Apr 29, 2006, 08:30 PM // 20:30
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#21
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Lion's Arch Merchant
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Quote:
Originally Posted by =HT=Ingram
/Signed .. Profession Changer NPC An excellent idea for Hall.
I would also like to add the ability to add a Fireworks Vendor , Like in controlled towns. I know that would be a silly fun thing but why not? Especially since several towns on the Kur side are not really well suited for effective fireworks displays.
I know they have a few other features still on the dev block.
Guild storage (shared with officers and leader)
or
Guild Armory (Used to Hold Weapons for Guild Use. All weapons in the Armory are customized for the guild alone)
Guild Treasuer (Gold Pool, contributed by all, [only used for Guild upgrades])
Basically a donate funds pocket book for upgrades. After all not everyone can afford some of those. But it would be nice to donate a few gold here or there to the cause right? This prevents leaders from looting the Treasury for other things besides Hall upgrades.
And the Guild Auction System Basically putting your items up for sale through the Guild Auctioneer NPC by proxy. Its then listed in outside towns for sell and you come to your guild hall to pick up profits or item back at a later time.
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/signed
Very good ideas
-LiamB
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Apr 29, 2006, 08:32 PM // 20:32
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#22
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Lion's Arch Merchant
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Quote:
Originally Posted by Misa
Plus this NPC and the skill trader NPC should be available in HA/TA/RA.
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In HA there is a skill trader - Priest of Balthazar, except it's faction of Balthazar instead of money to get a skill.
-LiamB
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Apr 29, 2006, 08:54 PM // 20:54
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#23
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Krytan Explorer
Join Date: Jan 2006
Location: Australia
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/signed
also /signed for the key cutter option
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Apr 29, 2006, 08:55 PM // 20:55
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#24
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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I like the prof changed idea
//signed
Also that idea of Guild Customisation and storage, I think it rocks, it would be nice if leaders / officers could drop in a nice weapon for people to use when they want to, one only the leader / officers can scrap / sell / mod, would be nice
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Apr 29, 2006, 08:55 PM // 20:55
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#25
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Tiger Tail
Profession: N/R
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/signed
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Apr 29, 2006, 09:05 PM // 21:05
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#26
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Krytan Explorer
Join Date: Jan 2006
Location: I live in Konglevegen
Profession: N/
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/signed, we don't really need material traders in hall, we need them where we get our armor!
For the hall i would also like to have a flag maker
The flag maker makes flags with your guilds emblem and colors and you can set the flag anywhere in the hall, you could put them on walls or on the ground, we could get the sizes small, medium and large on the flags. A small one would be 2k, the medium 5k and large 12k
This would be nice to get a more feeling that you belong to your guild and the price would prevent them from being overbought, like every single meter is covered with a flag.
These flags would ofcourse been hidden while in a GvG
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Apr 29, 2006, 11:55 PM // 23:55
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#27
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Kelowna, British Columbia, Canada
Guild: Kinetic Fuzion [kF]
Profession: R/
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/signed for the one that would probably make the most sense to have in a Guild Hall, or atleast more sense than everything but Storage/Priest of Balthazar..
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Apr 30, 2006, 12:06 AM // 00:06
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#28
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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/signed.
Oh how I hate travelling to the desert outposts to change professions. Now I can just press G and click as opposed to the old way of: M, Click, Double Click.
4 second savings, or less!
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Apr 30, 2006, 12:33 AM // 00:33
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#29
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: EVIL
Profession: N/
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/signed
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Apr 30, 2006, 12:59 AM // 00:59
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#30
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: R/Me
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/signed
and would be nice if the merchants and skill traders had a bit more.. such as Bags and Beltpouches on the Merchant (that only has rune of holding right now)
on a side note.. imho, the 2 Material traders and Scroll Trader aren't worth the price they are.
also /signed on the key maker idea
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Apr 30, 2006, 01:23 AM // 01:23
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#31
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by -LiamB
In HA there is a skill trader - Priest of Balthazar, except it's faction of Balthazar instead of money to get a skill.
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If you didn't already know, the priest of balthazar only makes those skills available to PvP only charactars. It does NOT give skills to PvE charactars. Also, there is a priest of balthazar in RA, TA, and HA, not just HA.
On a side note, it'd be cool if the profession change NPC(if added) could also change the secondary of a PvP only charactar, as it does get quite annoying to log, delete, reroll, log back on, then rejoin the group. Allowing PvP only charactars to do this would save everyone 30s-1 minute of rerolling.
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Apr 30, 2006, 01:53 AM // 01:53
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#32
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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I know there is a key factor in the profession changer that needs addressed. the one in Senji's Corner ( I think that where it was) is great. just like the one in the town during the FPE, except it cost some gold to do it now. for the convenience. but the problem is that it includes ALL professions. including Assassin and Rituralist... and Anyone can access the guild hall. so though I would love to have the option, I understand why it didn't appear in the hall right away at launch because in theory as the NPC works now a preson with only Chapter 1 could join a guild with a profession changer and get a secondary of Ass or Rit without owning Factions. So until that particular issue is worked out... We will not see it in the Hall. However. that being said. I did hear that this has been looked at by the powers that be... and that a few of these are in the works already. And others like the Key cutter idea is new. so keep em coming. they love this input on suggestions...
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Apr 30, 2006, 03:02 AM // 03:02
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#33
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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/signed
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Apr 30, 2006, 03:49 AM // 03:49
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#34
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Wilds Pathfinder
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/signed with blood
But it seems ANet wants to stay with the "setting".
You can hire all those merchants and xunlai agents. But how do you hire a profession changer?
In the desert, the changers are ghosts and they got nothing better to do than complain about being dead and teaching people different professions.
So to keep with the "setting", the priest of balthazar could summon the spirit for 100k or something...
He would summon a spirit that would stay for ever, looks like a ghostly professionchanger and only works if you finished those desert quests.
Yah I'm bored
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Apr 30, 2006, 03:49 AM // 03:49
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#35
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by =HT=Ingram
/Signed .. Profession Changer NPC An excellent idea for Hall.
I would also like to add the ability to add a Fireworks Vendor , Like in controlled towns. I know that would be a silly fun thing but why not? Especially since several towns on the Kur side are not really well suited for effective fireworks displays.
I know they have a few other features still on the dev block.
Guild storage (shared with officers and leader)
or
Guild Armory (Used to Hold Weapons for Guild Use. All weapons in the Armory are customized for the guild alone)
Guild Treasuer (Gold Pool, contributed by all, [only used for Guild upgrades])
Basically a donate funds pocket book for upgrades. After all not everyone can afford some of those. But it would be nice to donate a few gold here or there to the cause right? This prevents leaders from looting the Treasury for other things besides Hall upgrades.
And the Guild Auction System Basically putting your items up for sale through the Guild Auctioneer NPC by proxy. Its then listed in outside towns for sell and you come to your guild hall to pick up profits or item back at a later time.
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Good ideas,
/signed
Also, get rid of the Weaponsmith unless he can actually smith weapons...
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Apr 30, 2006, 05:02 AM // 05:02
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#36
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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/signed.
This would be very nice, we can change skills and attributes in town, after we finish the secondary class alternative quests, they might as well allow our secondary to be interchangeable freely. But at the least, they could have a secondary changer available in PvP areas.
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Apr 30, 2006, 05:10 AM // 05:10
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#37
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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/signed at lest 20 times
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Apr 30, 2006, 06:07 AM // 06:07
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#38
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Frost Gate Guardian
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/signed
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Apr 30, 2006, 06:50 AM // 06:50
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#39
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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/signed
Hate having to go visit the desert to change secondary.
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Apr 30, 2006, 08:41 AM // 08:41
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#40
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Charter Vanguard
Profession: N/E
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/signed
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