept of constructive criticism. While I could easily carry your argument about being "gealous" of other players' wealth, it would be petty and useless to try and appeal to the reason of a person like you. Also, learn how to use proper grammar.

Ending that note...

As I said, I welcome the opinions of others in the this case. Running in itself isn't a problem, except when people who want to play the game have to deal with lvl 5 people trying to join a mission at Thirsty River. We can all agree that the jungle is the least favorite place to go through. My point isn't against running as a whole, it's against the fact that Anet does things like nerf farming spots and still claim to "want to promote the game economy" but leave runs. If you're going to nerf one thing, nerf them all otherwise leave it as is. I do agree that if you're working on your 3rd-6th+ character playing through the game is redundant and I understand that running facilitates a certain service in that respect. I've been run and I run guildies all the time, if they've played through the game first. Mainly I'm just saying that Anet is inconsistant with its choices.

Allowing runs to take place is indeed needed for certain aspects, but they should possibly put in place level restrictions on certain districts to weed out people who no one will accept into their part anyway.

Just remember, even if you don't agree with my post or my reasoning, keep yourself from appearing as a RED ENGINE by not stating something so negative . State your opinion, possibly your reason for it, but don't flame someone else for what they think. I'd like to think the community of GG and GW are more mature and intelligent than naked albino mole-rats.
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Old Apr 17, 2006, 09:18 PM // 21:18   #25
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Originally Posted by DV Morpheus
You would find all his spawnpoints on GuildWiki if it ever goes back up.
Ha ha. Yes, we all do so love Guild Wiki, but god if it isn't unreliable at times. Cheers for the internet!
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Old Apr 17, 2006, 09:27 PM // 21:27   #26
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Quote:
Originally Posted by Kyran of the Flames
Maria, that's about the only thing I agree with you in your post. Apparently you don't understand the concept of constructive criticism. While I could easily carry your argument about being "gealous" of other players' wealth, it would be petty and useless to try and appeal to the reason of a person like you. Also, learn how to use proper grammar.

Ending that note...

As I said, I welcome the opinions of others in the this case. Running in itself isn't a problem, except when people who want to play the game have to deal with lvl 5 people trying to join a mission at Thirsty River. We can all agree that the jungle is the least favorite place to go through. My point isn't against running as a whole, it's against the fact that Anet does things like nerf farming spots and still claim to "want to promote the game economy" but leave runs. If you're going to nerf one thing, nerf them all otherwise leave it as is. I do agree that if you're working on your 3rd-6th+ character playing through the game is redundant and I understand that running facilitates a certain service in that respect. I've been run and I run guildies all the time, if they've played through the game first. Mainly I'm just saying that Anet is inconsistant with its choices.

Allowing runs to take place is indeed needed for certain aspects, but they should possibly put in place level restrictions on certain districts to weed out people who no one will accept into their part anyway.

Just remember, even if you don't agree with my post or my reasoning, keep yourself from appearing as a RED ENGINE by not stating something so negative . State your opinion, possibly your reason for it, but don't flame someone else for what they think. I'd like to think the community of GG and GW are more mature and intelligent than naked albino mole-rats.
My opinion: Running should remain as viable as it is now.

My reasoning: Anet has said it will.

What more is there to discuss, exactly?
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Old Apr 17, 2006, 09:41 PM // 21:41   #27
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Originally Posted by Maria The Princess
dude you out of your mind... those who dont want to farm do runs, and this is their main income. the areas are there for over a year for a reason. people who have the skills can take advantag of them AND once youre done with the story line you still have something to do in the game (farming or runing or solo or pvp) for all those you need good equipment which costs money, or no money if you farm. you seem that you just want to make the game boring for those who have more then 1 character.

maby all i want is to get the 1 good armor instead of buying a crappy armor in each city i go to?
maby i need to level a character fast for guild purpuses or personal preference?
maby i'm sick of farming and need alot of cash for a FOW armor?

you just want to cut possibilities to make cash. why? cuz you're gealous of people making tons of cash and you not? or you made your wealth on runing and now want to close the "gold mine" of FAIR and STABLE money making? without standing and spaming WTS---Shadow blade----15k for hours, and just readin the 'looking for runner" spams...

ANET dosnt support runs, but they realise that some people NEED runs to places for diffrent reasons and that if they will colse runing market half of the gamers will be out of the game, to go play something more versatile then just the Story line
plz delete this thread so ANET dosnt see it and folow your "genious" advice

/signed
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Old Apr 17, 2006, 09:50 PM // 21:50   #28
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Whats wrong with runs? Sure, after a while it gets annoying getting hit with poison arrow for the 100000000th time in ascalon arena >_< , but you can just get a run for yourself.

In dreadnoght's drift, their *used* to be chests that dropped gold rare skins (e.g. sephis axes), but they were edited out in one of the big patches.

I do agree about not nerfing farming spots.
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Old Apr 17, 2006, 09:51 PM // 21:51   #29
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Lol sign it all you want it won't get nerfed.

Its not exploiting anything. Its not unbalancing anything. Besides what are you gonna do if you nerf the droks run? Stop me running the long way round rather than doing missions? The game has high level areas for a reason. The only challenge after Kryta is finding a decent group, not doing the game. Shiverpeaks is different.

I use to do drok runs a while ago, in all my time of been a droks runner i ran into Maw The Mountainheart once in Snake Dance. The git scared me to death near where the entrance to Grenths is.

Like said earlier, i either run to droks and get the decent armour or go round the long way using starter or collectors armour. No way in hell am i paying for something, putting runes on it, then replacing 2hours later 3 missions down the line. Its just when people get ran places on there first trip through the game i don't understand.

Last edited by Evilsod; Apr 17, 2006 at 09:53 PM // 21:53..
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Old Apr 17, 2006, 09:52 PM // 21:52   #30
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Quote:
Originally Posted by Kyran of the Flames
Maria, that's about the only thing I agree with you in your post. Apparently you don't understand the concept of constructive criticism. While I could easily carry your argument about being "gealous" of other players' wealth, it would be petty and useless to try and appeal to the reason of a person like you. Also, learn how to use proper grammar.

Ending that note...

As I said, I welcome the opinions of others in the this case. Running in itself isn't a problem, except when people who want to play the game have to deal with lvl 5 people trying to join a mission at Thirsty River. We can all agree that the jungle is the least favorite place to go through. My point isn't against running as a whole, it's against the fact that Anet does things like nerf farming spots and still claim to "want to promote the game economy" but leave runs. If you're going to nerf one thing, nerf them all otherwise leave it as is. I do agree that if you're working on your 3rd-6th+ character playing through the game is redundant and I understand that running facilitates a certain service in that respect. I've been run and I run guildies all the time, if they've played through the game first. Mainly I'm just saying that Anet is inconsistant with its choices.

Allowing runs to take place is indeed needed for certain aspects, but they should possibly put in place level restrictions on certain districts to weed out people who no one will accept into their part anyway.

Just remember, even if you don't agree with my post or my reasoning, keep yourself from appearing as a RED ENGINE by not stating something so negative . State your opinion, possibly your reason for it, but don't flame someone else for what they think. I'd like to think the community of GG and GW are more mature and intelligent than naked albino mole-rats.
First, theres always the chance that that poster you quoted doesn't speak English as their primary language. Its been known to happen...

Second, I dont see why having a level 5 trying to join your team in Thirsty River is a big deal to you or anyone else. If a player is not the level that would be required for the mission you are about to do, then simply hit that little button that denies the players request.

Third, its not exactly that Anet is nerfing alot of areas. There was a theory in the works that I once followed a bit. I am not sure if it is still as popular as I havent played as much as I once did. This theory is that many of these farming areas that once yielded amazing drops (and now drop crap for the most part) are on a table. The drops are fairly random, but it was thought that there was a table that was effected by traffic in said area. For example, 30 rare items drop in this given area in this hour. If this given area was being farmed by say 90 people, theres a good chance that only 1 out of three people will get a rare drop in that period. Obviously this is a very broad description of the theory, but I think you can get the idea. Now think of those extremely popular farming spots. Ettins, UW, FoW, Trolls, Griffons...just to name a few. Look at how many people are sitting around the nearby towns, then go through every district and add it up. Sit there and watch how many people are going in and out of the zone gates. If you dont want to take the time to do it, let me tell you...its alot of people. I believe that Anet will often times never need to hit that big red nerf button, when all they need to do is sit back and let a few smart people release their uber build in this new farming spot. Add a few screenshots of their uber drops and you have the majority of the Guild Wars community swarming the place. If this theory is true, or even somewhat close to how Anet has the drops setup, then you can see how hard it will be for you to get good drops, while those people that started farming the place first got some nice stuff.

Let me give you another quick example of why I believe it is fairly close to being true. We all know that ettins drop armor from which runes are salvaged. I started farming ettins a while ago, back when very very few people knew about how good it can be and there was pretty much no word about it on the forums. In a weeks time, I was pretty much always getting around 5 or 6 superior vigors and countless superior monk runes. I made alot of money off of those ettins, at first. Then I started seeing more and more people hanging out around Beetletun. The forums started speaking of "Ettin Builds". Soon, the drops were getting pretty skimpy, nothing compared to what I had been getting. Now, we can say that Anet was browsing the forums and realized there was a farming problem, and nerfed the place. Or we can look at the insane amount of traffic that goes in and out of Beetletun at certain times. The place is crawling with farmers, no doubt about it. I have noticed that I get better drops (yes, still getting those superior vigors often enough) when there is less activity at Beetletun. Less farmers online, more drops for me.

There, I believe I have typed enough on this.
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Old Apr 17, 2006, 10:22 PM // 22:22   #31
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Have to disagree.

There is nothing wrong with running or farming!

I actually ran myself through the entire desert to uncover the whole map. I didn't take anyone with me - might not have made it . Did it for the pure enjoyment of seeing everything in the desert.

I have run Guild members and have been run by Guild members. But always on a third or fourth character.As leader of my Guild I strongly "encourage" all members to play through the game on their first character.

In regards to the farming issue. I see no problem. Players want gold - they will find a way to get gold. I also see the changing of the mobs, like the arrival of the Scarab Queen outside of Augury Rock, as a challenge and some extra content for my gameplay enjoyment. It was only a 'nerf' for the solo farmers. It can still be "farmed" with a small party.

Guild Wars is a great game with many layers. Some you can and will participate in - others you don't have to participate!
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Old Apr 17, 2006, 10:31 PM // 22:31   #32
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The only good thing about the Scarab Queen was the story behind it. Found it quite amusing with the "Drawn by the corpses of griffons" sorta explanation.

The only problem is they replaced it with the biggest waste of space i've ever seen...
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Old Apr 17, 2006, 10:41 PM // 22:41   #33
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Quote:
Originally Posted by Kyran of the Flames
Maria, that's about the only thing I agree with you in your post. Apparently you don't understand the concept of constructive criticism. While I could easily carry your argument about being "gealous" of other players' wealth, it would be petty and useless to try and appeal to the reason of a person like you. Also, learn how to use proper grammar.

Ending that note...

As I said, I welcome the opinions of others in the this case. Running in itself isn't a problem, except when people who want to play the game have to deal with lvl 5 people trying to join a mission at Thirsty River. We can all agree that the jungle is the least favorite place to go through. My point isn't against running as a whole, it's against the fact that Anet does things like nerf farming spots and still claim to "want to promote the game economy" but leave runs. If you're going to nerf one thing, nerf them all otherwise leave it as is. I do agree that if you're working on your 3rd-6th+ character playing through the game is redundant and I understand that running facilitates a certain service in that respect. I've been run and I run guildies all the time, if they've played through the game first. Mainly I'm just saying that Anet is inconsistant with its choices.

Allowing runs to take place is indeed needed for certain aspects, but they should possibly put in place level restrictions on certain districts to weed out people who no one will accept into their part anyway.

Just remember, even if you don't agree with my post or my reasoning, keep yourself from appearing as a RED ENGINE by not stating something so negative . State your opinion, possibly your reason for it, but don't flame someone else for what they think. I'd like to think the community of GG and GW are more mature and intelligent than naked albino mole-rats.
i am familiar with the turms of constructive criticism, and im familiar with grammar, but you see... im not writing an essay or research anything, im leaving a post on a forum discussing a PC game, and if you didn't notice in your post you have agreed to most of the things that i said.

I dont know if you realise it, but every program is never perfect from creation, to make it as close to perfect as possible, it needs updates and many small details that were not noticed during the process of creation, have to be fixed either way. Now, Runing was predicted to be a part of the game (confirmed by ANET), and it even turned into a new proffession. about the drops, some of the areas were by mistake programed to have a bigger drop rate with low skill requierments, and these areas can be found only by reading game lags, this is why ANET has to slowly repair those mistakes, so the repairs don't overstress the game economy and as i mentioned above, if this game would only consist of a story line, people wouldnt bother to play, and if all those nurfed areas would remail as original people would not be motivated to explore new areas, all the golds would be at a hand reach, and making money would not require any thinking efforts, which is oviously not your strongest characteristic.

and about the albino mole-rat... you oviously have major self esteem problems that you need to hide by firing stupid insults towards someone in a chat forum. only by posting that you just proved me being so much more mature then you.

Last edited by Maria The Princess; Apr 17, 2006 at 11:22 PM // 23:22..
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