May 08, 2006, 04:26 AM // 04:26
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#1
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Academy Page
Join Date: Oct 2005
Guild: Morodors Malkavian Minions [Vamp]
Profession: W/Mo
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Cheaper Way to Unlock Factions
(I used search, and came up with nothing, so here goes.)
I, among many people I know, don't wanna pay $50 to play the factions areas and classes, so I propose this:
ANet should release a key that will unlock factions when added to an existing account, but the key cannot be used to make a new account and the key won't add any additional character slots to the account its placed on.
And a key like this should be much cheaper, something like $20.
Also, scince accounts made with a factions key only allow access to cantha, a more affordable key to open propecies for factions account should also be made.
(Whew)
Anyway, thanks for your time, I'd like peoples idea's on this matter and of course, if you agree, sign this thread.
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May 08, 2006, 05:17 AM // 05:17
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#2
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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I think it should cost $30 without the character slots, since character slots are sold for $10 each.
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May 08, 2006, 06:54 AM // 06:54
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#3
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Academy Page
Join Date: Oct 2005
Guild: Morodors Malkavian Minions [Vamp]
Profession: W/Mo
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Hrmm, good point, with what I said I was trying to account for the idea that the key wouldnt be able to make a new (4 slot?) account.
But I guess -$20 for not adding 2 char slots makes sense.
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May 08, 2006, 12:59 PM // 12:59
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#4
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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No, the expansions were to be priced as full games. ANet needs the money to make more chapters (campaigns). The 2 slots were a one-time bonus.
Guild Wars is already the best bang-for-your-buck game out there. Over a thousand hours played on under 50 dollars is less than 5 cents an hour. If you can't justify getting an expansion then don't, but it's a VERY reasonable price.
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May 08, 2006, 01:29 PM // 13:29
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#5
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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THEY ARE NOT EXPANSIONS, Stand Alone Games.
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May 08, 2006, 01:48 PM // 13:48
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#6
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by fiery
THEY ARE NOT EXPANSIONS, Stand Alone Games.
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Right. And Viet Nam was about freedom, and Iraq was clearly about 9/11. And of course, Operation Desert Storm had nothing to do with oil.
They happen to be stand-alone-ish, but they are also extensions to the gaming world, carrying RPG characters across further questing. That expands the game play for characters made in prophecies, so minimally it fulfils the definition of an expansion. Get a grip, fanboy.
Expansion
Pronunciation: ik-'span(t)-sh&n
Function: noun
1 : Expanse
2 : the act or process of expanding <territorial expansion>
3 : the quality or state of being expanded
4 : the increase in volume of working fluid (as steam) in an engine cylinder after cutoff or in an internal combustion engine after explosion
5 a : an expanded part b : something that results from an act of expanding <the book is an expansion of a lecture series>
6 : the result of carrying out an indicated mathematical operation : the expression of a function in the form of a series
Expand
Pronunciation: ik-'spand
Function: verb
Etymology: Middle English expaunden, from Latin expandere, from ex- + pandere to spread -- more at FATHOM
transitive senses
1 : to open up : UNFOLD
2 : to increase the extent, number, volume, or scope of : ENLARGE
3 a : to express at length or in greater detail b : to write out in full <expand all abbreviations> c : to subject to mathematical expansion <expand a function in a power series>
intransitive senses
1 : to open out : SPREAD
2 : to increase in extent, number, volume, or scope
3 : to speak or write fully or in detail <expanded on the theme>
4 : to feel generous or optimistic
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May 08, 2006, 02:36 PM // 14:36
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#7
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
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but true expansions require the original to play. I understand what your saying though, it does expand on the existing content. Its a stand alone expansion, plain and simple.
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May 08, 2006, 02:38 PM // 14:38
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Good thing you know how to use a dictionary, some people are using words they don't even know the meaning of.
Factions 'can' be considered an expansion, as it meets the minimal requirements. But by default it is a stand alone game. It really depends on which group y ou favour. If you already own prophecies, then buying factions is an expansion to prophecies, as your characters 'expand' and travel to new areas. For a new player who hasn't played factions... or who hasn't played prophecies, then it is a stand alone game. Because it is advertised as being a stand alone game, it takes presidence over Factions being an expansion. It's a simple language issue.
Well... due to currency changes, my Factions cost just shy of NZ$100. but it's still worth the same in US.
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