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Old Apr 28, 2006, 11:18 AM // 11:18   #21
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Well it should be either:

-All of the titles are account wide
-None of the titles are account wide

Having the 'omgwtf Hero' title on some L1 Assassin is as silly as is having some 'Explorer of Moon'-title on the same assassin.

What there is to do on a char that unlocks all the titles, used either for farming or pvp, but those hard earned titles don't really allow any "showing off" in normal PvE since, duh, you've done with that all.. Suppose if you wanna help friends doing some quests.. :P

Last edited by Kaguya; Apr 28, 2006 at 11:20 AM // 11:20..
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Old Apr 28, 2006, 12:42 PM // 12:42   #22
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i think that the titles like Chests opened + Rare stuffs id'ed should be acc based.. 100 rare items * 6 chars = 600 rare items you need to id to get all your chars to get the first title in that.. Rare items isent easy to come by.. So I would rather have a acc based title for something like 200 items id'ed give first title in it..

~Shadow /signed btw
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Old Apr 28, 2006, 12:48 PM // 12:48   #23
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I think the categorizing (account or char based) of the titles makes sense. If its a PvP activity it should be account based, if not it's fine that it's char based.
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Old Apr 28, 2006, 12:56 PM // 12:56   #24
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Quote:
Originally Posted by SchwarzKnight
Isn't it a bit illogical? The guy's still a greenhorn/newbie/rookie, not some great "identifier of items" or "opener of chests" or "drinker of booze" yet.
Thats a good point i guess. They really do need to reduce the Boozing 1, 1000minutes is just totally over the top. You'd have to be sat there drinking your character stupid for about 17hours none stop. At least half it please, 17hours per character to get that title is just stupid.
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Old Apr 28, 2006, 06:31 PM // 18:31   #25
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Flavorly, wisdom (and gladiators titles as well) should be character based. However, A-net is weird. They dont like making us happy after a day of 7 updates.
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Old Apr 28, 2006, 07:42 PM // 19:42   #26
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Quote:
Originally Posted by Evilsod
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opening 100 chests on every single char is just ridiculous, thats about 60k minumum per character for christ sake!
thus making the title actually hard to get, not just a pretty name everyone can get
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Old Apr 29, 2006, 12:26 AM // 00:26   #27
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Originally Posted by Wrath Of Dragons
thus making the title actually hard to get, not just a pretty name everyone can get
Maybe that is since you get a reward back from doing it anyway so you might not be losing anything. But what about Drunkard? Not sure how it works but you get 3 minutes drunk for 5 (1ks worth) of Ale. Meaning you need 333k and 17hours of drinking for EACH character to get the title! That is just slightly over the top...
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Old Apr 29, 2006, 01:05 AM // 01:05   #28
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In a way I find it very funny that after months of asking for PvE titles complimentary to PvP titles that have now been given to us, that people are actually complaining about how hard they are to get.

There are so many titles now besides the standard /rank that you can even pick and choose which one(s) you want to get. Even PvPers don't have it that good (though they do have the GvG and Arena titles now too).

The situation before the introduction of the new titles was that PvEers felt left out of the gloating circle and they wanted some rank or title to prove thier worth. Of course, PvP players defended the solidarity of thier rank emotes believing that the PvP rank required a lot more skill and dedication than any title PvE could have to offer (since completing PvE is, to quote Maddox, "somewhere between tying your shoe laces and not choking to death on your drool in the universal spectrum of skills"). So ANet compromised and came up with PvE titles that would require a lot of hard work (feel free to call it grind) and a fair amount of skill, albeit of a different nature from PvP. Now the titles are here for the taking...go take them. Some of the PvE titles were retroactive - the elite capturing title, and the exploration titles for example, though the bulk of them are new. It gives you a lot to do, and I think you guys will only burn yourselves out and get frustrated if you think you need to earn every single title there is. Though you could...and go prove your PvE mastery to the world. Just as there are only a few r12's out there, so too should there only be a few PvE title masters (if ANet has done it's job right).

I guess what I'm saying guys is that there still isn't, nor will there ever be a title for "air breather". If you don't like it, I guess a few of you little piggies need to go "waa waa waa" all the way home.

-Jessyi

Last edited by Jessyi; Apr 29, 2006 at 01:08 AM // 01:08..
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Old Apr 29, 2006, 02:07 AM // 02:07   #29
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/signed.

I truly agree that they should all be account-based.
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Old Apr 29, 2006, 02:58 AM // 02:58   #30
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/unsigned

I don't agree that characters I don't play as much should have the same title as those that get played a lot more.

Tbh in several months many players will have most of the titles unlocked anyway.
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Old Apr 29, 2006, 03:38 AM // 03:38   #31
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/definently signed, only thing that should be character based is the Exploration.
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Old Apr 29, 2006, 03:47 AM // 03:47   #32
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Quote:
Originally Posted by Replicant
/definently signed, only thing that should be character based is the Exploration.
I agree. I'm the same person playing all these characters so why does it matter which character I do it with? As soon as I make a Ritualist I will have all the primary professions. Playing all of them equally I wont have any or very few titles :/
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Old Apr 29, 2006, 06:19 AM // 06:19   #33
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Quote:
Originally Posted by SchwarzKnight
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Isn't it more logical to have the PvP stuff be account-based, while the PvE stuff is character-based? PvP must be account-based, due to the nature of being able to re-roll pvp characters at-will. With how frequently I, a casual PvPer myself, re-roll for different situations, I know that, if the titles weren't account-based, they would be nearly unobtainable. Whereas PvP characters are very fluid and dynamic to fit the situation, PvE characters have that little RP aspect to them. You know, role-playing? The character-based nature of the PvE titles fits right into that mold. I mean, it would be kinda odd to have a newly-created Canthan somehow be this accomplished Tyrian explorer, or have the credit of opening some hundreds of chests, while still being this lev 1 weakling mucking around the monastery area, wouldn't it? If you really want to show off your exploration title, the character's bound to have a bunch of other titles to show off as well, so just bring him out and show him off. Not that hard. A lot of these titles might as well be straw hats and overalls, at least in the early-going, as they'll separate the more hardcore farmers from the rest pretty quickly. Anyway, I think they did this title thing just fine. I guess it just comes down to priorities - do you value getting a better title on all of your characters more, or do you value playing your favorite character more frequently? No wrong answer, just a choice to make.
This guy knows what he's talking about.

/not signed on the same grounds as ShwarzKnight
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Old Apr 29, 2006, 09:18 AM // 09:18   #34
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/not signed

I agree with others that disagree, because its kinda unfair to see a 1day old assasin with some whopass titles.
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