May 02, 2006, 06:48 AM // 06:48
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#21
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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I am severely disappointed in the difficulty. All missions but the last one are henchable, and for the last one just get two Celestial Stormers and you will coast to Master level. I had hoped that Factions would not make the same mistake Prophecies made in having one style of play (PvE) almost a joke compared to the other style (PvP), but it has not come to be.
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May 02, 2006, 07:25 AM // 07:25
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#22
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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I like the difficulty increase a lot. Makes the game more fun. I find myself getting way more angry with henchmen now then in Prophecies though. They always seem to screw me over because of stupid AI. I guess that is the incentive to play with real people though.
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May 02, 2006, 07:32 AM // 07:32
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#23
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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Cantha's difficulty is way out of whack, anet has cheaped us.
The game actually gets EASIER as you progress. The am fah are of course very easy, but the Jade Brotherhood and afflicted are a real pain with hench.
Then you get outside, and the kirin, wardens, dredg, undergrowths, and mantis are very easy, even at a higher level.
Factions just rush rush rushes you through. You basically reach lvl 20 in pre searing, that's petty bad.
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May 02, 2006, 08:59 AM // 08:59
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#24
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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I think the last mission is extremely henchable, I think it gets easier to be honest the PVE as you get into it, largely because you healer hench improves from being the purge signet using jerk.
most the pve in the game is about sheer brute force, and it's encouraged with the timers for master bonus etc...
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May 02, 2006, 09:01 AM // 09:01
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#25
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Academy Page
Join Date: Mar 2006
Location: Right behind you!
Guild: Elysium Of Angels
Profession: W/N
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Interesting fact:
The Jade Brotherhood Knights you encounter in the city are actually weaker than the old White Mantle Zealots, they have less health and armor. But, because Anet put more thought into the builds, they are actually more dangerous than the White Mantle ever were.
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May 02, 2006, 09:34 AM // 09:34
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#26
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Academy Page
Join Date: Jul 2005
Guild: I Falchi Bianchi [Puck]
Profession: E/Mo
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Yep is harder, but I like it much more, mobs are smarter, and sometime make me think they are alive and I hate them more, is funny.
anyway.. I hate henchies more we need some kind of attack/defend/follow/stay command for them...
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May 02, 2006, 09:40 AM // 09:40
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#27
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Fun 'n' Games
Profession: W/Mo
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Yes I think enemies certainly are a lot harder - but that can be seen as a good way. One of the more annoying things about Prophecies was that most enemies were fairly easy to kill, it was just annoying because it was time consuming.
Ive seen bad things and good things with henchman AI. The bad things are the usual times when you specifically try to walk past a group without being detected, and one of the henchman (usually warrior or assasin) decides to run up to them. Or there is the usual one where theres two big groups ahead of me, I want to attack the closest group so I call the nearest target, and one of the henchies runs past it and gains enough confidence to take on the second group aswell.
On the good side, I have had some very good comebacks over the last few days. Perhaps its because you can have more than one healer? I dont know, but several times in the last few days I have been in fights where I thought 'right, ive lost, thats it' and let go of the mouse and keyboard to sit back and watch my group get destroyed - only to realise 30 seconds later that the henchman are actually making a good comeback.
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May 02, 2006, 09:58 AM // 09:58
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#28
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Krytan Explorer
Join Date: Aug 2005
Location: Korea
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a lot harder... compared to prophecies pre-searing?
i've finished the game with henchmen only, except for the last 2 missions (there were only 6 people at Raisu Palace in the morning so we did last 2 missions together) . Not to mention Shiro dies in less than 2 minutes in the last mission. Isn't he supposed to be a uber final boss, not some push over?
it's more tedious than difficult, lots of running around with no speed boost sucks!
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May 02, 2006, 10:26 AM // 10:26
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#29
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Its just what we wanted , look at the list of our wished in the game.
More "don't get near him" mobs
Better AI
Nothing to complain about, im glad they made the game harder
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May 02, 2006, 01:45 PM // 13:45
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#30
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Academy Page
Join Date: Mar 2006
Profession: Me/
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So far I have completed every mission and sub quest exclusively using henchmen, with the exception of the mission where another team also joins you.. funnily enough there were two of them and the rest of theirs were henchies too..
Some of them could do with being harder, what are you going to do when you breeze through to the end, wish that the game was longer and more challenging?
If I can do it with henchies, then it's not too hard at all.
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