May 04, 2006, 11:47 PM // 23:47
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#1
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Academy Page
Join Date: May 2006
Location: Goodyear, AZ
Guild: No Flames On Our Cape [EwW]
Profession: Mo/
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More general runes...
Just a random idea...
There are Vigor runes and it's needless to say that they are a big hit.
I think that runes that could be used by all classes like +Energy/Armor/Speed/Range would be cool.
Of course there would have to be penalties or maybe some of these are unrealistic and wouldn't be practical...I don't know. Just brainstorming
Bash this idea...love it...it's all up to you.
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May 04, 2006, 11:53 PM // 23:53
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#2
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Ascalonian Squire
Join Date: Mar 2006
Location: USA - FL
Guild: Legends of Nightfall (pm to join!)
Profession: W/Mo
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+armor runes could work out but only if they were conditional
mebbe something like this
Major Rune of Iron(?)
-30 hp
+25AL vs phys while casting spells
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May 05, 2006, 12:00 AM // 00:00
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#3
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Academy Page
Join Date: May 2006
Location: Goodyear, AZ
Guild: No Flames On Our Cape [EwW]
Profession: Mo/
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Yeah, they might even have to be more specific.
Like....
Move 25% faster (While Hexed)
Health -75
Some of them would have to be treated as Superior.
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May 05, 2006, 12:01 AM // 00:01
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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good idea, especially the speed and energy
the range is a little bogus hehehe but overall nice idea (non-melee warriors!)
/signed
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May 05, 2006, 12:11 AM // 00:11
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#5
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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I don't know about fruit looped flavor runes (conditional effects and such), but runes like Minor, Major and Superior energy, with no penalty would be rather nice, 3,6 and 10 energy.
I would rather see more class specific runes, like Warriors Rune of Absorbtion, for other classes. It seems unfair that Warrior gets an extra set of runes wile other classes don't. Elementist runes of Fervor, reducing Exhaustion by 1, 2 and 3 points, or Assassin runes of Evasion 5, 10, and 15% chance of evasion, or Assassin runes of Critical hit, adding either 1-3% added critical, or 2-6% more critical.
Small but effective class specific runes is what I realy want to see, non stackable effects and no tradeoff like absorbtion, good for each class.
Another good universal Rune would be runes of Degen prevention, which would counter 1 to 3 pips of degen. Even with a health penalty, being able to resist up to 3 pips of degen would be a great hex resistor, and there is a serious lack of hex/degen resistance in the game, wile armor shaves off damage from many physical and elemental sources.
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May 05, 2006, 02:12 AM // 02:12
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#7
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Academy Page
Join Date: May 2006
Location: Goodyear, AZ
Guild: No Flames On Our Cape [EwW]
Profession: Mo/
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I like that resist Exhaustion rune a lot...(Nice Fervor label). I am no Elementalist but hey, I see the usefulness. But wow...pretty interesting feedback, better than I thought initially, lol.
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