May 07, 2006, 11:39 PM // 23:39
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#1
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Frost Gate Guardian
Join Date: May 2006
Location: Crystal Desert.
Profession: Mo/W
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Profession idea: The Scapegoat
The Scapegoat would be cool I think. This is what it's main purpose would be: It has a special skill that attracts all enemies to try to kill him/her. Even if the enemy is being attacked by another player (e.g. Warrior), it will keep attacking the Scapegoat. All the monks have to worry about is keeping that player alive. The necro could give it an energy regen to help it keep the spell on. Help me think of new ideas such as: skill names, looks, weapons, armor, etc.
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May 07, 2006, 11:43 PM // 23:43
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#2
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Banned
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Miss your precious booktrick, eh?
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May 07, 2006, 11:47 PM // 23:47
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#3
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Frost Gate Guardian
Join Date: May 2006
Location: Crystal Desert.
Profession: Mo/W
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I don't get it...
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May 07, 2006, 11:57 PM // 23:57
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#4
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Ascalonian Squire
Join Date: Mar 2006
Location: USA - FL
Guild: Legends of Nightfall (pm to join!)
Profession: W/Mo
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no, no, no, no, no
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May 08, 2006, 12:00 AM // 00:00
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#5
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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/notsigned
This signature is contageous^^
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May 08, 2006, 12:01 AM // 00:01
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#6
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Ascalonian Squire
Join Date: Apr 2006
Guild: Armour of the Republic
Profession: N/W
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change the name to 'wammo' and make its primary attribute 'Pwnzing Nubs'? That's all I can think of..
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May 08, 2006, 12:02 AM // 00:02
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#7
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Frost Gate Guardian
Join Date: May 2006
Location: Crystal Desert.
Profession: Mo/W
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Just help me out with this idea and don't screw around, I am trying to have fun here.
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May 08, 2006, 12:05 AM // 00:05
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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well, at least come up with a better idea than scapegoat... I would class this as a mesmer skill than an entire profession. It would still be bad as well, no way will you be able to use it in PvP.
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May 08, 2006, 12:16 AM // 00:16
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#9
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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Sure, it'd work. Just make the spell have a 99% HP sacrifice with an additional 10% sacrifice every second that the enchantment (or stance) is in place. Oh, and it should be used in PvP alot. ALOT.
-Jessyi
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May 08, 2006, 12:23 AM // 00:23
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#10
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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One of the beauties of GW unlike all the other MMOs out there is its lack of a concrete "hate" system. This would introduce one, thus reducing GW's charm.
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May 08, 2006, 01:19 AM // 01:19
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#11
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Well, yes.
Taunt and Lure type of skill has been suggested around.
How would it work in PvP?
Well, the better suggested skill would be something like:
Attack Me:
Hex. for the duration of T seconds, target will suffer -X HP degen, unless he is striking You.
Feel free to put up better skills of similar type.
Of couse, a entire new class build with this would be a big NO NO.
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May 08, 2006, 06:06 AM // 06:06
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#12
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by healthsoldier0570
I don't get it...
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Up untill about a week before factions was released, if a character was holding any item (book, keg, gear, Ritualist ashes) then all enemies in his aggro bubble would focus on him. Despite many people wanting it gone ANET kept it in untill after the factions previews showed that the Ritualists ash spells would do the same thing, which meant certian death to the poor Rt and made all the ash spells useless because of that.
My theory is that ANET wanted it gone, but introduced the ashes so as to greatly reduce the complaints that would occur when the "book/gear/keg trick" got removed, because there were too many people who wanted it to stay.
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May 08, 2006, 06:40 AM // 06:40
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#13
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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It would be challenging to make a whole new class off of this idea. It would be better as one skill. Probably should be mesmer to because there the ones that trickory and that jazz.
Although it probably wouldn't work as a class, it could be a good skill if made just right. Maybe it could be placed on a warrior and a warrior could be your scapegoat. after all, there the ones with armor buffs and miss stances.
Brother Gilburt
Last edited by BrotherGilburt; May 08, 2006 at 06:41 AM // 06:41..
Reason: Messed up on signiture :)
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May 08, 2006, 07:19 AM // 07:19
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#14
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Well, theres already skills that are useless in PvP. That ranger shout one, that makes all nearby wild animals attack your target.
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May 08, 2006, 07:25 AM // 07:25
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#15
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Academy Page
Join Date: Oct 2005
Guild: Morodors Malkavian Minions [Vamp]
Profession: W/Mo
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I agree that the idea of an aggro attracter should be down to a (most likely mesmer) skill, I don't think that the one idea of aggro grabbing could go to a class, expand out yer idea some. (Yes, I know, I'm repeating other people.)
(I happen to be working on a class idea right now, if anyone is jonesin for more ideas to play with. ^_^)
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May 09, 2006, 03:58 AM // 03:58
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#16
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Yes, this could be a PvE only skill.
Brother Gilburt
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May 09, 2006, 07:01 AM // 07:01
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#17
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Haggard
Well, theres already skills that are useless in PvP. That ranger shout one, that makes all nearby wild animals attack your target.
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You mean the one that gives all the pets in the area +20 armor?
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