Apr 18, 2006, 03:58 PM // 15:58
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#1
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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Skip scene problem
Everyone knows the feeling when u do something what takes an hour for nothing.
Well I was monking in Ring of Fire to cap Aura of Faith, the boss was the last mob we had to kill, and i was like yay when he died because it took like 4min.
And then.... boom boss dead.. skipscene
I couldnt even cap it, thats just gay.
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Apr 18, 2006, 04:00 PM // 16:00
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#2
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Could you elaborate on what actually happened?
Was that the Monk Mursaat on the bridge? Or did he spawn after the party had gone through the Doorway?
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Apr 18, 2006, 05:26 PM // 17:26
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#4
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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Quote:
Originally Posted by quickmonty
I believe that is the boss at the end of the mission. Frustrating situation that occurs in other missions at times. In this case, the solution is to leave the 3 mursaat until after you kill the boss.
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Easy to say, hard to be done
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Apr 18, 2006, 05:33 PM // 17:33
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#5
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by J3mo
Easy to say, hard to be done
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Indeed as they are usually two mesmers and an ele guarding that last boss.
They have a few problems like this through the game:
Thirsty River - Most will do the monk boss last and if you don't kill him before something else, no cap, straight to end scene
Ring of Fire - As described above
Tombs - Too short a time period on the countdown to collect greens or other drops, especially if people are dead.
At least on tombs, they should have made it so that you are forced to map out, like UW or FoW or give an "unclaimed items" screen upon forced exit.
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Apr 18, 2006, 05:45 PM // 17:45
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#6
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Quote:
Originally Posted by Cherno
Indeed as they are usually two mesmers and an ele guarding that last boss.
...
Ring of Fire - As described above
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It matters not. Team focuses on boss, boss goes down, do cap. It requires teamwork, that's all.
Quote:
Thirsty River - Most will do the monk boss last and if you don't kill him before something else, no cap, straight to end scene
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All elites are the same in the three desert missions, and all are available in all three, every time. It's much easier to cap WoH in Elona. If you insist on capping in Thirsty, then again, work with your team to take the boss down before killing all of his henchgoons.
Quote:
Tombs - Too short a time period on the countdown to collect greens or other drops, especially if people are dead.
At least on tombs, they should have made it so that you are forced to map out, like UW or FoW or give an "unclaimed items" screen upon forced exit.
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That was a real problem, a real annoyance. Fortunately, they fixed it, at least two weeks ago. Tombs now has an Unclaimed Items screen upon exit.
Quote:
Originally Posted by J3mo
I couldnt even cap it, thats just gay.
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Your inability to cap an elite skill made you want sex with people of your same gender? Fascinating.
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Apr 18, 2006, 05:48 PM // 17:48
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#7
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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I think that the Iron Mines of Moladune had that problem as well. Rangers couldn't cap Barrage from Markis.
A-net changed the time for that missions End Scene to allow the cap to happen. They could do it for the other missions as well. Send them a bug report in addition to posting in the forums.
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Apr 18, 2006, 05:55 PM // 17:55
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#8
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Robin_Anadri
Your inability to cap an elite skill made you want sex with people of your same gender? Fascinating.
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Everyone loves a pretentious, literal jackass.
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Apr 18, 2006, 08:23 PM // 20:23
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#9
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by Robin_Anadri
It matters not. Team focuses on boss, boss goes down, do cap. It requires teamwork, that's all.
All elites are the same in the three desert missions, and all are available in all three, every time. It's much easier to cap WoH in Elona. If you insist on capping in Thirsty, then again, work with your team to take the boss down before killing all of his henchgoons.
That was a real problem, a real annoyance. Fortunately, they fixed it, at least two weeks ago. Tombs now has an Unclaimed Items screen upon exit.
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I know it CAN be done, I haven't had problems with the thirsty monk cap in a long time, but have with RoF.
I wasn't aware they fixed tombs. I hadn't done it in a while, and hadn't seen a commotion on the boards about it. I went to tombs a couple times last night but the team wiped at the beginning of the last stage. Good to know.
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Apr 18, 2006, 09:54 PM // 21:54
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#10
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Elite Guru
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by Dougal Kronik
I think that the Iron Mines of Moladune had that problem as well. Rangers couldn't cap Barrage from Markis.
A-net changed the time for that missions End Scene to allow the cap to happen. They could do it for the other missions as well. Send them a bug report in addition to posting in the forums.
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They changed the timing of the End Scene for Iron Mines?
Usually what I do is have all warrriors(players) change to ranged attacks(or give them a timeout) so they don't activate the 4 jades. That takes a bit more time, however that give the ranger(s) in my group time to cap barrage and then the warriors could go back to smashing things.
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Apr 19, 2006, 09:10 PM // 21:10
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#11
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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Quote:
Originally Posted by Robin_Anadri
Your inability to cap an elite skill made you want sex with people of your same gender? Fascinating.
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First of all I didn't say I was gay, I said THAT was gay.
So now you try to be Mr. Smartass but you're obviously not.
R-E-A-D.
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Apr 19, 2006, 09:16 PM // 21:16
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#12
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Ancient Windbreaker
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Quote:
Originally Posted by zelira
They changed the timing of the End Scene for Iron Mines?
Usually what I do is have all warrriors(players) change to ranged attacks(or give them a timeout) so they don't activate the 4 jades. That takes a bit more time, however that give the ranger(s) in my group time to cap barrage and then the warriors could go back to smashing things.
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What usually happens (I know there are some glitches from time to time) is that there are two jade you have to kill after Markis is dead (kill Markis AND his guards). Those last two jades don't spawn till Markis is dead. Rangers cap while the rest of the party starts attacking the last two jades.
Quote:
Originally Posted by J3mo
First of all I didn't say I was gay, I said THAT was gay.
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Some people are offended by the use of the word "gay" like that.
Last edited by quickmonty; Apr 19, 2006 at 09:20 PM // 21:20..
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Apr 19, 2006, 09:33 PM // 21:33
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#13
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Krytan Explorer
Join Date: Feb 2006
Location: Jersey
Profession: W/
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Quote:
Originally Posted by quickmonty
What usually happens (I know there are some glitches from time to time) is that there are two jade you have to kill after Markis is dead (kill Markis AND his guards). Those last two jades don't spawn till Markis is dead. Rangers cap while the rest of the party starts attacking the last two jades.
Some people are offended by the use of the word "gay" like that.
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Fortunately for him, people do not have the right to not be offended. :-D
The tombs cap thing is nice though, i havent notices as i rarely go down there.
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