May 02, 2006, 06:38 AM // 06:38
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#2
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Errm my guild invested in materials and it paid off with the drought in Cantha *shrugs* That money is going towards things our guild wants... But yes I could see where it would be beneficial, just likely more complicated then you make it sound.
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May 02, 2006, 08:35 AM // 08:35
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#3
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by goonter
If your guild loses then nothing gained nothing lost.
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Bad idea. What's to prevent say a r500 guild from starting GvGs, rage quitting, and repeating till they're rank 7000+? Nothing. They could then earn their way back to their previous postition, and do the same thing again..
Quote:
Originally Posted by Goonter
A member can only stash a fixed amount, say 100k into a guild bank. That 100k comes directly out of their own personal storage vault. If your guild earns money you get only what you can hold.
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Another bad idea. You can only carry 100k. This would make it extremely pointless to put in alot of money, or leave any money there for long.
Another thing here is it should be the members who participated in that particular GvG(if this were implimented), and no one else. Otherwise a guild could simply allow someone to join for a large fee, then that person could make money off them, while providing them with tax... Yet another bad idea.
Not to mention if the player has to put money into this, if they're kicked before they can withdrawl lets say, anet would get quite a few very, very angry players.
I'm not totaly against the idea of a guild being able to earn in-game gold via succesful GvGing, but I'm not for this idea as-is.
Any idea regarding this needs alot of work, and there really aren't any great ways to impliment this(now) without absolutly screwing somthing up.
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May 02, 2006, 06:08 PM // 18:08
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#4
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Krytan Explorer
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Quote:
Originally Posted by Zui
You can only carry 100k. This would make it extremely pointless to put in alot of money, or leave any money there for long.
Another thing here is it should be the members who participated in that particular GvG(if this were implimented), and no one else. Otherwise a guild could simply allow someone to join for a large fee, then that person could make money off them, while providing them with tax.
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The pointlessness of putting a lot of money into a guild is to improve ones wealth while being in a guild without adding the incentive to smurf.
The better way to farm money through GvG would be through my alternative suggestion in player created matches.
The low tax I suggested was just a minor incentive for team work, but it can be omitted.
It’s the money you would carry in your storage where the 100k would come from.
You reduce your personal xunlai storage capacity for every 1gold you place in the guild bank though some direct trasfer.
Ideally, according to how Ive set up the idea, you would invest a max amount of about 70k or so and pull out 20k from your guild bank into your personal bank as your investment reached around 90k.
The point of it all is, to exceed your accounts potential wealth you would need to invest in rare items once your account is maxed in gold. The guild bank adds nothing to your accounts ablity to carry gold.
Quote:
Originally Posted by Zui
Not to mention if the player has to put money into this, if they're kicked before they can withdrawl
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Then the suggestion to be added to this is one that prevents players from losing money for being kicked.
Quote:
Originally Posted by Zui
What's to prevent say a r500 guild from starting GvGs, rage quitting, and repeating till they're rank 7000+? Nothing. They could then earn their way back to their previous postition, and do the same thing again..
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I thought the conservative winnings, including the policies for smurfing, would be incentive to not smurf, but I didnt do the math so this has merit.
I can think of a few ways around it, so the potentual may be there.
But the complications in making it work is only worthy to those that think this is an idea worth having.
If there a few complications in having this, is it worth having?
Last edited by Goonter; May 02, 2006 at 06:10 PM // 18:10..
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May 02, 2006, 10:09 PM // 22:09
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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I do have an idea for preventing "smurf" guilds from doing that, simply make the amount of gold increase proportionaly depening on the rating of your guild(more $$$ at higher rating), and the rating of your opponent(low rating=less $$$, higher rating= more $$$).
But with those clarifications it actualy sounds pretty good.
So /signed
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May 02, 2006, 11:34 PM // 23:34
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#6
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Alternative Idea:
Allow individual players to bet their own Faction Points or gold in 12v12 (during the waiting time)
-They can only win if they win the match.
-Normal win pays 2:1
-Post Domination: Act of capturing all posts and holding them, pays 4:1.
-Bet limit is 2k Faction and 3k gold.
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