Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 24, 2006, 12:30 AM // 00:30   #1
Frost Gate Guardian
 
Join Date: Jun 2005
Advertisement

Disable Ads
Default Enemies to be alerted when they're hit - not before you cast

I've noticed with the elementalist skills, frequently when you're far from an enemy, and use flare, your ele runs up to them, and then fires off the flare. However, the enemy runs towards you first and you miss.

Particularly for ele spells that charge, I'd like their range to be a TINY bit higher than the aggro range - like 0.1% higher, so you could get the drop on PVE enemies with skills that require a charge. It looks really silly when you run near a group of enemies, start charging a skill, and as you start charging they all turn around and run to kill you.
AaronSwitchblade is offline   Reply With Quote
Old Apr 24, 2006, 02:37 AM // 02:37   #2
Forge Runner
 
Join Date: Jul 2005
Default

emmh im pretty sure all spell(but the one say they have half range) are a little longer then aggro range.

you can easy test it if you find a non moving enemy , press c or select the nearest one and use a skill
lishi is offline   Reply With Quote
Old Apr 24, 2006, 04:47 AM // 04:47   #3
Wilds Pathfinder
 
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
Default

If you can hit them, they should be able to hit you.
Masseur is offline   Reply With Quote
Old Apr 24, 2006, 05:51 AM // 05:51   #4
Forge Runner
 
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
Default

Are you manually moving up? I've never had a problem selecting my target and then casting the spell and letting it pull me into its range. They don't react until after they are hit for me. :shrug:
Cherno is offline   Reply With Quote
Old Apr 24, 2006, 06:16 AM // 06:16   #5
Furnace Stoker
 
EternalTempest's Avatar
 
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
Default

As a former pve fire nuker, I've noticed that most of the fire spells you can fire "just" outside of the aggro bubble.

I've also noticed where I cast a spell on a mob and end up running up to it off and on.
EternalTempest is offline   Reply With Quote
Old Apr 24, 2006, 08:53 AM // 08:53   #6
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

Lag can sometimes bring you closer than you should be before you cast. What I think is annoying is that you can cast spells that cost 15 mana and can so easily miss. I mean, c'mon! The guy is running towards you and your projectile is flying towards him. How could it freaken miss?
Undivine is offline   Reply With Quote
Old Apr 24, 2006, 05:12 PM // 17:12   #7
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Are you suggesting that pve be made even more laughably easy?
Mandy Memory is offline   Reply With Quote
Old Apr 24, 2006, 11:51 PM // 23:51   #8
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

Quote:
Originally Posted by Mandy Memory
Are you suggesting that pve be made even more laughably easy?
I you're refering to me, then my suggestion to make the projectile spells a little more leniant on when they hit would change PvP as well, not to mention make the projectile spells of enemies in PvE hit you more easily.

If your quote was not in reference to my post, then disregard this.
Undivine is offline   Reply With Quote
Old Apr 25, 2006, 01:30 AM // 01:30   #9
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

PvE can be very difficult with henchmen and the majority of immature/impacient/idiotic players out there, simply expecting a projectile to hit it's target in a path rather then at a location is a reasonable concern.

I would rather that certain magic projectiles, expecially ones that are designed to hit a single target, move twice as fast, or 3 times as fast. Whens the last time you dodged lightning anyways? And flare shouldn't be missing all over the place.
BahamutKaiser is offline   Reply With Quote
Old Apr 25, 2006, 03:11 AM // 03:11   #10
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

I think for most part, you can cast outside without their notice, and get the first hit. But, if the mob is moving, and not a stationary target, than it might move into your arggor bubble before you finish cast.

I don't think it sould be much problem with that thought.... just watch where and when you cast.
actionjack is offline   Reply With Quote
Old Apr 25, 2006, 07:57 AM // 07:57   #11
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Default

There is actually a point outside your aggro bubble that you can hit ennemies with spells and bows/wands. Walk up to an enemy until the dot is barely touching your aggro. You will be able to drop a meteor/other ranged skill on them before they notice you're there
shardfenix is offline   Reply With Quote
Old Apr 25, 2006, 08:12 AM // 08:12   #12
Frost Gate Guardian
 
Join Date: Mar 2006
Default

Hi

I believe the point here is that enemies detect you when you START casting a spell, rather than when it hits the enemy. I have noticed this and it does seem kinda wierd, as why would they notice you starting to cast a spell. However i doubt its the sort of thing that is going to change as it really doesnt affect anything.

oljomo
oljomo is offline   Reply With Quote
Old Apr 25, 2006, 07:04 PM // 19:04   #13
Krytan Explorer
 
Hunter Sharparrow's Avatar
 
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
Default

I agree that they should only be alerted upon either entering the aggro ranger or after recieving the effect of a spell/projectile.
Hunter Sharparrow is offline   Reply With Quote
Old Apr 25, 2006, 07:13 PM // 19:13   #14
Jungle Guide
 
Matsumi's Avatar
 
Join Date: Mar 2006
Default

This kind of thing bothered me a few times. Once I was starting to cast backfire on a monster that was known to cast alot from experience, and he wasn't aware that I was casting it. Then a ranger classed monster ran up from behind him and gave me a quick savage shot before I could pull it off as the aggro starter. It's like Claude/Eve, automatically knowing when you're low on energy. Kind of lame I think.
Matsumi is offline   Reply With Quote
Old Apr 25, 2006, 08:45 PM // 20:45   #15
Krytan Explorer
 
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
Default

Quote:
Originally Posted by BahamutKaiser
PvE can be very difficult with henchmen and the majority of immature/impacient/idiotic players out there, simply expecting a projectile to hit it's target in a path rather then at a location is a reasonable concern.

I would rather that certain magic projectiles, expecially ones that are designed to hit a single target, move twice as fast, or 3 times as fast. Whens the last time you dodged lightning anyways? And flare shouldn't be missing all over the place.
Well Magic does go through objects so its probably fair that it is capable of missing. However costly spells should probably be more on mark due to their high cost and most usually casting time.
Zhou Feng is offline   Reply With Quote
Old Apr 25, 2006, 11:39 PM // 23:39   #16
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

Quote:
Originally Posted by Zhou Feng
Well Magic does go through objects so its probably fair that it is capable of missing. However costly spells should probably be more on mark due to their high cost and most usually casting time.
Actually the ele's projectile spells do not go through objects. They can miss when the enemy moves, much as a ranger can miss when someone moves. Ele projectiles seem to be slower though and somehow they miss even when the enemy runs towards it.
Undivine is offline   Reply With Quote
Old Apr 26, 2006, 02:10 AM // 02:10   #17
Krytan Explorer
 
Hunter Sharparrow's Avatar
 
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
Default

Yeah Zhou, the key word used is projectile. Yes they spells like meteor, meteor storm can be cast through wall but that's because they are cast at the enemies location. The projectile spells like flare, and fireball can't because they are cast at the casters location and travel to the target. They should travel faster than others since it is an ele's only way of doing decent damage. Atleast with the ranger, they can use skills to speed up their arrows and attack rate.
Hunter Sharparrow is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
pappayaponta Sardelac Sanitarium 10 Jan 24, 2006 07:09 AM // 07:09
WTS Accursed Staff (9/10,10/10 on skills) Ghostly Staff (10/10% Imp. Cast)Wand(9%cast Rahl Sell 2 Dec 28, 2005 05:50 AM // 05:50
Simon Technician's Corner 6 Oct 25, 2005 07:01 PM // 19:01
Anyone Know Where These Enemies Are? Phleanor Questions & Answers 2 Aug 01, 2005 09:09 PM // 21:09
Do you think all enemies should give XP? sparx Sardelac Sanitarium 44 May 19, 2005 10:10 PM // 22:10


All times are GMT. The time now is 08:16 PM // 20:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("