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Old Apr 12, 2006, 01:12 PM // 13:12   #41
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You are suggesting they remove DP from the game indirectly (thats the only way to "nerf" them getting low HP).

gg.
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Old Apr 12, 2006, 01:24 PM // 13:24   #42
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Actually the game was designed to be played as a team. A team of people, henchies or any combo in between is up to you but a team none the less not solo. It seems to me with the new chapter that they have boosted the PvP part of the game and lowered the PvE and might mean that anet wants a game as the title of it dictates, "Guild Wars". Wouldn't surprise me if chapter 3 is nothing but PvP with a few quests along the way just to get to the next PvP area.

I'm sure a few people (the ones that do nothing but farm) would leave the game but for every person that left you would have new people come (the ones that stayed away calling it Farm Wars). That's what the game is really becoming and I'm sure that is NOT what anet wanted to make.

If you farmers want to go farm then maybe if you bug EA Games or Maxis they might come out with a new line of MMO called Sim Farming.
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Old Apr 12, 2006, 01:31 PM // 13:31   #43
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Quote:
Originally Posted by Hunter Sharparrow
If you farmers want to go farm then maybe if you bug EA Games or Maxis they might come out with a new line of MMO called Sim Farming.

Shove it! You don't like people farming then turn off your computer. It's in the game and people do it. Get over it! Guild Wars? Then let's get rid of HoH and all PvP except GvG, because that is the only real "guild wars".
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Old Apr 12, 2006, 01:37 PM // 13:37   #44
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first of all, hp regen stacking isnt a bug, and neither is dual superiors. 55 should not be nerfed, because anet must have suspected it. how else are we supposed to get fow armor?

also is it fair to nerf 55 builds? no. there are plenty of other solo builds, just think of what anet would have to do.

Last edited by Senator Tom; Apr 12, 2006 at 01:40 PM // 13:40..
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Old Apr 12, 2006, 01:45 PM // 13:45   #45
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Well, in the second chapter is there a HoH? You can have alliances between guilds and team up with other guild's members to fight in the PvP part. Since your either a Luxon or Kurzick they could be considered guilds in themselves so anyone that is not in a guild (or is in a guild that doesn't do PvP) is still on a team of some kind. There doesn't seem to be an option to be on neither side. "Get rid of HoH and all PvP except GvG"? Looks like they're doing that already.
"Shove it". Your just pissed cause you see the truth in it and don't like what you see. You also prove my point on people not having half a brain to come up with a thought out counter argument and would only insult. If your that small that you need to insult someone to make yourself feel bigger than go ahead.
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Old Apr 12, 2006, 01:53 PM // 13:53   #46
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Quote:
Originally Posted by Hunter Sharparrow
Well, in the second chapter is there a HoH? You can have alliances between guilds and team up with other guild's members to fight in the PvP part. Since your either a Luxon or Kurzick they could be considered guilds in themselves so anyone that is not in a guild (or is in a guild that doesn't do PvP) is still on a team of some kind. There doesn't seem to be an option to be on neither side. "Get rid of HoH and all PvP except GvG"? Looks like they're doing that already.
"Shove it". Your just pissed cause you see the truth in it and don't like what you see. You also prove my point on people not having half a brain to come up with a thought out counter argument and would only insult. If your that small that you need to insult someone to make yourself feel bigger than go ahead.
Well, I (and many others) have tried to explain this in an intelligent manner, but I guess those of us with "half a brain" have a very difficult time explaining things to those of you with absolutely no brains. Farming is part of the game. You don't like farming? Too bad. PvE is also part of the game. The title "Guild Wars" refers to the history of Tyria and in no way dictates how the game should be played.

And if you don't understand that ....... SHOVE IT!!
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Old Apr 12, 2006, 01:56 PM // 13:56   #47
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ArenaNet nerf everything except way that I farm, pleaaaaaaaseee How can Monks farm if not a 55 hp? They have paper-made armor! This game is too much Warrior focused IMO, so the first thing that should be nerfed are W farmers .

It's stupid to say "nerf others, but not me"!

Peace :P
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Old Apr 12, 2006, 02:15 PM // 14:15   #48
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Quote:
Originally Posted by Twiggy
People are just jealous because they can't afford a 55 monk, so they want to ruin it for other 55'ers. Get over it, 55'ers are here to stay.


SMURF-ERATION.
Problem #1: 55ers make Sup runes for monks cost seven times what they cost for other professions, so if you just want to make a normal monk more effective, it costs too much. This affects an entire class, which affects the whole game.

Problem #2: Economic effects. Extensive farming adds more money to the economy causing inflation, which affects everybody.

Problem #3: Anet has already changed at least one farm spot to dissuade farming, no doubt they are working on changing others, which affects everybody.

My suggested solution:
Protective Spirit - Enchantment Spell
For 15 seconds, target ally cannot lose more than (50..20) health due to damage from a single attack or spell.

Getting rid of the percentage would kill the 55 build, and since most non 55ers have 300-500 health points, Protective Spirit would remain an effective power for normal use.
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Old Apr 12, 2006, 02:25 PM // 14:25   #49
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Quote:
Originally Posted by ArianeB
My suggested solution:
Protective Spirit - Enchantment Spell
For 15 seconds, target ally cannot lose more than (50..20) health due to damage from a single attack or spell.

Getting rid of the percentage would kill the 55 build, and since most non 55ers have 300-500 health points, Protective Spirit would remain an effective power for normal use.
Guess we could just use protective bond that only lets ya loose 5%damage only against spells and attacks and just have our Duo necr bring BR/bip to keep our enchantment up. Anet balanced the healing stack by degenning our energy regen while enchanted. Mending is their for a saftey net. With+8/+9 energy regen with maxed healing, mending is a saftey net is all.

Also you can bring Restore Life on 55monks all day as long as your attributes are setup for 51% life restore....

I really don't understand why people are complaing about 55r's like if they nerf us it solves all their problems...
If all the items in the game that everyone wanted weren't so expensive we wouldn't be farming for money to get them.
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Old Apr 12, 2006, 02:33 PM // 14:33   #50
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#1: Agree that the cost of superior monk runes is restrictive, although it seems to be coming down recently. (see #2)
#2: I'm no expert on economics and have seen back and forth arguments in other threads. What I do know is that the cost of many items is coming down, due mainly to farming and increased supply.
#3: It seems that area (Prophet's Path) was changed to dissuade the bot farmers, although the end result was nerfing it for mostly everyone. Anet reps have stated many times that they are not against honest farmers.
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Old Apr 12, 2006, 02:36 PM // 14:36   #51
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Quote:
Originally Posted by ArianeB
Problem #1: 55ers make Sup runes for monks cost seven times what they cost for other professions, so if you just want to make a normal monk more effective, it costs too much. This affects an entire class, which affects the whole game.
What about other 55 classes? My runes cost 1/70th of monk super runes, and I can do just about as much with my mesmer.

Monks are also one of the most popular classes to play, and get cash easily. Expensive runes don't set them back so much... you might as well remove SS necros for sending up curses, and MMs for sending up death runes.

A minor amount of inflation is healthy for the economy. From the looks of it, ectos are deflating more than anything now. Farming is also possible with all classes... 55 = farming but farming does not mean 55.

There are a huge number of farming spots, farming was not nerfed whatsoever. One spot was changed recently, not farming itself. Griffons were at the low end of farming capability...
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Old Apr 12, 2006, 03:16 PM // 15:16   #52
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Nah. I've had alot of fun with 55 Hp'ing. Absolutly anything can be done with 55 Hp'ing, especially with permanent SB/OF.
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Old Apr 12, 2006, 03:46 PM // 15:46   #53
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Well, Quickmonty, if you would actually read one of my replies I said that going out to earn a grand or two to be able to afford the the next set of armor or a new rune is fine as an anet representative has said in an interview. They didn't intend it to be farmed excessively which is exactly what you do with a 55hp build or any other farm build. Im not saying to "nerf everything" as some have said with sarcasm in light of their ignorance in an attempt to mock the op. The steps to take out excessive farming have begun already in some spots and I'm sure further steps WILL be taken in time.

True that farming for items like green items have dropped the price of them but that was the plan from the beginning. Notice that the price of gold items dropped too because of the increase of green items with the same stats as the gold selling for less. Also notice that the green items come from the same bosses and that it requires (or atleast required when it first came out) to have a team. This is so the green items can flow in lowing the cost of both the green and equally powerfull gold to a more economical price and not just for the super rich while limiting the influx of money since any gold that drops is divided by the party.

Come on now don't seriously use the whole "the prices at the traders have gone down because of the farming bringing in a large quantity of that item" routine. The last time I saw prices for things all super high at one time was before they nerfed chest runs by locking them and not making it worth the money to buy a key. That seriously cut back on the large income of money people were getting with or with out the use of farm bots which in turn cut back on the inflated prices. I do recall at one time when prices got so high that anet reset the trader's prices and left them reset. This was because players farming the whole time while on the game caused the prices to get so high. Every once in a while the price of a certain item may climb but as soon as it does, most farmers don't mind to sell it to the trader while the price is high so that they would be getting just as much from a person if the prices weren't so high. The price of the rune then drops and the farmers then go back to selling to people to get the most money they can for the rune. So why not sell to people when the price spikes? Cause it takes time to find a buyer and those who like to farm want to sell the merchandise and get out farming again quickly. I use runes as an example, same goes for other sought after items.

An exaple that may cause a spike in price would be:

Someone finally farms all the ectos they need and now start farming shards to get the FoW armor. While they were farming the ectos any money brought in they hold on to in case they will need it this will influence all trader prices with inflation. While they farm for the shards they get more money doing the same for the prices (which is probably countered by the increase supply of ecto and shard but only those two items wouldn't change while the rest would). Once that person gets to a point where they think they can just buy the remaining shards they need for the armor they do so and since it takes quite a few shards and ecto to get a full set of FoW then they end up buying a bunch from the trader causing a spike. It doesn't take much to make a price change at the trader. When I got my 15k druid's I wanted it all black, the price jumped by 500g after buying my third one.
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Old Apr 12, 2006, 04:03 PM // 16:03   #54
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Quote:
You are suggesting they remove DP from the game indirectly
change it to loose xp and risk dropping levels would make a nice change to DP
as far as im concerned(sp) there is no penality for dieing, DP is a joke as it is, looseing a level if you die to much would make people re-vamp the whole playstyle of the game.

i made a 55 necro, sucked at it, give props to those who can stay on top of all the casting, and bots will be a part of ANY online game so add that to the death and taxes list of things that never change
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Old Apr 12, 2006, 04:12 PM // 16:12   #55
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OMG, why is everybody makin' such a big problem of this..

Let's just think of this : Everybody just plays the way they want, if it's possible to play 55 so be it.. Let Anet choose, oh they already DID !!

SO this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO thread is worthless, just some discussion between jealous people and the rest.. Really, who cares ?

How can you make a point of what other people do.. If it's not affecting your own game it's just miserable

Take Power-Leveling for example..
Some guy wants to be LVL 20 very quick and is bored of the same gameplay, again and again and again.. SO I level him to 20, he pays..
Two people happy

THEN you get the damn excuses " farming, it's affecting the economie.. "

Probably my last post here,
Cya
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Old Apr 12, 2006, 07:13 PM // 19:13   #56
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Quote:
Originally Posted by Hunter Sharparrow
Come on now don't seriously use the whole "the prices at the traders have gone down because of the farming bringing in a large quantity of that item" routine. The last time I saw prices for things all super high at one time was before they nerfed chest runs by locking them and not making it worth the money to buy a key. That seriously cut back on the large income of money people were getting with or with out the use of farm bots which in turn cut back on the inflated prices. I do recall at one time when prices got so high that anet reset the trader's prices and left them reset. This was because players farming the whole time while on the game caused the prices to get so high. Every once in a while the price of a certain item may climb but as soon as it does, most farmers don't mind to sell it to the trader while the price is high so that they would be getting just as much from a person if the prices weren't so high. The price of the rune then drops and the farmers then go back to selling to people to get the most money they can for the rune. So why not sell to people when the price spikes? Cause it takes time to find a buyer and those who like to farm want to sell the merchandise and get out farming again quickly. I use runes as an example, same goes for other sought after items.
I have read your replies, and the entire reply although I chose to just quote the section that I am debating rather then the entire post.

As a rune farmer I can tell you that when Prophet's Path was recently nerfed to solo farmers a lot of them switched to ettins. Most of my guild used to farm griffons and now they all farm ettins. And it's not just my guild but just about everyone I talk to. Shortly after that nerf rune prices started falling (major vigor from 3.5K to under 1K as an example). Coincidence? I don't think so.

And as Murk above me just said ......

Probably my last post here,
Cya

Last edited by quickmonty; Apr 12, 2006 at 07:16 PM // 19:16..
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Old Apr 12, 2006, 08:04 PM // 20:04   #57
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SO this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO thread is worthless, just some discussion between jealous people and the rest.. Really, who cares ?

How can you make a point of what other people do.. If it's not affecting your own game it's just miserable
yeah that's it, you nailed it there. I'm soo jealous cause I don't have a 55hp monk an everyone else does Wait a minute I do have a 55hp monk or atleast I had one, I decided give him up and make him a prot/healer since I didn't NEED him as a farmer. For some people it's like talkin to a brick wall. Say it with me "Farming...affects...the...economy...as...a...whol e..." in a negetive way when done excessively as mentioned by an ANet represenative who would know more about the game than anyone here. That is the same economy everyone globaly deals with so YES IT IS AFFECTING MY GAME and the game of everyone else who hates farming.

Quote:
Shortly after that nerf rune prices started falling (major vigor from 3.5K to under 1K as an example). Coincidence? I don't think so.
You said you read my replies so you must not getting it. Hi wall, how are you. They aren't highly sought after as the superior ones are also it's not the item farming itself but rather what the farmer does with the rune. The price has gone down because those runes are sold directly to the trader since they aren't highly sough after. The price hasn't dropped like that for the superior vigor, it's been floating around the same price for months now. Maybe because it's the sought after rune so the farmer sells it to other people and not to the rune trader. At the same time however, the money generated from the farm runs allows people to buy it from the trader than rather wait to find a seller who selling it closer to the trader's selling price than the trader's buying price.
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Old Apr 12, 2006, 08:52 PM // 20:52   #58
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This has become such a pointless topic, give it a rest already, 55 builds are here to stay.
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Old Apr 12, 2006, 08:57 PM // 20:57   #59
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Oi vey. Guild Wars ~> Flame Wars.
Guys, this isn't worth arguing.
To the OP- ANet has worse things to deal with. I AM NOT BELITTLING THIS ISSUE. I agree. 55ing is out of hand. But EBaying affects the game on more levels than farming; I imagine that is ANet/NCSoft's priority as of now.

To everyone in this topic: Quit heckling. Seriously. Not solving anything, not proving any points- you're just making those for and against 55ing look stupid as a whole. Like politicians.
And I know y'all don't want to be like politicians.
Just my 2g.

Keeping with tradition, this will probably be my last post here.
cya
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Old Apr 12, 2006, 09:00 PM // 21:00   #60
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Why do all un-experienced people talk about 55 monks.....if u dont like then...dont look, talk or even think about them.. i have a 55 monk...i am not asain >< stop dissing 55s
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