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Old Apr 23, 2006, 02:22 AM // 02:22   #101
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Quote:
Originally Posted by BeowulfKamdas
Somehow I think everyone who farms solo for hours on end would have a much better time if they just played Elder Scrolls: Oblivion.
Ummm, no. I've played that game maybe 6 or 7 hours in the 2 weeks since I bought it. It's about as exciting for me as watching 3DMark demos. Running around the countryside for 10 minutes with nothing to fight except the occasional wolf does nothing for me. Part of the reason I farm is the barbaric satisfaction of killing a lot of stuff. If all I wanted was scenery, I'd be a runner, not a farmer.
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Old Apr 23, 2006, 02:40 AM // 02:40   #102
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Well the randomization of enemy mobs isn't my idea, I just mention it often because I think it is a great idea and would be a successfull solution to not only bots but all repetitive solo and paired farming. All solo, paired and bot farming depends on one major thing. Knowing before hand the location of the enemies, what classes the mobs are comprised of and the skills used. Why do you think that the trolls are so easy to farm? They are all warriors with no healers, interupters, enchantment strippers and nukers and they all have the same attack skills. They are also located in the same place all the time (in those caves) so it's easy to use a program to control your character for you (bot).

So if the enemies randomly spawned in the combat areas with random classes making up the mobs and each class had a random skill set selected from a prefabricated list (so you can have two monks but they both wouldn't have the same skill set), it would make for a completely unpredictable scenario every time you enter a combat area. You would have no choice but to have a few henchies atleast with you just to survive. It would make the farming in other areas of the game like the SF farming (done in groups).
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Old Apr 23, 2006, 05:34 AM // 05:34   #103
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Quote:
Originally Posted by Hunter Sharparrow
Well the randomization of enemy mobs isn't my idea, I just mention it often because I think it is a great idea and would be a successfull solution to not only bots but all repetitive solo and paired farming. All solo, paired and bot farming depends on one major thing. Knowing before hand the location of the enemies, what classes the mobs are comprised of and the skills used. Why do you think that the trolls are so easy to farm? They are all warriors with no healers, interupters, enchantment strippers and nukers and they all have the same attack skills. They are also located in the same place all the time (in those caves) so it's easy to use a program to control your character for you (bot).

So if the enemies randomly spawned in the combat areas with random classes making up the mobs and each class had a random skill set selected from a prefabricated list (so you can have two monks but they both wouldn't have the same skill set), it would make for a completely unpredictable scenario every time you enter a combat area. You would have no choice but to have a few henchies atleast with you just to survive. It would make the farming in other areas of the game like the SF farming (done in groups).
actually theve been doin it for a bit.. but not the right mobs...lol

but yeah, it would add some spice in the boring 2 hours of farming... at least its gonna be somehow exciting
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Old Apr 23, 2006, 05:41 AM // 05:41   #104
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It would also change up Tombs a good measure. Barrage/Pet groups can be fun for a bit, but I really want to bring my mesmer into Tombs now and then. I've been in some Tombs groups with friends and guildies that were great fun, but most of the time I just need a PuG (since I'm such a damn night owl).

But in Tombs, nobody wants a Mesmer or a Warrior or an Elementalist.

Anyway, this thread seems to be several topics all crudely mashed together, and I doubt the OP wanted it that way.
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