Apr 16, 2006, 08:35 AM // 08:35
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#41
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Can't we close this since a) it's a stupid idea and b) it's been brought up before and failed to garner much support?
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Apr 16, 2006, 12:01 PM // 12:01
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#42
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Academy Page
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Way back in Alpha there was an interview and Jeff Strain said the current top guilds would have their guild flags brandished in towns.. We sure as hell don't have that and that was AGES ago. And there was supposed to be a town crier and all that.
Supposevly in factions there is some kind of PvE ranking for Elite Missions (look under the faq). Im not sure if it's a PvP/PvE mix. Also I was hoping before the release of GW:P they would of had a PvE Gladitorial arena, where you fight increasingly harder waves of random mobs (to elimiate pre-mediation) To the point where it is almost impossible at very high levels, and rankings are kept by waves/challenges passed.. Something like that, no drops - just a score of some sort. Gives PvE'ers something else besides running and questing the same crap.
Last edited by Eden2k5; Apr 16, 2006 at 12:03 PM // 12:03..
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Apr 16, 2006, 12:05 PM // 12:05
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#43
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Frost Gate Guardian
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wow that guy needs to sell me his account for 100k+10 ectos so i can make a warrior.
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Apr 16, 2006, 08:05 PM // 20:05
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#44
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by dansamy
Can't we close this since a) it's a stupid idea and b) it's been brought up before and failed to garner much support?
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Not worth a rebuttal as there are no points brought up. Probably didn't even read any of the posts.
The others have ideas or humor! Always worth a read.
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Apr 17, 2006, 12:50 AM // 00:50
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#45
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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The biggest problem of the PvE GWWC is. . .the PvP GWWC. Compared to the PvP GWWC, the PvE GWWC is going to look like a bunch of farmers and carebears looking to spl0it the AI.
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Apr 17, 2006, 01:55 AM // 01:55
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#46
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Frost Gate Guardian
Join Date: Sep 2005
Profession: W/
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asdf
Quote:
Originally Posted by shezbian
IMO, getting FOW armor is harder than rank 12.
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people with fow armor: Thousands
people with r12: a handful
pvp is definitely a bigger challenge, besides whens the last time youve seen green letters come across your screen saying:
_____________ has received a Glob of Ectoplasm in the Underworld and is one step closer to Fissure Armor!
Oh... and without active pvpers you couldnt go get your fissure armor kkthxbye
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Apr 17, 2006, 03:13 AM // 03:13
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#48
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Krytan Explorer
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Quote:
New areas, never seen before, new henchmen, and it should take approximately 45-60mins to complete each level.window.
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Dougall, if everything is unpredictable, it's a lot like another playmode -
PvP.
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Apr 17, 2006, 04:56 AM // 04:56
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#49
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Rustjive
Dougall, if everything is unpredictable, it's a lot like another playmode -
PvP.
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Actually if everything is unpredictable...Anet has made true AI and they will dump this game because of their bajillionaire status. Since that isnt likely...it will be predicatable (Maybe just less predictable that other areas)
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Apr 17, 2006, 09:15 AM // 09:15
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#50
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by Dougal Kronik
Not worth a rebuttal as there are no points brought up. Probably didn't even read any of the posts.
The others have ideas or humor! Always worth a read.
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Hmmm. Did read. Hmmmm. The idea is not new or fresh or different. It's been proposed repeatedly. But honestly, no one wants to watch "Farm Wars". And if no one wants to watch it, there's no need to pay players as a prize for being good at it.
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Apr 17, 2006, 10:09 AM // 10:09
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#51
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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No matter how you structured the PvE GWWC, it would always be the ugly little brother to the real GGWC - the PvP GWWC. Why?
Top flight GW PvP human IQ >> GW AI
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Apr 17, 2006, 11:35 AM // 11:35
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#52
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Thanks Don Zardeone,at least you brought something to the table and not just a one sentence dismissal.
The unpredictability lies not in the AI but in the limited access to an area. A start time, stop time, and a common seed of mobs that each team will meet.
I do not understand how you could actually think that you would be able to farm this area. Example: You find out that Factions has an area like the UW that no one has been to. This area is available to any Ascended characters , but you can only be there for 1 hour. You get 1 chance at entering. You can have a party of 8 enter this area.
What will your party consist of and what will the builds be?
Just post what you can come up with? (If you can )
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Apr 17, 2006, 11:51 AM // 11:51
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#53
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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from what i've seen of this threads tells me it's basicly a flame nest what i don't get is y it's still here
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Apr 17, 2006, 12:08 PM // 12:08
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#54
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
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pretty easy to do if you have the right party
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Apr 17, 2006, 01:58 PM // 13:58
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#55
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by Pi_Numurian
pretty easy to do if you have the right party
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Which would be what if you had to come up with one?
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Apr 17, 2006, 02:42 PM // 14:42
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#56
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Vancouver
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Honestly I don't see why people say PvE'ers need some sort of separate or unique way in which to be glorified or put in the spotlight. The idea of running through a gauntlet of enemies while being timed seems a little too much; especially considering how PvE'ers collect gold, rare items, dye, etc. and get to craft/collect unique armor that PvP'ers cannot get. Drops are your reward for being good at or just simply doing PvE.
I don't think that these are bad ideas since the game modes suggested are found in other games and can be rather fun; but considering all the 'perks' that PvE'ers already get more focus should be placed on broadening the PvP side of the game.
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Apr 17, 2006, 11:25 PM // 23:25
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#57
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Honestly, I don't do a lot of PvP (as if you couldn't tell ).
They should broaden the PvP side - that I don't doubt. Some in my guild are into PvP and if they find enjoyment in that aspect of the game, then that is great!
But present ideas and options on what you would like to see and maybe how to implement you vision.
But, you have to admit - recognition and something visible to other players of your stature is something that all players would strive for. I like the trim the winners of the GWWC get on their capes.
That kind of idea.
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Apr 18, 2006, 12:29 AM // 00:29
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#58
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Dougal Kronik
Honestly, I don't do a lot of PvP (as if you couldn't tell ).
They should broaden the PvP side - that I don't doubt. Some in my guild are into PvP and if they find enjoyment in that aspect of the game, then that is great!
But present ideas and options on what you would like to see and maybe how to implement you vision.
But, you have to admit - recognition and something visible to other players of your stature is something that all players would strive for. I like the trim the winners of the GWWC get on their capes.
That kind of idea.
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Like steal everyones FoW armor and make it to where you can only get it if you have 100 million xp and no deaths? That would prove that you farm effectively.
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Apr 18, 2006, 05:53 AM // 05:53
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#59
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Dougal Kronik
I do not understand how you could actually think that you would be able to farm this area. Example: You find out that Factions has an area like the UW that no one has been to. This area is available to any Ascended characters , but you can only be there for 1 hour. You get 1 chance at entering. You can have a party of 8 enter this area.
What will your party consist of and what will the builds be?
Just post what you can come up with? (If you can ) (If you can )
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Simple, run any decent build intended for GvG and make the flag runner a little less "runner". Since any decent GvG build should be able to take on human players that can actualy use their skills properly, and can be running anything, it really shouldn't be any different than your scenario, except for the using skills properly thing, making it much easeir unless you give the monsters pumped up monster only skills that are spammable and/or insane(crippling attack, spectral agony, deafning roar), in which case the human players may have some diffuculty in overcoming those skills.
Quote:
Originally Posted by Dougal Kronik
But, you have to admit - recognition and something visible to other players of your stature is something that all players would strive for. I like the trim the winners of the GWWC get on their capes.
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PvErs already have this, 15k armor, FoW armor, rare skinned weapons, and the ability to custom dye all of them. The thing is it doesn't actualy take any special skill to get any of those, just alot of time and the will to farm/run.
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Apr 18, 2006, 06:27 AM // 06:27
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#60
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Frost Gate Guardian
Join Date: Sep 2005
Profession: W/
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asdf
Quote:
Originally Posted by Dougal Kronik
Example: You find out that Factions has an area like the UW that no one has been to. This area is available to any Ascended characters , but you can only be there for 1 hour. You get 1 chance at entering. You can have a party of 8 enter this area.
What will your party consist of and what will the builds be?
Just post what you can come up with? (If you can )
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hrmm...
-triple sb mo/me that has two sets of armor... since this IS pve; if it can tank successfully in this area then it stays 55, but if its facing a large amount of "blood necro" or shatters/e-denial that it cannot handle with the sb's, it will switch armor and become a semi-utility monk
-echo ss/sv nec since thats the rage these days
-w/rt that deals damage and can tank with some sexy ashes; in the case that the 55 idea falls through
-all purpose fire nuker =) (yes you can still use fire)
-2 monks: one boon prot; one woh/hp/infuse/seed or mebe healing hands in the place of
-Ranger for interrupts and neat little spirits (eoe perhaps for that special pve minion factory that anet installed) or broadhead arrows/practiced stance since we're talking bout factions
-Finally, the lovely and versatile mesmer.... just so avarre wont s h i t himself; shatter hex ftw, empathy ftw, cry of frustration (for that necro spike that anet also installed), shatter enchant, inspired hex.. you know the good stuff
-or switch out one of the characters for a ritualist; dunno dont have much experience with rt
-oh and as for the "factions"/"prophecies" only skills, lets assume that the character is carried over from prophecies
thats what i would do... but im just a noob who tries to play both pve and pvp =(
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