Concept Class: Savage
I was a little bored today so i decided to make a concept class. It isnt extremely thought out but take a look and tell me what you think.
Savage - This class is a melee class that has learned to fight purely on instinct. The Savage class is most effective when he is near death. Savages wear little to no armor and don't weild weapons.
Willpower(Primary) - For each point of willpower, +.5 points is added to melee dmg when health is below 50%. Also affects willpower type skills
Dying Swing - Elite Stance - If you are killed while in this stance, you deal 35..100 dmg to a single target.
Adrenaline Rush - Elite stance - If you are below 50% health, The next 35..100 dmg dealt to you is negated. when Adrenaline Rush ends, you suffer a deep wound for 12 seconds.
Desperation - stance - for 10 seconds, you attack 25% faster and have 20% armor penetration while health is below 50%
Desperation ends if your health rises above 50%.
Unconsious Agility - stance - For 10 seconds, you have a 50% chance to evade attacks while health is below 50%.
Unconsious Agility ends if your health rises above 50%.
Unarmed Combat - Savages do not use weapons and are most effective in unarmed combat.
Tackle - melee attack - Target suffers +5..10 dmg and is knocked down for 3 seconds. You are knocked down as well.
Eye Gouge - melee attack - This attack deals 5..10 dmg and target is blinded for 2..5 seconds.
Bite - melee attack - This attack deals +5..10 dmg and target begins bleeding for 3..10 seconds
Strangle - Elite Hex - Target suffers 1..5 health degeneration. If target is below 50% health when strangle ends, target is dazed for 3..15 seconds.
Two-handed swing - attack - This attack deals +5..20 dmg
Gut Punch - If this attack hits, target suffers +1..10 dmg and suffers from weakness for 3..12 seconds.
Headbutt - skill - If Headbut Hits, target is knocked down and Dazed for 3..12 seconds.
Body Slam - Elite attack - This attack deals +5..30 dmg. if target is suffering from weakness, he is knocked down.
Survival - short duration stances, signets, and skills
Tend Wounds - Stance - for 10 seconds, you gain +3 health regeneration
Feign Death - Stance - You are knocked down for the duration of the stance. While in this stance, you cannot be the target of enemy spells or attacks.
Herbal Medicine - signet - You gain 20..75 health
Tourniquet - Skill - Suffer from weakness for 18..5 seconds. Cure yourself of Bleeding
Drain Blood - Skill - Suffer from Bleeding for 18..5 seconds. Cure yourself of Poison and Disease.
Herbal Poison - Signet - Target is poisoned for 3..15 seconds
Instinct - preparations that help the user over a long period of time
Heightened Awareness - Preparation - for 10..60 seconds, you have a 5..15% percent chance to block melee attacks. easily interrupted
Calloused Skin - Preparation - For the next 10..60 seconds, damage you receive is reduced by 1..3 . easily interrupted
Knowledge of terrain - Elite Preparation - For the next 10..60 seconds, you run 5..15% faster. easily interrupted
Conditioning - Elite Preparation - for the next 10..60 seconds, you gain +20 armor against all damage. easily interrupted
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