May 09, 2006, 10:04 AM // 10:04
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#1
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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/kill command for henchmen
I'm getting extremely frustrated with a certain situation that crops up with increasing frequency, and I believe a command to kill any surviving henchmen, thereby forcing a respawn in an explorable area is the only solution.
If you find yourself in trouble and run away from the group as henchmen die, there is a chance one will follow you and survive.
Now if you die a fair distance away from the main group (poison or disease for example), the surviving henchman cannot decide who to res and gets stuck in a loop, running between you and the corpses of the other henchmen.
The only solution at the moment is to fast-travel back to the nearest town and lose any progress you have made in the explorable area.
So either a /kill command or making sure that the player character is the priority for henchmen to ressurect would be an ideal solution.
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May 09, 2006, 10:16 AM // 10:16
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#2
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Wilds Pathfinder
Join Date: Sep 2005
Location: 7°13'35" E - 50°06'27" N
Guild: Servants of Fortuna [SoF]
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I know that problem. Henches are programmed so that they will res any other party member who has a re-usable res firts. So if you're no Monk or Rit or for some reason didn't bring any res other than the signet, they'll always go for the healer/ritualist henchmen first. But they'll also try to stay in close proximity to the player, even if he's dead. Which leads to what you described.
A "Kill" command would fix that problem, true, but so would a slight modification of the hench AI (which was promised to become improved anyway).
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May 09, 2006, 10:21 AM // 10:21
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#3
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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/kill command just for the sake of having an henchie abducted by a rock/tree/peasant right at the start, not moving when rest of the team is dead.
I've complained about it couple of times already, bump for "/kill".
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May 09, 2006, 12:29 PM // 12:29
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#4
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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It's just happened to me again. This is beyond funny.
I'm sick of doing quests only to have to abandon them thanks to stupid hench AI.
Not a happy bunny.
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May 09, 2006, 01:48 PM // 13:48
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#5
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Frost Gate Guardian
Join Date: May 2006
Guild: Pantheon of Shadows [dei]
Profession: Mo/Me
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While a /kill command would fix this problem, I agree with eightyfour that all it takes is a slight modification with henchmen AI.
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May 09, 2006, 01:57 PM // 13:57
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#6
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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I had a fun henchie party, I died and it was only assassin henchie and a boss alive. No one did anything, the boss and the assassin in parellel lines abour 5 feet from each other. No one fighting or killing each other. As the assassin ran to the right for the 5th time he resed the healer henchie while running which was odd, than the henchie ressed me and I didn't want to fight and we died.
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May 09, 2006, 02:02 PM // 14:02
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#7
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Pre-Searing Cadet
Join Date: May 2006
Guild: Fairly Harmless
Profession: Mo/Me
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Let them fix most of the real players Inteligence first.. Henchmen are good enough. you can beat the game with them
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May 09, 2006, 02:03 PM // 14:03
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#8
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La-Li-Lu-Le-Lo
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I was just doing that Supply running quest in Factions... Took two Archer henchies with me, along with my normal assortment.
So we get to the Naga, the henchies, as usual, draw aggro of all Naga group and the Kurzick spawns... After about an hour of in, out, in, out strikes... Well, the Naga Archers popped me off.
The two Ranger henchies that were left? One just stood there over my body, the other ran between me and just outsise of the Naga aggro range. I was thoroughly aggrivated.
/signed for /kill
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May 09, 2006, 05:16 PM // 17:16
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#9
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I will sign for /kill if you can only use it when you die. Else might forsee some problems regarding to item drop distruibtion.
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May 09, 2006, 05:20 PM // 17:20
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#10
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Desert Nomad
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/signed with /kill and AI fix too
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May 09, 2006, 05:31 PM // 17:31
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#11
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Pan Tao
Let them fix most of the real players Inteligence first.. Henchmen are good enough. you can beat the game with them
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ROFL The only help for that is to let me change their mind, by hitting it with a rock, although I am not unkind.
I want a /kill command. I would take henchies out just to /kill them over and over, screaming "I AM YOUR BOSS B**CH!!", but eventually, I would go back and play the game.
I want a /boot command to kick AFK'ers, while in game as well. Sadly, I would take people out and /boot them while screaming "I AM YOUR BOSS B**CH!!", but eventually, I would go back and play the game.
Seriously though I want a /kill and a /boot command.
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May 09, 2006, 07:04 PM // 19:04
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#12
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by Pan Tao
Let them fix most of the real players Inteligence first.. Henchmen are good enough. you can beat the game with them
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Yeah well thanks for your input, but that has nothing to do with the topic.
I agree we need a kill command or to get them to imporove the AI a bit.
I was spending a long time fighting up to Lysssa's cave this weekend and at the entrance all died then I saw that Lina was still alive. So I click on her name only to see that she had gotten stuck on a rock a couple of screens back and we hadn't realized it. So we had to warp back. Nice bit of time wasted there and didn't feel like starting again that day.
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