Nov 18, 2005, 05:49 PM // 17:49
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#21
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Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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Sounds like SWG
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Nov 18, 2005, 05:53 PM // 17:53
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#22
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by Makkert
I fear in-game harrasment.
'you have dyes, give me dyes'
'you have money, please give money'
'you are experienced, how do I ...'
also 'pyromancer and 'superpyromancer' tend to give a peckingorder, while the 'pyromancer' could have a far more logical skillset then the 'superpyromancer'.
i'm conservative on this, so unless there are some refinements, I will not sign this.
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Yes.. some one pointed out of your concern before too.
It is again the problem of unsure how people will react or abuse a orginal good intension. It might bar people from joining ("LFG must be Super Hydromancer!") However, I would say like armors, people will not look too much on the title as full represntation of who you are and what you can do.
(don't think see too much of "OMG, you don't have the full fussure set, you cann't joint us")
But again, the title being selectible and togglible might help on that, so you can display only the title you want to show.
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Nov 18, 2005, 06:32 PM // 18:32
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#23
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Frost Gate Guardian
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Quote:
Originally Posted by actionjack
But again, the title being selectible and togglible might help on that, so you can display only the title you want to show.
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Although it wouldn't solve the bigger problem of groups taking on Super Pyromancers over ele's with no title.
People use anything they can to promote themselves over others, even having 15k armor. This would be another step towards alienating casual players.
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Nov 18, 2005, 06:35 PM // 18:35
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#24
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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/signed
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Nov 18, 2005, 06:45 PM // 18:45
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#25
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Frost Gate Guardian
Join Date: Jul 2005
Location: Portland Or, USA
Guild: Swint Clan
Profession: N/R
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Good Idea
Quote:
Originally Posted by actionjack
But again, the title being selectible and togglible might help on that, so you can display only the title you want to show.
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Quote:
Originally Posted by Mesmerized
*takes a deep breath*
Legendary Superpyrohydroaerogeomancer Treasure Hunter of Speedy Charrslaying Alastar Spellsinger.
*pants*
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But someone may want to select THIS^^ title. :P I think there should be a maximum number of titles each character can use at once. and even then you end up with the problem of "Where is the title gonna be located?". If everyones "title" was part of their nametag you will have litterally DOUBLED the size of each players name. Perhaps a toggle but to see names on the other side of the trade button?
Ie... hit once then scroll through player's titles using the tab button.
Even so
/SIGNED
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Nov 18, 2005, 06:50 PM // 18:50
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#26
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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/signed - Not a bad idea
I would only have one level, instead of two tier.
Not sure what the title a Mesmer will have specialzing in Domination title would be called wearing certain 15k armor.
You will have a title for each single attribute, then one for each dual attribute combo's, and if you attempt 4 or more it sould be called "Adventurer" or some generic.
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Nov 18, 2005, 06:55 PM // 18:55
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#27
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Seekers of Justice ~ SoJ
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Not sure I agree with this concept as stated above (verdict still out for me). One tweak maybe, which would also add some simplicity, would be recognition for amount of xp earned, % of primary skills collected (including elites), and guild ranking.
One suggestion would be to allow for town item for the hand(s)/head. Example would be for those that are "elite" via 1 million xp earned, maybe they get a crown that can be shown in town in place of the standard helm. Or maybe it's a special sceptor that you can carry, or even as simple as a special aura that surrounds the player. Continuing with the xp idea and recognition for true eliteness, maybe the item/aura/whatever changes color/texture/looks at 5 million and (god forbid ) 10 million xp
Acolyte Devathi
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Nov 18, 2005, 07:01 PM // 19:01
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#28
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Sounds like fun, give me something more to strive for as my options are becoming limited.
/signed
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Nov 18, 2005, 07:15 PM // 19:15
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#29
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by The Acolyte
Not sure I agree with this concept as stated above (verdict still out for me). One tweak maybe, which would also add some simplicity, would be recognition for amount of xp earned, % of primary skills collected (including elites), and guild ranking.
One suggestion would be to allow for town item for the hand(s)/head. Example would be for those that are "elite" via 1 million xp earned, maybe they get a crown that can be shown in town in place of the standard helm. Or maybe it's a special sceptor that you can carry, or even as simple as a special aura that surrounds the player. Continuing with the xp idea and recognition for true eliteness, maybe the item/aura/whatever changes color/texture/looks at 5 million and (god forbid ) 10 million xp
Acolyte Devathi
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Maybe emotes like pvp rank but based on total xp on your character?
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Nov 18, 2005, 07:29 PM // 19:29
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#30
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Seekers of Justice ~ SoJ
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Quote:
Originally Posted by EternalTempest
Maybe emotes like pvp rank but based on total xp on your character?
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That's not a bad idea either. Hell, maybe both lol I wouldn't mind strutting around towns with a new emote and a transparently white/gold aura around me 'cause I have over 5 million xp. hehehehehe Might be fun. Plus, it would be a cool way to find others with compatible playing styles, for better or worse. I know it seems elitest, but for those that can empathize with what I'm saying, it would be nice to easily confirm the playing level of other chars.
oh, and yes, i understand that people may have multiple char's, and that one char may not have as much xp as another. Guess we'll just have to work towards getting the char out of noobiness via the system hehehe
Acolyte Devathi
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Nov 18, 2005, 07:44 PM // 19:44
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#31
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Emots and Aura are both good, and won't mind seeing some for PvE... but compare to titles, they seem need more time to do. Title is pretty simple, and more passive (you just let it show). So while I want to see more Emots and Aura, that does not conflict with titles. Two differnt thing.
As already suggested before, Variours way to get your title. and many titles too. Can split them in such way as:
- Depend on your stats, exp,, kill, time, etc
- Depend on your item at hand
- Depend on your quest, of if you done meet the condition require for that quest.
- Depend on Arenas
- Depend on Guilds
- etc
like SGW, Fable, Maboglin, CoH and many other games (didn't say it is orginal) Title is proven to be a good insentive to encourage playing and get some mind off farming, which GW needs. Some can also be as Badges, for more self viewing of your accomplishments.
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Nov 18, 2005, 10:29 PM // 22:29
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#32
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Pre-Searing Cadet
Join Date: Nov 2005
Location: Hampshire
Guild: Soulfire Shadows
Profession: W/
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very nice idea *nods* the Legendary Unis Dragonblood Guildmaster Tycoon Charr Slayer hmm like it ;o
Al
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Nov 18, 2005, 11:45 PM // 23:45
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#34
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Nice idea, /signed
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Nov 19, 2005, 12:10 AM // 00:10
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#35
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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My contribution...only one title is allowed to display, if any at all, chosen by a list with check boxes.
To show off, you would open the window and CTRL-click one of your awards. This would either result in an emote like rank or just a simple text such as "Sereng Amaranth has spilled the blood of 17,352,838 Charr in the name of Rin!"
Of course, the text option would require another channel, maybe named Medals, Awards, Milestones, etc.
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Nov 19, 2005, 08:37 AM // 08:37
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#36
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Perhaps something more fair than titles would be like a chart that you can open when you highlight someone else's character. It would show average damage per second, amount of pve deaths, amount of hours played, average healing efficiency, damage negated, damage prevented, amount of QUITING from missions, etc, maybe you could chose to put up a few skills, so other people could get an idea as to what your build is.
I think this would help a lot more than titles, although it isn't as vain.
Last edited by jesh; Nov 19, 2005 at 08:40 AM // 08:40..
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Nov 19, 2005, 08:45 AM // 08:45
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#37
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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kinda feels like D2 LOD... like whenever u beat a difficulty u get a name..
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Nov 19, 2005, 09:07 AM // 09:07
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#38
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Frost Gate Guardian
Join Date: Sep 2005
Location: TeXaS
Guild: Xen of Onslaught [XoO] Xen Of Heroes Division
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I like what sereng amaranth is going, like have a prefix and a suffix. Only one label per each one. But Jesh, the way your idea is going, it would lead to less experienced players getting the cold shoulder, even if they are cool players to play with. Maybe some of those stats showing would be good, like your skills your using, or the amount of times you quit mid-mission.
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Nov 19, 2005, 09:07 AM // 09:07
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#39
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Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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NO. The last thing guild wars needs is more ways for people to feel superior to everyone else. We already have /rank for that nonsense, and screwing newer players out of parties is not going to help the game.
That being, said I'd qualify as a Super Pyro/Geo/Aero/Hydromancer Legend Charr Slayer Tycon (tycoon?) ____ Barehander ___speeder ____ lone ranger treasure hunter dye merchant arena legend ____guild master. Not only would such a title be rediculous, but only serve to bog my monk down with even more pointless invites.
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Nov 19, 2005, 12:13 PM // 12:13
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#40
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Seekers of Justice ~ SoJ
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Quote:
Originally Posted by Jczech
NO. The last thing guild wars needs is more ways for people to feel superior to everyone else. We already have /rank for that nonsense, and screwing newer players out of parties is not going to help the game.
That being, said I'd qualify as a Super Pyro/Geo/Aero/Hydromancer Legend Charr Slayer Tycon (tycoon?) ____ Barehander ___speeder ____ lone ranger treasure hunter dye merchant arena legend ____guild master. Not only would such a title be rediculous, but only serve to bog my monk down with even more pointless invites.
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Check out my tweak on the idea (above in thread). I'm not crazy about the titles either, though others have brought your point up and suggested things like:
- pick one title
- titles can only be collected, not seen (badges)
- Aura's for significant accomplishments, like 1mil/5mil/10mil gained and/or 99% or more skills collected for primary/secondary class
I don't mind people seperating themselves based on accomplishments. I'm not an elitist, but I have to admit I would find it nice to be able to recognize other people who are at the same level in the game to group with. I'm not in a guild, mostly because I haven't found one with mature adults, so most of my partying has been done with friends (cool) and others (hit or miss cool )
Acolyte Devathi
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