May 03, 2006, 01:05 AM // 01:05
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#2
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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wow, that update looks cool\
/signed
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May 03, 2006, 01:10 AM // 01:10
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#3
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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It's not so much that it should be changed, but it needs to be changed.
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May 03, 2006, 01:48 AM // 01:48
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#4
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Desert Nomad
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/signed. Aesthetic coordination ftw.
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May 03, 2006, 02:20 AM // 02:20
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#6
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Lion's Arch Merchant
Join Date: Apr 2005
Location: New York City
Profession: W/Mo
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/signed
This would make the armors blend in much more approprietly, so im up for it. Good suggestion btw.
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May 03, 2006, 02:32 AM // 02:32
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#7
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Frost Gate Guardian
Join Date: Oct 2005
Location: Fishermans Haven
Guild: [DVDF]
Profession: Mo/
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/signed
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May 03, 2006, 04:29 PM // 16:29
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#8
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Jungle Guide
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Quote:
Originally Posted by Static
/signed
This would make the armors blend in much more approprietly, so im up for it. Good suggestion btw.
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Thanks. I really am suprised that they did not do this. I am also curious if Anet is going to go back and spruce up the old armors any.
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May 03, 2006, 06:09 PM // 18:09
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
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I doubt the old armors would change.
I do support the idea of improved armor graphic compatibility...
I want the armors to at least reach the same points on a character. If one armor top covers the character down to the hips, I want the other one to do roughly the same. Trench coats are cool, but tattoos that don't line up don't look good.
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May 04, 2006, 03:58 PM // 15:58
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#10
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Jungle Guide
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Quote:
Originally Posted by Miss Innocent
I doubt the old armors would change.
I do support the idea of improved armor graphic compatibility...
I want the armors to at least reach the same points on a character. If one armor top covers the character down to the hips, I want the other one to do roughly the same. Trench coats are cool, but tattoos that don't line up don't look good.
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You never know. Some time ago they did go back and redo many of the Tyrian armors so they could do that again if they chose to.
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May 04, 2006, 04:09 PM // 16:09
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#11
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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15k wanderer's armor has had some problems since the start of the game.
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May 04, 2006, 06:15 PM // 18:15
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#12
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/signed
A very good presentation for your argument as well.
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May 04, 2006, 06:38 PM // 18:38
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#13
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Jungle Guide
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Quote:
Originally Posted by Katari
15k wanderer's armor has had some problems since the start of the game.
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Hmm I've not worn 15k Wanderer's but if it does the same thing it should be fixed also.
Can you post or link to a picture of it please?
Quote:
Originally Posted by Dougal Kronik
/signed
A very good presentation for your argument as well.
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Thanks. I always figure if you can show something it gets the point across better then just words.
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May 04, 2006, 07:18 PM // 19:18
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#15
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Pre-Searing Cadet
Join Date: Apr 2006
Location: Netherlands
Profession: Mo/Rt
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/signed for sure
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May 04, 2006, 07:26 PM // 19:26
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#16
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Perfectly Elocuted
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/signed.
It was a very impressive arguement.
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May 04, 2006, 07:28 PM // 19:28
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Oh no, 15k wanderer's has a different issue. It seems like the dangeling handwraps only have one side to their texture. They're transparent when viewed from certain angles.
But if they can't fix that, well, I wouldn't hold your breath >_<
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May 04, 2006, 08:09 PM // 20:09
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#18
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Frost Gate Guardian
Join Date: May 2006
Guild: Pantheon of Shadows [dei]
Profession: Mo/Me
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/signed
That definitely needs to be fixed.
Great proposed artwork too.
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May 04, 2006, 10:09 PM // 22:09
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#19
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Jungle Guide
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Quote:
Originally Posted by Katari
Oh no, 15k wanderer's has a different issue. It seems like the dangeling handwraps only have one side to their texture. They're transparent when viewed from certain angles.
But if they can't fix that, well, I wouldn't hold your breath >_<
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Ah that sounds like a wireframe issue compared to a texture mapping issue. Perhaps they forgot to add some polys on the opposite side?
You could take a screenshot and send it in to show them the problem and who knows maybe they will fix it.
quickmonty, SnipiousMax, Lepton CFd
Thank you for the compliment on the touchup
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May 05, 2006, 01:11 PM // 13:11
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#20
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
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Defintly /signed
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