Apr 21, 2006, 09:34 PM // 21:34
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#21
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by SpeedyKQ
In areas with repeatable quests, they should crank the drops way down and crank the quest rewards way up.
Make it so questing pays as well per hour as farming does. Why shouldn't it?
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This is the very thing I suggested in the thread that I linked. So my thumb is obviously up for this.
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Apr 22, 2006, 12:09 AM // 00:09
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#23
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Lion's Arch Merchant
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Quote:
Originally Posted by quickmonty
The part that I put in bold deserves to be in a seperate thread and is off topic in this one. There are some worthwhile suggestions here, but I strongly disagree with iii) more easiness to change from a guild to another, like being able to join a guild without having had first to leave another, It is too easy now to guild hop, and I would rather see a penalty for leaving a guild.
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There is at least one thread about that... I know it because I started it It would be off-topic to discuss that subject here; therefore, I won't answer your replay.
Nevertheless, in my view, making different kinds of districts would bring much confussion, and as, in my view, the intention of suggesting to make different kinds of districts is intended to make easy to meet for players who want to do missions and play in the normal way to able to play together, that is why I have mentioned the guilds thing. As I think that this problem might be solved with a better guilds things interface.
I disagree with nerfing and puting penalties, when there is not an infraction of the game rules. I rather offer suggestions to make things better.
Last edited by mariano; Apr 22, 2006 at 12:25 AM // 00:25..
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