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Old Apr 26, 2006, 11:35 PM // 23:35   #1
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Join Date: Apr 2006
Guild: The Evil Ponies
Profession: N/Me
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Default Attribute/Skill/Armour sets? and item screenshots... [suggestions]

Hi,

I'm not sure if this has been suggested before, but it would be amazing if they introduced this in a new update.

Basically, I have a necro, but with my necro i play mainly two different parts: SS and MM.

These two "professions" require that i firstly have to change my secondary skill from Me to Mo (or vice versa) - and i have to sort out all my attribute points (which is a real pain - having to look at a screenshot to replicate it) - and then (not done yet, as most of you know!) you have to sort out your skills!

This takes quite some time, although i'm not that much against changing secondary profession or armour, it does however take time to setup the skills and the attribute points.

SUGGESTION 1: Implement "armour/skills/attribute" sets like the weapon sets that already exist (it would be a bit to program considering all the cases and events that can't occur, i.e. if you have a set with monk attributes, but secondary is Me, and so on). I'm sure it'd be well recieved if it was implemented though!

-----

Now, here's the second part. I've found myself always wanting to "price-check" items, or to show others what i've found. It gets very tedious having to open up photoshop, using the large raw BMP files with loads of unnecessary information - that i have to crop, edit etc. And also, it would be nice to be able to choose a JPEG compression of some type if possible (most of us are running guildwars quite smoothly, and i'm sure the CPUs can handle some compression

SUGGESTION 2: To implement a cropped screenshot of items. I.e. if you hover your mouse over a sword in your inventory, all the stats come up, pressing (for example) CTRL+printscreen dumps a cropped image file with those specs.

SUGGESTION 3: Allow users to tick off a box to enable jpeg compression or anything else that might lower the size of the screendumps.


Hope this hasn't been discussed, and hopefully it might be well recieved by the great authors of this game - keep up the good work!!

Last edited by sinetwo; Apr 26, 2006 at 11:38 PM // 23:38..
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