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Old Apr 19, 2006, 03:51 PM // 15:51   #101
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Quote:
Originally Posted by NatalieD
Hey now. I like the rest of your post, but no fair tarring all us PVP players with the same brush. Some of us dislike favor as much as you do.
I didn't intend to do that and I apologize if this part of my post made you think that. This paragraph was directed at the portion of the PvP community who wanted to have faction unlocks (which is a GOOD idea btw), but vigorously defends the favor system at the same time. If you are opposed to the favor system, that paragraph doesn't apply to you anyway.
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Old Apr 19, 2006, 04:24 PM // 16:24   #102
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Yes, nice post Fantus.

In regards to opinion 2: International guilds not being able to team up for UW/FOW areas.
There is an international guild some friends of mine joined. I would have join it too, but I'm not playing ANET's stupid "only 5 region switches" game. I like to do just a little UW/FOW, but I don't want to be restricted from doing it with guild friends, so I won't join that guild. Unfortunately. My American friends in that guild have switched regions to to play with the guild... but like I said, I won't do something major like this in a game that can't be undone. I also have a RL friend who moved to Japan, but he doesn't play the game, so I don't have to worry about that barrier I guess.

In regards to opinion 6: ANET Encouraging Racism
Yeah, this is the worst. Morally wrong IMO.

Dougal,
I remember ANETS original marketing statements about "GW not being a grind" and being able to "compete in PVP right away, with victories based on skill not hours played". Reading these two things, and knowing the history of ANET's founders, are hands down what got me to try the game. Those two things I found to be unfulfilled promises (aka. lies). Though while I call them lies, I will admit that these two statements apply to GW far more than any other RPG. As soon as I started playing the game, I discovered the PVP skill access being VERY limited until you unlock them. My point in all this is that no, I don't think elites should have to be unlocked through elites as it betrays the original promise of the game (even though it was an original element of the game). Even with the faction boost that happened so long ago, the unlocking system is still horrible. I sure hope Fort Aspenwood (I'm thinking that was the turtle siege map) and PVP maps like it aren't limited to PVE characters. It's fine at first, but then I'll be itching to play try a specific primary/secondary combo that I don't have a PVP for, and I won't want to grind a new PVE character through the game, so I can play Aspenwood a couple times with that build I just wanted to try. I think it will be limited to PVE characters though. So I think I'll wait till Factions comes out to see (from guild people who get the game) how much of this is done wrong. But if I don't get Factions, I'll probably rarely play period... which goes back to my old claim about ANET wanting to free up server space. Man that turtle siege was fun... I really hope they don't ruin it.

Sh4ft3d / NatalieD,
Yeah, just because most complainers are from a region that currently doesn't have favor, doesn't mean they liked it when their country has favor. Many have stated that they still hated it when they always had favor. One commonly only complains while chatting about things that doesn't effect them, but takes the effort to post when it does.

While I'm posting, here are some more sports analogies:
1) At a hypothetical international relays, only being able to participate in hurdles if your country wins the 50 meter dash.
2) Being at a basketball game, but only being able to buy a hot dog when your team scores the last 4 consecutive points. Stop complaining! It's a reward!

Last edited by chronosspawn; Apr 19, 2006 at 04:35 PM // 16:35..
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Old Apr 19, 2006, 04:43 PM // 16:43   #103
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there is no such thing as a free lunch.
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Old Apr 19, 2006, 04:50 PM // 16:50   #104
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Free lunch? I paid for my account.
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Old Apr 19, 2006, 04:57 PM // 16:57   #105
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you paid to play the game as it was designed. if it is to be redesigned to suite your every demand, then the game would be pointlessly boring. where is the challenge in a game where you get everything you wish for?

you want to access FoW and UW, then do something to make sure your territory has favor. whining won't make a difference. quit it and face the reality of the game as it is. it was designed that way for that very purpose.
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Old Apr 19, 2006, 05:04 PM // 17:04   #106
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nice job trolling
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Old Apr 19, 2006, 05:08 PM // 17:08   #107
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there is a big difference between trolling and saying what is true. most of these nerf and redesign posts are really a waste of time from a whiny player base who fail to realize that the problem is not the game, but in many cases, them.

that i speak up to say so does not make me a troll.
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Old Apr 19, 2006, 05:16 PM // 17:16   #108
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xXa1 - go win the HoH for me. Every night between 8:00 and 11:00 PM EST. Thanks.
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Old Apr 19, 2006, 05:20 PM // 17:20   #109
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Quote:
Originally Posted by xXa1
there is a big difference between trolling and saying what is true. most of these nerf and redesign posts are really a waste of time from a whiny player base who fail to realize that the problem is not the game, but in many cases, them.

that i speak up to say so does not make me a troll.
My comment was based on one post stating 'no free lunch', a reply from someone and then WHAM .... you had him hooked. Just thought it was funny. Didn't mean to be derogatory.
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Old Apr 19, 2006, 05:50 PM // 17:50   #110
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No, it's just trolling. I'd say characterizing an obviously not-insignificant number of people who all have the same general complaint as "whiny" is a troll.
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Old Apr 19, 2006, 05:56 PM // 17:56   #111
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Quote:
Originally Posted by Ctb
No, it's just trolling. I'd say characterizing an obviously not-insignificant number of people who all have the same general complaint as "whiny" is a troll.
Now that is trolling
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Old Apr 19, 2006, 06:01 PM // 18:01   #112
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"No free lunch" was a short brief comment. That's why my "I paid" was equally brief. I'm not so ignorant as to think that $50 is justification for them to design it like I want, but it is enough to refute your "free lunch" claim. It's been pointed out several times that removing favor has nothing to do with a free lunch. Can you play HA any time you want? Yes. And since your just repeating stale arguments from this thread, yes, I'd agree that your trolling.

Oh yeah, and you "pay" to enter even when you have favor.

And regarding challenge, the prime challenge IMO (my opinion being that PVP is harder than PVE), is in having the skills to go head to head with another team.

Last edited by chronosspawn; Apr 19, 2006 at 06:06 PM // 18:06..
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Old Apr 19, 2006, 06:48 PM // 18:48   #113
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Quote:
Originally Posted by xXa1
you paid to play the game as it was designed. if it is to be redesigned to suite your every demand, then the game would be pointlessly boring. where is the challenge in a game where you get everything you wish for?
Ok, Anet please take faction based unlocking out of the game again. This guy wants to have the game back in its original state...

Quote:
Originally Posted by xXa1
you want to access FoW and UW, then do something to make sure your territory has favor. whining won't make a difference. quit it and face the reality of the game as it is. it was designed that way for that very purpose.
That's really the only line you pro favor people are able to give, aren't you? Well, it tells a lot about how weak your reasoning really is, if that's the only ammunition you guys have. None of you guys bothered to address ANY of the points raised in this thread and others (there are 12 in my post alone), but that's symptomatic for this discussion anyway. For your information - your "argument" pro favor system has been invalidated time and again...and I am sooo tired to repeat myself since you obviously don't read any posts here anyway.

Have a nice day

Last edited by Fantus; Apr 19, 2006 at 06:51 PM // 18:51..
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Old Apr 19, 2006, 07:15 PM // 19:15   #114
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Quote:
Originally Posted by Dougal Kronik
Why do players have to be "encouraged" to do something they do not want to do!
Do you need to encourage someone to do something they wanted to do anyway?

Quote:
Originally Posted by Dougal Kronik
If a PvP player never plays in the PvE environment, he can unlock all skills, runes, and mods.

If a PvE player logs into ToA and his region does not have favor - too bad, no FoW/UW for you!
If a PvE player never touches the PvP environment, he can still unlock all skills, runes, mods, kill stuff, party with people, do missions, and progress the story - in short, do everything a PvE character does. Plus he gets access to all the cool unique weapons and armors, which a pure PvP player can't get.

There's limited content on both sides of the picture.

The points you made were clear, Fantus. I'd like to discuss them more.

Under Facts:
1. You're right, I can imagine it would be very inconvenient for the winners of HoH to take advantage of opening UW and FoW. If I'm not mistaken, though, don't winners of HoH get drops from a chest if they win? Otherwise, I see nothing wrong with rewarding the players in the winning region.

2. You're assuming that just because 2% of the players can win HoH, it must mean that only 2% of the players can try, and that only 2% of the players can work for favor. This is faulty logic. Point is, everyone can work for it, and the region as a collective whole gets rewarded for even one person winning.

3. That's not entirely correct. Ease of unlocking skills as well as unique weapons serve to encourage PvP people to PvE. Only difference is, most PvE people consider UW and FoW a much more integral part of their game than the comparative PvP advantages.

Under Opinions:

1. I agree. It's much better to reward people than to punish them. On the other hand, depending on the greediness of the population, rewarding the people that earn it, can just as easily be seen as punishing everyone else. It's really hard to say what people will think. Perhaps Dougal's? suggestion would be best, where those with favor can enter for free or have an easier job.

In any case, it seems a bigger issue here is the lack of other interesting areas in PvE.

2, 3, 4. Yes, these are problems, and should be fixed. Simply getting rid of the favor system is not the way to do it.

5. I believe the player pools in each region are large enough to make the quality of each region to be consistent, on average. Then again, I'm not exactly sure how teams are chosen for the HoH competitions, so there could be an inherent numbers advantage. Would anyone care to clarify?

6. Last time I checked, the regions weren't country specific. Europe certainly isn't a country, nor is America. For Korea, Japan, and Taiwan, a lot more people besides the people in the namesake countries participate. Nevertheless, you're right, it does seem to provoke racism and hostility, however irrational it may be. Perhaps something like the factions system will help ameliorate this.

7. Well, I'm pretty much a PvE player, besides a few random arenas here and there. I'm defending it for the sake of tying PvP and PvE together, not dividing it... how ironic. Nevertheless, I don't really see any PvP people actually defending it. It seems most people here would rather want Guild Wars split into two completely separate games.

8. No one's forcing anyone to do PvP. People are simply construing the reward of UW and FoW for doing PvP as punishment for not doing PvP, unfortunately. Just because GW has attracted PvE purists and PvP purists doesn't mean that people who'd like to do both should not be rewarded.

A PvE player should be rewarded for trying PvP. A PvP player should be rewarded for PvE. Not all rewards must go to completely one side or other, but it seems many people here are greedy enough to want everything to themselves.


I agree, the system isn't perfect. But the principles of the system must be preserved, for the sake of keeping Guild Wars a single game.

To (edited) chronosspawn:
1. Sure, if that's how it worked, it's perfectly fine.
2. Why not? As long as you offer plenty of other things for people to munch on in the meantime. Your "hot dog" is usually a victory cake and champagne, or something of that sort.

Last edited by Banin Galori; Apr 19, 2006 at 09:41 PM // 21:41..
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Old Apr 19, 2006, 07:40 PM // 19:40   #115
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My PvP history I've only done the Snowball Fights and the Pre to Post Sear Academy for Prophecies.

For FPE I participated in the Jade Sea and Fort Aspenwood. I loved the PvP they have introduced in Factions. Why? Because I was able to play, and win. As a casual PvP player, going to HA and constantly being made to feel subpar becasue I started PvP later then those with Rank6+, does give me a sour taste for any connection between the HoH and the PvE environment.

I like the aspect of the unresponsive temples when we don't have Favor. Even the access to the UW/FoW from ToA when we don't have Favor. But I feel there should be access to the UW/FoW from alternate, and difficult to reach area that is open at all times.

Keep the link between PvP and PvE for minor instances. But access to two very important areas (due to the uniqueness of the drops) should, no must, be attainable as a reward for those that desire to go there.

My UW history is two failed attempts from ToA, and 4 attempts from Tombs where I got halfway through the second level.

Never even tried to get in the FoW yet.

But I do realize the requirement for a change in the way Favor affects those who do not earn it but want the rewards, and those that earn it but do not desire some aspect of the rewards.

Factions will be my PvP choice. Where the fight in the Jade Sea (example) will be with other PvE characters and will directly affect my PvE environment. Where there will not be a FoTM because of the 12vs12 with a max of 4 per team. A more random assortment of characters. Regardless of Fame/Rank/Build.
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Old Apr 19, 2006, 08:14 PM // 20:14   #116
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Wow, finally an informed post to discuss..

Quote:
Originally Posted by Banin Galori
If a PvE player never touches the PvP environment, he can still unlock all skills, runes, mods, kill stuff, party with people, do missions, and progress the story - in short, do everything a PvE character does. Plus he gets access to all the cool unique weapons and armors, which a pure PvP player can't get.
That's not entirely correct. True, a PvE player can technically beat the game without ever entering FoW/UW but it's untrue that they can get all nice weapons and armor since a lot of the unique amor and weapons are only available there. Also, and yes, you're right here, UW/FoW is probably the only real playground for people who have beaten the game. Lack of high level PvE areas is a problem all by itself and I hope it will become less severe with Factions.

Quote:
Originally Posted by Banin Galori
1. You're right, I can imagine it would be very inconvenient for the winners of HoH to take advantage of opening UW and FoW. If I'm not mistaken, though, don't winners of HoH get drops from a chest if they win? Otherwise, I see nothing wrong with rewarding the players in the winning region.
That's right, when you win HoH you might get something from that chest. The chest not part of the favor system, though, so it's not relevant for this discussion. A part of the reward you get for HoH wins is the favor. But favor does not reward a PvP player in any way. So my point still stands, chest or no chest.

Quote:
Originally Posted by Banin Galori
2. You're assuming that just because 2% of the players can win HoH, it must mean that only 2% of the players can try, and that only 2% of the players can work for favor. This is faulty logic. Point is, everyone can work for it, and the region as a collective whole gets rewarded for even one person winning.
I made that point to invalidate the popular argument that basically states "you want favor, work for it". Yes, people could TRY to win HoH, but favor will always influenced by those 2% percent since all the people unable to win HoH don't have the slightest influence on it no matter how often they bash their heads in Broken Tower. So, no, it's not a team effort at all. A small percentage of all players has the chance to influence favor, the rest doesn't. A team effort based system would be like the alliance system in Factions. Everyone works in a small part for the greater whole. And everyone CONTRIBUTES. In the favor system, the vast majority of the people never will contribute, no matter how hard they try. It's physically IMPOSSIBLE for the majority of players to contribute. That was my point.

Quote:
Originally Posted by Banin Galori
3. That's not entirely correct. Ease of unlocking skills as well as unique weapons serve to encourage PvP people to PvE. Only difference is, most PvE people consider UW and FoW a much more integral part of their game than the comparative PvP advantages.
My point is entirely correct. It might or might not be easier to unlock skills with a mixture of PvP and PvE but this again is irrelevant. There is NO link that forces a PvP only player to play PvE. You can happily PvP in all aspects possible without ever touching the PvE part. UW/FoW doesn't encourage players to play PvP, it FORCES them to.

Quote:
Originally Posted by Banin Galori
5. I believe the player pools in each region are large enough to make the quality of each region to be consistent, on average. Then again, I'm not exactly sure how teams are chosen for the HoH competitions, so there could be an inherent numbers advantage. Would anyone care to clarify?
Even IF the favor was evenly distributed between all territories, a smaller territory still had to work way harder for it then a large one since they had to scrore more HoH victories per player than a bigger territory would have. That was my point.

Teams are not chosen for the HoH competition, they simply enter HA and try to win. You can safely assume that there are WAY more American and European teams trying to win HA then teams from Japan or Taiwan. That's why I called the favor system unbalanced.

Quote:
Originally Posted by Banin Galori
6. Last time I checked, the regions weren't country specific. Europe certainly isn't a country, nor is America. For Korea, Japan, and Taiwan, a lot more people besides the people in the namesake countries participate. Nevertheless, you're right, it does seem to provoke racism and hostility, however irrational it may be. Perhaps something like the factions system will help ameliorate this.
Yes, the Factions system makes a LOT more sense than the favor system in every means possible...

Quote:
Originally Posted by Banin Galori
8. No one's forcing anyone to do PvP. People are simply construing the reward of UW and FoW for doing PvP as punishment for not doing PvP
Which is exactly what it is.

Quote:
Originally Posted by Banin Galori
Just because GW has attracted PvE purists and PvP purists doesn't mean that people who'd like to do both should not be rewarded.
I do both PvE and PvP. But I don't do it at the same time, since that's not possible. So at any given time I am either a PvP or a PvE player even if I love to do both. When I am doing PvE, I can't influence favor and maybe not enter UW/FoW because there's no favor. Therefore I curse at the favor system when I want to do PvE and it restricts me from going to UW/FoW. When I do PvP I can influence favor but I don't get rewarded for favor since it doesn't affect me when I am doing PvP. Honestly, the favor system doesn't reward anyone, not even the players it's meant to reward.

Quote:
Originally Posted by Banin Galori
I agree, the system isn't perfect. But the principles of the system must be preserved, for the sake of keeping Guild Wars a single game.
Agreed. I am the very last person who wants to seperate PvE and PvP totally (why would I, after all I love to do both). The GW Faction system does make a lot of sense in that regard. Both PvE and PvP influence the state of the game but nobody is forced to do anything they don't like. THAT's the way to go. As for the favor system, I am not sure if it can be repaired since it has too many faults. Personally, I'd make the reward of having favor a PvP reward such as more faction points for teams of the favor holding territory. What would connect PvE and PvP and still not locking out anyone from anything would be to increase XP points for PvE players, maybe (or increased cash drops or so). However, there HAS to be a similar connection added from the PvE part into the PvP part, too. Currently there is no such thing which is the most important reason why the favor system fails to do what it was designed to do - link BOTH parts of the game together. The current system links PvE to PvP but not the other way around. Which cannot justified by any means.

Last edited by Fantus; Apr 19, 2006 at 08:18 PM // 20:18..
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Old Apr 19, 2006, 08:30 PM // 20:30   #117
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Banin Galori, are you even trying to pay attention to what others are saying? Or are you just looking inward to your own close minded view?

Quote:
Do you need to encourage someone to do something they wanted to do anyway?
It's all ready been said that some people log on with the intent of wanting to play FOW or UW. In those cases, that is what they want to do.

Quote:
Plus he gets access to all the cool unique weapons and armors, which a pure PvP player can't get.
Was this an issue? I play mostly PVP, but I don't mind only PVE getting the unique armor/item skins.

Quote:
1. You're right, I can imagine it would be very inconvenient for the winners of HoH to take advantage of opening UW and FoW. If I'm not mistaken, though, don't winners of HoH get drops from a chest if they win? Otherwise, I see nothing wrong with rewarding the players in the winning region.
Ok, have the chest drops be the great "reward" then. It's reward enough.

Quote:
2. You're assuming that just because 2% of the players can win HoH, it must mean that only 2% of the players can try, and that only 2% of the players can work for favor. This is faulty logic. Point is, everyone can work for it, and the region as a collective whole gets rewarded for even one person winning.
You are twisting Fantus's logic around to make the numbers sound far lower than Fantus suggested. The point isn't the numbers anyways. Dougal Kronik illustrated the point well when he said "going to HA and constantly being made to feel subpar becasue I started PvP later then those with Rank6+, does give me a sour taste for any connection between the HoH and the PvE environment."

Quote:
3. That's not entirely correct. Ease of unlocking skills as well as unique weapons serve to encourage PVP people to PvE.
You are exactly right. In fact, I'm living proof of starting with PVE for that exact reason. Still took me hundreds of hour to unlock everything for PVP, and that's when I started enjoying the game. So I wouldn't say "ease" but rather, "easier".

Quote:
1. I agree. It's much better to reward people than to punish them. On the other hand, depending on the greediness of the population, rewarding the people that earn it, can just as easily be seen as punishing everyone else. It's really hard to say what people will think. Perhaps Dougal's? suggestion would be best, where those with favor can enter for free or have an easier job.
Ah good, you listened here Dougal's suggestion is perfect IMO.

Quote:
6. Last time I checked, the regions weren't country specific. Europe certainly isn't a country, nor is America. For Korea, Japan, and Taiwan, a lot more people besides the people in the namesake countries participate. Nevertheless, you're right, it does seem to provoke racism and hostility, however irrational it may be. Perhaps something like the factions system will help ameliorate this.
No one ever argued this point. A region is not necessarily a country, but it is always composed of countries. Europe and America are continents, and you can still establish ethnic hatred by having continents, or sets of countries, hate each other. And as stated before, this does not apply to all players feelings, but some.

Quote:
7. Well, I'm pretty much a PvE player, besides a few random arenas here and there. I'm defending it for the sake of tying PVP and PVE together, not dividing it... how ironic. Nevertheless, I don't really see any PvP people actually defending it. It seems most people here would rather want Guild Wars split into two completely separate games.
I guess I've never been convinced that having removing favor would make Guild Wars two completely separate games. Not letting PVE players participate in PVP, or not allowing PVP players to participate in lv20 PVP would split them into two separate games more so.

Quote:
8. No one's forcing anyone to do PvP. People are simply construing the reward of UW and FoW for doing PvP as punishment for not doing PvP, unfortunately. Just because GW has attracted PvE purists and PvP purists doesn't mean that people who'd like to do both should not be rewarded.
This "reward" thing. It doesn't feel like a reward to me, it feels like a coincidence. And the "region" thing; because people in my country or continent or set of countries did well in some other aspect of the game, I can enter. The country or continent or set of countries should make no difference. The GW world is not on Earth, there is no Europe in GW. There's a Tyria and a Cantha.

Quote:
To Dougal:
1. Sure, if that's how it worked, it's perfectly fine.
2. Why not? As long as you offer plenty of other things for people to munch on in the meantime. Your "hot dog" is usually a victory cake and champagne, or something of that sort.
Well for starters, it wasn't Dougal who said that. Secondly, if you really see some sort of logic in #1, mind giving me a drag of what your smoking? Finally, with #2, as before, you are just proving that you will rip apart any fitting analogy that doesn't fit your view.
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Old Apr 19, 2006, 09:40 PM // 21:40   #118
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Quote:
Originally Posted by Fantus
I made that point to invalidate the popular argument that basically states "you want favor, work for it". Yes, people could TRY to win HoH, but favor will always influenced by those 2% percent since all the people unable to win HoH don't have the slightest influence on it no matter how often they bash their heads in Broken Tower. So, no, it's not a team effort at all. A small percentage of all players has the chance to influence favor, the rest doesn't. A team effort based system would be like the alliance system in Factions. Everyone works in a small part for the greater whole. And everyone CONTRIBUTES. In the favor system, the vast majority of the people never will contribute, no matter how hard they try. It's physically IMPOSSIBLE for the majority of players to contribute. That was my point.
I'm trying to say that the ability to win HoH isn't set in stone. People can improve in skill, and by doing so, stand a chance at winning and influencing favor. Nevertheless, I suppose you're right. HoH is a bit too far-end of a PvP competition for most PvEers to manage. And I agree completely, a system where people can always contribute will be much better.

Quote:
Originally Posted by Fantus
My point is entirely correct. It might or might not be easier to unlock skills with a mixture of PvP and PvE but this again is irrelevant. There is NO link that forces a PvP only player to play PvE. You can happily PvP in all aspects possible without ever touching the PvE part. UW/FoW doesn't encourage players to play PvP, it FORCES them to.
Of course, my point wasn't that UW and FoW doesn't force all PvE people to play PvP. Rather, I was trying to say that playing UW and FoW itself isn't all that crucial to PvE, and that you can happily PvE in all aspects possible without touching UW or FoW. Nevertheless, it seems that most people consider the areas to be crucial to their PvE enjoyment, so I concede the point. I don't consider the favor system to be the primary culprit here though - rather, a general lack in good PvE areas is the more basic issue.

Quote:
Originally Posted by Fantus
Even IF the favor was evenly distributed between all territories, a smaller territory still had to work way harder for it then a large one since they had to scrore more HoH victories per player than a bigger territory would have. That was my point.

Teams are not chosen for the HoH competition, they simply enter HA and try to win. You can safely assume that there are WAY more American and European teams trying to win HA then teams from Japan or Taiwan. That's why I called the favor system unbalanced.
I see. In that case, you're definitely right, a significantly larger region would flood out competition through sheer numbers. Again, yes, the factions system seems better in this case.


Quote:
Originally Posted by Fantus
Which is exactly what it is.
Again, I think this problem is caused more by the lack of good alternative areas. And again, people can construe one as the either.


Quote:
Originally Posted by Fantus
I do both PvE and PvP. But I don't do it at the same time, since that's not possible. So at any given time I am either a PvP or a PvE player even if I love to do both. When I am doing PvE, I can't influence favor and maybe not enter UW/FoW because there's no favor. Therefore I curse at the favor system when I want to do PvE and it restricts me from going to UW/FoW. When I do PvP I can influence favor but I don't get rewarded for favor since it doesn't affect me when I am doing PvP. Honestly, the favor system doesn't reward anyone, not even the players it's meant to reward.
This is once again an issue of considering no access to UW/FoW as a punishment rather than access to UW/FoW as a reward. In its current state, I suppose I can see why people consider it a punishment. Once again, I believe there's a deeper issue at play here.


Quote:
Originally Posted by Fantus
What would connect PvE and PvP and still not locking out anyone from anything would be to increase XP points for PvE players, maybe (or increased cash drops or so). However, there HAS to be a similar connection added from the PvE part into the PvP part, too. Currently there is no such thing which is the most important reason why the favor system fails to do what it was designed to do - link BOTH parts of the game together. The current system links PvE to PvP but not the other way around. Which cannot justified by any means.
Oooh, I really like your idea of increasing XP or gold gains for the region with favor. And yes, there should be a better link from PvE into the PvP part too... though how it works might be a bit more difficult to work out. After all, any advantage bestowed to PvP from PvE would likely be considered an unfair advantage. Perhaps increased Faction would work.

chronosspawn,

I'm afraid your first arguments make little sense to me. Could you clarify what you mean?

Quote:
Originally Posted by chronosspawn
You are twisting Fantus's logic around to make the numbers sound far lower than Fantus suggested. The point isn't the numbers anyways. Dougal Kronik illustrated the point well when he said "going to HA and constantly being made to feel subpar becasue I started PvP later then those with Rank6+, does give me a sour taste for any connection between the HoH and the PvE environment."
If I'm not mistaken, Fantus' estimate was around 2-3%, but stuck with a conservative 20% to prove the point. I'm assuming Fantus' preferred estimate, for the sake of being conservative. And you're right, the numbers don't really matter for my argument.

Dougal's legitimate complaint doesn't lie with the Favor system. It results from the poor, rude state of many PvP players right now. While it is a problem that needs to be corrected, it is hardly relevant to the discussion.

Quote:
Originally Posted by chronosspawn
Well for starters, it wasn't Dougal who said that. Secondly, if you really see some sort of logic in #1, mind giving me a drag of what your smoking? Finally, with #2, as before, you are just proving that you will rip apart any fitting analogy that doesn't fit your view.
Sorry for the mistaken attribution! I'll fix it immediately.
1. I would, but it would be illegal.
2. I'm not ripping apart your analogy, I'm simply saying that your analogy works, and happens in real life.
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Old Apr 19, 2006, 09:55 PM // 21:55   #119
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Quote:
Originally Posted by Fantus
I do both PvE and PvP. But I don't do it at the same time, since that's not possible. So at any given time I am either a PvP or a PvE player even if I love to do both. When I am doing PvE, I can't influence favor and maybe not enter UW/FoW because there's no favor. Therefore I curse at the favor system when I want to do PvE and it restricts me from going to UW/FoW. When I do PvP I can influence favor but I don't get rewarded for favor since it doesn't affect me when I am doing PvP. Honestly, the favor system doesn't reward anyone, not even the players it's meant to reward.
Um... If you DO do PvP, and you DO influence favor, then the next region has to win 5 times to take it off you. That is 50 minutes. I'm quite sure you can switch between characters, so I don't see what you are complaining about.
Don't have favor = use PvP character
Get favor while PvPing = use PvE character
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Old Apr 19, 2006, 10:05 PM // 22:05   #120
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I'm a PvE'r, so I'm too lazy to read all the posts.

That said, I like favor. To us non-pvp it makes winning halls something to be proud of. If I see the same team for a while, it really impresses me. Up until a couple of weeks ago, I was in Fow/UW nearly every night for 4 months. One time waiting for favor I decided to experiment with builds. Especially solo builds, I actually had fun. Who knew you could play GW without having favor.

There is too much to the game to live solely in FoW or UW, go explore, finish DNKP or Titan's Source (we know you haven't yet) or even do some PvP. Keep favor and all the glory it brings.
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